2022-11-26 01:06:29 +00:00
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const block = Graphics.createImage(`
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########
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# # # ##
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## # ###
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# # ####
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## #####
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# ######
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########
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########
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`);
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const tcols = [ {r:0, g:0, b:1}, {r:0, g:1, b:0}, {r:0, g:1, b:1}, {r:1, g:0, b:0}, {r:1, g:0, b:1}, {r:1, g:1, b:0}, {r:1, g:0.5, b:0.5} ];
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const tiles = [
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[[0, 0, 0, 0],
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[0, 0, 0, 0],
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[1, 1, 1, 1],
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[0, 0, 0, 0]],
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[[0, 0, 0],
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[0, 1, 0],
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[1, 1, 1]],
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[[0, 0, 0],
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[1, 0, 0],
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[1, 1, 1]],
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[[0, 0, 0],
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[0, 0, 1],
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[1, 1, 1]],
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[[0, 0, 0],
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[1, 1, 0],
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[0, 1, 1]],
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[[0, 0, 0],
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[0, 1, 1],
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[1, 1, 0]],
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[[1, 1],
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[1, 1]]
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];
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const ox = 176/2 - 5*8;
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const oy = 8;
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2024-01-23 19:28:39 +00:00
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const FILE = "tetris.json";
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const settings = Object.assign({
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2023-11-03 14:20:03 +00:00
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/* 0 .. simulated arrows
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1 .. drag piece
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2 .. accelerometer. 12 lines record.
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3 .. altimeter
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*/
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2024-01-23 19:28:39 +00:00
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control: 0,
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level: 0,
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2024-01-23 20:32:11 +00:00
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initialLevel: 0,
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2024-01-23 19:28:39 +00:00
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lines: 0,
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score: 0,
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pf: undefined,
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ctn: Math.floor(Math.random()*7), // current tile number
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ntn: Math.floor(Math.random()*7), // next tile number
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ntr: Math.floor(Math.random()*4), // next tile rotation
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dropInterval: undefined,
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}, require('Storage').readJSON(FILE, true) || {});
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2023-11-03 14:20:03 +00:00
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var alt_start = -9999; /* For altimeter control */
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/* 0 .. menu
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1 .. game
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2 .. game over */
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var state = 0;
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2024-01-23 19:28:39 +00:00
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var px=4, py=0;
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function writeSettings() {
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require('Storage').writeJSON(FILE, settings);
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}
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2023-11-03 14:20:03 +00:00
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function initGame() {
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2024-01-23 19:28:39 +00:00
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settings.pf = Array(23).fill().map(()=>Array(12).fill(0)); // field is really 10x20, but adding a border for collision checks
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settings.pf[20].fill(1);
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settings.pf[21].fill(1);
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settings.pf[22].fill(1);
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settings.pf.forEach((x,i) => { settings.pf[i][0] = 1; settings.pf[i][11] = 1; });
