BangleApps/apps/swscroll/boot.js

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E.showScroller = (function(options) {
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/* options = {
h = height
c = # of items
scroll = initial scroll position
scrollMin = minimum scroll amount (can be negative)
draw = function(idx, rect)
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remove = function()
select = function(idx, touch)
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}
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returns {
scroll: int // current scroll amount
draw: function() // draw all
drawItem : function(idx) // draw specific item
isActive : function() // is this scroller still active?
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}
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*/
if (!options) return Bangle.setUI(); // remove existing handlers
var draw = () => {
g.reset().clearRect(R).setClipRect(R.x,R.y,R.x2,R.y2);
var a = YtoIdx(R.y);
var b = Math.min(YtoIdx(R.y2),options.c-1);
for (var i=a;i<=b;i++)
options.draw(i, {x:R.x,y:idxToY(i),w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
};
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Bangle.setUI({
mode : "custom",
back : options.back,
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remove : options.remove,
redraw : draw,
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swipe : (_,UD)=>{
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const pixels = 120;
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var dy = UD*pixels;
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if (s.scroll - dy > menuScrollMax)
dy = s.scroll - menuScrollMax-8; // Makes it so the last 'page' has the same position as previous pages. This should be done dynamically (change the static 8 to be a variable) so the offset is correct even when no widget field or title field is present.
if (s.scroll - dy < menuScrollMin)
dy = s.scroll - menuScrollMin;
s.scroll -= dy;
var oldScroll = rScroll;
rScroll = s.scroll &~1;
dy = oldScroll-rScroll;
if (!dy || options.c<=3) return; //options.c<=3 should maybe be dynamic, so 3 would be replaced by a variable dependent on R=Bangle.appRect. It's here so we don't try to scroll if all entries fit in the app rectangle.
g.reset().setClipRect(R.x,R.y,R.x2,R.y2).scroll(0,dy);
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var d = UD*pixels;
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if (d < 0) {
let y = Math.max(R.y2-(1-d), R.y);
g.setClipRect(R.x,y,R.x2,R.y2);
let i = YtoIdx(y);
y = idxToY(i);
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//print(i, options.c, options.c-i); //debugging info
while (y < R.y2 - (options.h*((options.c-i)<=0)) ) { //- (options.h*((options.c-i)<=0)) makes sure we don't go beyond the menu entries in the menu object "options". This has to do with "dy = s.scroll - menuScrollMax-8" above.
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
i++;
y += options.h;
}
} else { // d>0
let y = Math.min(R.y+d, R.y2);
g.setClipRect(R.x,R.y,R.x2,y);
let i = YtoIdx(y);
y = idxToY(i);
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while (y > R.y-options.h) {
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
y -= options.h;
i--;
}
}
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, touch : (_,e)=>{
if (e.y<R.y-4) return;
var i = YtoIdx(e.y);
if ((menuScrollMin<0 || i>=0) && i<options.c){
let yAbs = (e.y + rScroll - R.y);
let yInElement = yAbs - i*options.h;
options.select(i, {x:e.x, y:yInElement, type:e.type});
}
}
});
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var R = Bangle.appRect;
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//var Y = R.y;
//var n = Math.ceil(R.h/options.h);
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var menuScrollMin = 0|options.scrollMin;
var menuScrollMax = options.h*options.c - R.h;
if (menuScrollMax<menuScrollMin) menuScrollMax=menuScrollMin;
function idxToY(i) {
return i*options.h + R.y - rScroll;
}
function YtoIdx(y) {
return Math.floor((y + rScroll - R.y)/options.h);
}
var s = {
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scroll : E.clip(0|options.scroll,menuScrollMin,menuScrollMax),
draw : draw, drawItem : i => {
var y = idxToY(i);
g.reset().setClipRect(R.x,Math.max(y,R.y),R.x2,Math.min(y+options.h,R.y2));
options.draw(i, {x:R.x,y:y,w:R.w,h:options.h});
g.setClipRect(0,0,g.getWidth()-1,g.getHeight()-1);
}, isActive : () => Bangle.uiRedraw == draw
};
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var rScroll = s.scroll&~1; // rendered menu scroll (we only shift by 2 because of dither)
s.draw(); // draw the full scroller
g.flip(); // force an update now to make this snappier
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return s;
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})