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2023-11-03 14:20:03 +00:00
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}
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2022-11-26 01:06:29 +00:00
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function rotateTile(t, r) {
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var nt = JSON.parse(JSON.stringify(t));
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if (t.length==2) return nt;
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var s = t.length;
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for (m=0; m<r; ++m) {
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tl = JSON.parse(JSON.stringify(nt));
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for (i=0; i<s; ++i)
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for (j=0; j<s; ++j)
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nt[i][j] = tl[s-1-j][i];
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}
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return nt;
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}
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2024-01-23 19:28:39 +00:00
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var time = Date.now();
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var ct = rotateTile(tiles[settings.ctn], Math.floor(Math.random()*4)); // current tile (rotated)
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2022-11-26 01:06:29 +00:00
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function drawBoundingBox() {
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g.setBgColor(0, 0, 0).clear().setColor(1, 1, 1);
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g.theme.bg = 0;
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for (i=0; i<4; ++i) g.drawRect(ox-i-1, oy-i-1, ox+10*8+i, oy+20*8+i);
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}
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2024-01-22 00:24:31 +00:00
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function drawTile(tile, n, x, y, qClear) {
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if (state != 1) // stops tile from being drawn on the game over screen
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return;
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2022-11-26 01:06:29 +00:00
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if (qClear) g.setColor(0);
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else g.setColor(tcols[n].r, tcols[n].g, tcols[n].b);
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for (i=0; i<tile.length; ++i)
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for (j=0; j<tile.length; ++j)
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if (tile[j][i]>0)
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if (qClear) g.fillRect(x+8*i, y+8*j, x+8*(i+1)-1, y+8*(j+1)-1);
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else g.drawImage(block, x+8*i, y+8*j);
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}
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function showNext(n, r) {
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var nt = rotateTile(tiles[n], r);
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g.setColor(0).fillRect(176-33, 40, 176-33+33, 82);
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2024-01-23 19:28:39 +00:00
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drawTile(nt, settings.ntn, 176-33, 40);
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2022-11-26 01:06:29 +00:00
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}
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2024-01-22 00:24:31 +00:00
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function calculateSpeed() {
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let step = 500;
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2024-01-23 19:28:39 +00:00
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if (settings.level <= 6) // 200-500ms
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step = step - 50*settings.level;
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else if (settings.level <= 13) { // 25-175ms
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2024-01-22 00:24:31 +00:00
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step = 200;
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2024-01-23 19:28:39 +00:00
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step = step - 25*(settings.level - 6);
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2024-01-22 00:24:31 +00:00
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}
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else {
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step = 20; // usually limited by the hardware
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// levels 15+ are programmed to go faster by skipping lines
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}
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2024-01-23 19:28:39 +00:00
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print(`level ${settings.level}: drop interval ${step}ms`);
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if (settings.control == 3)
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2024-01-22 00:24:31 +00:00
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step = step*2;
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dropInterval = step;
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}
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2022-11-26 01:06:29 +00:00
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function redrawPF(ly) {
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for (y=0; y<=ly; ++y)
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for (x=1; x<11; ++x) {
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2024-01-23 19:28:39 +00:00
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c = settings.pf[y][x];
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2022-11-26 01:06:29 +00:00
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if (c>0) g.setColor(tcols[c-1].r, tcols[c-1].g, tcols[c-1].b).drawImage(block, ox+(x-1)*8, oy+y*8);
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else g.setColor(0, 0, 0).fillRect(ox+(x-1)*8, oy+y*8, ox+x*8-1, oy+(y+1)*8-1);
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}
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}
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2023-10-07 21:05:05 +00:00
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function gameOver() {
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2024-01-22 00:24:31 +00:00
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state = 0;
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2023-10-07 21:05:05 +00:00
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g.setColor(1, 1, 1).setFontAlign(0, 1, 0).setFont("Vector",22)
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.drawString("Game Over", 176/2, 76);
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2024-01-22 18:36:45 +00:00
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// this cannot allow changing game controls because it would set up duplicate events
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2024-01-23 19:28:39 +00:00
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E.showAlert("Game Over").then(newGame, print);
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settings.lines = 0;
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settings.score = 0;
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2024-01-23 20:32:11 +00:00
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settings.level = settings.initialLevel;
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2024-01-22 00:24:31 +00:00
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}
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function redrawStats(onlyScore) {
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g.setColor(0).fillRect(5, 30, 41, 60)
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2024-01-23 19:28:39 +00:00
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.setColor(1, 1, 1).drawString(settings.score.toString(), 22, 50);
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2024-01-22 00:24:31 +00:00
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if (!onlyScore) {
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g.setColor(0).fillRect(5, 80, 41, 110)
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2024-01-23 19:28:39 +00:00
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.setColor(1, 1, 1).drawString(settings.level.toString(), 22, 100)
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2024-01-22 00:24:31 +00:00
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.setColor(0).fillRect(5, 130, 41, 160)
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2024-01-23 19:28:39 +00:00
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.setColor(1, 1, 1).drawString(settings.lines.toString(), 22, 150);
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2024-01-22 00:24:31 +00:00
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}
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2023-10-07 21:05:05 +00:00
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}
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2022-11-26 01:06:29 +00:00
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function insertAndCheck() {
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2024-01-22 18:36:45 +00:00
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// stop pieces from falling into each other
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for (let y=0; y<ct.length; ++y)
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for (let x=0; x<ct[y].length; ++x)
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2024-01-23 19:28:39 +00:00
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if (ct[y][x]>0) settings.pf[py+y][px+x+1] = settings.ctn+1;
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2024-01-22 00:24:31 +00:00
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let clearCount = 0;
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2024-01-22 18:36:45 +00:00
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let linesToClear = [];
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let yReal = 19; // the y for display purposes
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// check for full lines
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for (let y=19; y>0; y--) {
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2022-11-26 01:06:29 +00:00
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var qFull = true;
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2024-01-23 19:28:39 +00:00
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for (let x=1; x<11; ++x) qFull &= settings.pf[y][x]>0;
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2022-11-26 01:06:29 +00:00
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if (qFull) {
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2024-01-22 00:24:31 +00:00
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clearCount++;
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2024-01-22 18:36:45 +00:00
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linesToClear.push([y, yReal]);
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print(`linesToClear.push(${y})`);
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// clear the line, but do not display it yet
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2024-01-23 19:28:39 +00:00
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for (ny=y; ny>0; ny--) settings.pf[ny] = JSON.parse(JSON.stringify(settings.pf[ny-1]));
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2024-01-22 18:36:45 +00:00
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y++;
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2022-11-26 01:06:29 +00:00
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}
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2024-01-22 18:36:45 +00:00
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yReal--;
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2022-11-26 01:06:29 +00:00
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}
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2024-01-22 00:24:31 +00:00
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if (clearCount) {
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2024-01-23 19:28:39 +00:00
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settings.lines += clearCount;
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let effectiveLevel = Math.max(settings.level, 1);
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2024-01-22 00:24:31 +00:00
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if (clearCount == 1) { // single
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2024-01-23 19:28:39 +00:00
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settings.score += 100 * effectiveLevel;
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2024-01-22 00:24:31 +00:00
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Bangle.buzz(80, 0.5);
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}
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else if (clearCount == 2) { // double
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2024-01-23 19:28:39 +00:00
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settings.score += 300 * effectiveLevel;
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2024-01-22 00:24:31 +00:00
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Bangle.buzz(80);
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}
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else if (clearCount == 3) { // triple
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2024-01-23 19:28:39 +00:00
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settings.score += 500 * effectiveLevel;
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2024-01-22 18:36:45 +00:00
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Bangle.buzz(200);
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2024-01-22 00:24:31 +00:00
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}
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else if (clearCount >= 4) { // tetris
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2024-01-23 19:28:39 +00:00
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settings.score += 800 * effectiveLevel;
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2024-01-22 18:36:45 +00:00
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Bangle.buzz(500);
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}
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// the score will not be shown yet because redrawStats was not called
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// clear effect
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let timer = getTime();
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g.setColor(0, 0, 0);
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while (true) {
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var rectLength = (getTime()-timer)/0.05 + 1;
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if (rectLength > 6)
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break;
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var x1 = 6 - rectLength;
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var x2 = 4 + rectLength;
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for (let line of linesToClear) {
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let y = line[1];
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g.fillRect(ox+x1*8, oy+y*8, ox+x2*8-1, oy+(y+1)*8-1);
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}
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g.flip();
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}
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// display the cleared lines
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for (let line of linesToClear) {
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redrawPF(line[0]);
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2024-01-22 00:24:31 +00:00
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}
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2024-01-23 19:28:39 +00:00
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if (settings.lines != 0 && settings.lines % 10 == 0) {
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settings.level++;
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2024-01-22 00:24:31 +00:00
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calculateSpeed();
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}
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redrawStats();
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}
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2022-11-26 01:06:29 +00:00
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// spawn new tile
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px = 4; py = 0;
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2024-01-23 19:28:39 +00:00
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settings.ctn = settings.ntn;
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settings.ntn = Math.floor(Math.random()*7);
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ct = rotateTile(tiles[settings.ctn], settings.ntr);
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settings.ntr = Math.floor(Math.random()*4);
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showNext(settings.ntn, settings.ntr);
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2023-10-07 21:05:05 +00:00
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if (!moveOk(ct, 0, 0)) {
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gameOver();
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}
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2022-11-26 01:06:29 +00:00
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}
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function moveOk(t, dx, dy) {
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var ok = true;
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2024-01-22 00:24:31 +00:00
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for (y=0; y<t.length; ++y)
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2022-11-26 01:06:29 +00:00
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for (x=0; x<t[y].length; ++x)
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2024-01-23 19:28:39 +00:00
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if (t[y][x]*settings.pf[py+dy+y][px+dx+x+1] > 0) ok = false;
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2022-11-26 01:06:29 +00:00
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return ok;
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}
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2024-01-22 00:24:31 +00:00
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function pauseGame() {
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2024-01-23 19:28:39 +00:00
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//print("Paused");
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2024-01-22 00:24:31 +00:00
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state = 3;
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2024-01-23 19:28:39 +00:00
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E.showMenu({
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"" : { "title" : /*LANG*/"Pause menu" },
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"< Back" : () => resumeGame(),
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/*LANG*/"Exit" : () => {
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writeSettings();
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load();
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},
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/*LANG*/"New game": () => newGame(),
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});
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2024-01-22 00:24:31 +00:00
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}
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function resumeGame() {
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2024-01-23 19:28:39 +00:00
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//print("Resumed");
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2024-01-22 00:24:31 +00:00
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state = 1;
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2024-01-23 19:28:39 +00:00
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drawGame();
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redrawPF(19);
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2024-01-22 00:24:31 +00:00
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}
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2022-11-26 01:06:29 +00:00
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function gameStep() {
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2023-11-03 14:20:03 +00:00
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if (state != 1)
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return;
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2022-11-26 01:06:29 +00:00
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if (Date.now()-time > dropInterval) { // drop one step
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time = Date.now();
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2024-01-23 19:28:39 +00:00
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if (settings.level >= 15 && moveOk(ct, 0, 2)) {
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2024-01-22 00:24:31 +00:00
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// at level 15, pieces drop twile as quickly
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2024-01-23 19:28:39 +00:00
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drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
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2024-01-22 00:24:31 +00:00
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py += 2;
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}
|
|
|
|
else if (moveOk(ct, 0, 1)) {
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
|
2022-11-26 01:06:29 +00:00
|
|
|
py++;
|
|
|
|
}
|
|
|
|
else { // reached the bottom
|
2024-01-23 19:28:39 +00:00
|
|
|
insertAndCheck(ct, settings.ctn, px, py);
|
2022-11-26 01:06:29 +00:00
|
|
|
}
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, false);
|
2022-11-26 01:06:29 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-07 20:28:13 +00:00
|
|
|
function rotate() {
|
2022-11-26 01:06:29 +00:00
|
|
|
t = rotateTile(ct, 3);
|
|
|
|
if (moveOk(t, 0, 0)) {
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
|
2022-11-26 01:06:29 +00:00
|
|
|
ct = t;
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, false);
|
2022-11-26 01:06:29 +00:00
|
|
|
}
|
2023-10-07 20:28:13 +00:00
|
|
|
}
|
2022-11-26 01:06:29 +00:00
|
|
|
|
2023-10-07 20:28:13 +00:00
|
|
|
function move(x, y) {
|
2024-01-22 00:24:31 +00:00
|
|
|
r = moveOk(ct, x, y);
|
|
|
|
if (r) {
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
|
2022-11-26 01:06:29 +00:00
|
|
|
px += x;
|
|
|
|
py += y;
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, false);
|
2022-11-26 01:06:29 +00:00
|
|
|
}
|
2024-01-22 00:24:31 +00:00
|
|
|
return r;
|
2023-10-07 20:28:13 +00:00
|
|
|
}
|
|
|
|
|
2023-11-03 14:20:03 +00:00
|
|
|
function linear(x) {
|
2024-01-22 00:24:31 +00:00
|
|
|
//print("Linear: ", x);
|
2023-11-03 14:20:03 +00:00
|
|
|
let now = px / 10;
|
|
|
|
if (x < now-0.06)
|
|
|
|
move(-1, 0);
|
|
|
|
if (x > now+0.06)
|
|
|
|
move(1, 0);
|
|
|
|
}
|
|
|
|
|
2024-01-23 19:28:39 +00:00
|
|
|
function setupControls() {
|
|
|
|
if (settings.control == 4) { // Swipe
|
2024-01-22 15:52:51 +00:00
|
|
|
Bangle.on("touch", (e) => {
|
|
|
|
t = rotateTile(ct, 3);
|
|
|
|
if (moveOk(t, 0, 0)) {
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
|
2024-01-22 15:52:51 +00:00
|
|
|
ct = t;
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, false);
|
2024-01-22 15:52:51 +00:00
|
|
|
}
|
2024-01-13 09:06:24 +00:00
|
|
|
});
|
2024-01-22 15:52:51 +00:00
|
|
|
|
|
|
|
Bangle.on("swipe", (x,y) => {
|
|
|
|
if (y<0) y = 0;
|
|
|
|
if (moveOk(ct, x, y)) {
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, true);
|
2024-01-22 15:52:51 +00:00
|
|
|
px += x;
|
|
|
|
py += y;
|
2024-01-23 19:28:39 +00:00
|
|
|
drawTile(ct, settings.ctn, ox+px*8, oy+py*8, false);
|
2024-01-13 09:06:24 +00:00
|
|
|
}
|
2024-01-22 15:52:51 +00:00
|
|
|
});
|
|
|
|
} else { // control != 4
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control == 2) { // Tilt
|
2024-01-22 15:52:51 +00:00
|
|
|
Bangle.on("accel", (e) => {
|
|
|
|
if (state != 1) return;
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control != 2) return;
|
2024-01-22 15:52:51 +00:00
|
|
|
print(e.x);
|
|
|
|
linear((0.2-e.x) * 2.5);
|
|
|
|
});
|
2024-01-13 09:06:24 +00:00
|
|
|
}
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control == 3) { // Pressure
|
2024-01-22 15:52:51 +00:00
|
|
|
Bangle.setBarometerPower(true);
|
|
|
|
Bangle.on("pressure", (e) => {
|
|
|
|
if (state != 1) return;
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control != 3) return;
|
2024-01-22 15:52:51 +00:00
|
|
|
let a = e.altitude;
|
|
|
|
if (alt_start == -9999)
|
|
|
|
alt_start = a;
|
|
|
|
a = a - alt_start;
|
|
|
|
//print(e.altitude, a);
|
|
|
|
linear(a);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
Bangle.on("drag", (e) => {
|
|
|
|
let h = 176/2;
|
|
|
|
if (state == 2) {
|
|
|
|
if (e.b)
|
|
|
|
selectGame();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!e.b)
|
|
|
|
return;
|
|
|
|
if (state == 0) return;
|
|
|
|
if (e.y < h) {
|
|
|
|
if (e.x < h)
|
|
|
|
rotate();
|
|
|
|
else {
|
|
|
|
while (move(0, 1)) {
|
2024-01-23 19:28:39 +00:00
|
|
|
settings.score++;
|
2024-01-22 15:52:51 +00:00
|
|
|
g.flip();
|
|
|
|
}
|
|
|
|
redrawStats(true);
|
|
|
|
}
|
|
|
|
} else {
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control == 1)
|
2024-01-22 15:52:51 +00:00
|
|
|
linear((e.x - 20) / 156);
|
2024-01-23 19:28:39 +00:00
|
|
|
if (settings.control != 0)
|
2024-01-22 15:52:51 +00:00
|
|
|
return;
|
|
|
|
if (e.x < h)
|
|
|
|
move(-1, 0);
|
|
|
|
else
|
|
|
|
move(1, 0);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2024-01-23 19:28:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function newGame() {
|
|
|
|
settings.lines = 0;
|
|
|
|
settings.score = 0;
|
2024-01-23 20:32:11 +00:00
|
|
|
settings.level = settings.initialLevel;
|
2024-01-23 19:28:39 +00:00
|
|
|
initGame();
|
2024-01-22 18:36:45 +00:00
|
|
|
startGame();
|
|
|
|
}
|
2023-11-03 14:20:03 +00:00
|
|
|
|
2024-01-22 18:36:45 +00:00
|
|
|
function startGame() {
|
2024-01-22 00:24:31 +00:00
|
|
|
calculateSpeed();
|
2024-01-22 15:52:51 +00:00
|
|
|
state = 1;
|
|
|
|
drawGame();
|
2024-03-04 20:34:50 +00:00
|
|
|
setInterval(gameStep, 20);
|
2023-11-03 14:20:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function drawGame() {
|
2024-01-23 19:28:39 +00:00
|
|
|
Bangle.setUI({mode : "custom", btn: () => {
|
|
|
|
if (state == 1) {
|
|
|
|
pauseGame();
|
|
|
|
}
|
|
|
|
}});
|
2023-11-03 14:20:03 +00:00
|
|
|
drawBoundingBox();
|
|
|
|
g.setColor(1, 1, 1).setFontAlign(0, 1, 0)
|
2024-01-22 00:24:31 +00:00
|
|
|
.setFont("6x15", 1).drawString("Score", 22, 30)
|
|
|
|
.drawString("Level", 22, 80)
|
|
|
|
.drawString("Lines", 22, 130)
|
2023-11-03 14:20:03 +00:00
|
|
|
.drawString("Next", 176-22, 30);
|
2024-01-22 00:24:31 +00:00
|
|
|
redrawStats();
|
2024-01-23 19:28:39 +00:00
|
|
|
showNext(settings.ntn, settings.ntr);
|
2023-11-03 14:20:03 +00:00
|
|
|
}
|
|
|
|
|
2024-01-23 19:28:39 +00:00
|
|
|
|
2023-11-03 14:20:03 +00:00
|
|
|
function selectGame() {
|
|
|
|
state = 0;
|
2024-01-23 19:28:39 +00:00
|
|
|
//print("Game selection menu");
|
2024-01-22 00:24:31 +00:00
|
|
|
|
2023-11-03 14:20:03 +00:00
|
|
|
var menu = {};
|
2024-01-23 19:28:39 +00:00
|
|
|
menu[/*LANG*/"New game"] = () => {
|
|
|
|
setupControls();
|
|
|
|
newGame();
|
|
|
|
resumeGame();
|
|
|
|
};
|
|
|
|
if (settings.pf !== undefined) {
|
|
|
|
menu[/*LANG*/"Resume game"] = () => {
|
|
|
|
setupControls();
|
|
|
|
startGame();
|
|
|
|
resumeGame();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
menu[/*LANG*/"Controls"] = {
|
|
|
|
value: settings.control,
|
|
|
|
min: 0, max: 4,
|
|
|
|
format: v => [/*LANG*/"Normal", /*LANG*/"Drag", /*LANG*/"Tilt", /*LANG*/"Pressure", /*LANG*/"Swipe"][v],
|
|
|
|
onchange: v => {
|
|
|
|
settings.control = v;
|
|
|
|
writeSettings();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
menu[/*LANG*/"Level"] = {
|
2024-01-22 00:24:31 +00:00
|
|
|
value : 1,
|
|
|
|
min : 0,
|
|
|
|
max : 10,
|
|
|
|
wrap : true,
|
2024-01-23 20:32:11 +00:00
|
|
|
onchange : (l) => {
|
|
|
|
settings.initialLevel = l;
|
|
|
|
writeSettings();
|
|
|
|
}
|
2024-01-22 00:24:31 +00:00
|
|
|
};
|
2023-11-03 14:20:03 +00:00
|
|
|
E.showMenu(menu);
|
|
|
|
}
|
|
|
|
|
|
|
|
selectGame();
|