BangleApps/apps/openstmap/imagefilter.js

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/* Image filtering code that helps to transform the OSM tile
into something that's usable on a 3bpp screen.
Stick this in a file so we can
*/
function imageFilterFor3BPP(srcData, dstData, options) {
options = options || {};
if (options.colLo === undefined)
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options.colLo = 140; // when adding contrast/saturation, this is the max saturaton we add
if (options.colHi === undefined)
options.colHi = 250;
if (options.sharpen === undefined)
options.sharpen = true;
if (options.dither === undefined)
options.dither = false;
const width = srcData.width;
const height = srcData.height;
var rgbaSrc = srcData.data;
var rgbaDst = dstData.data;
function getPixel(x,y) {
if (x<0) x=0;
if (y<0) y=0;
if (x>=width) x=width-1;
if (y>=height) y=height-1;
var i = (x + y*width)*4;
return [
rgbaSrc[i+0], rgbaSrc[i+1], rgbaSrc[i+2]
];
}
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function dmul(a, mul) { return a.map(a => a.map(n=>n*mul)); }
const KS = 5; // kernel size
const KO = 2; // kernel offset
const K = dmul([ // 5x5 sharpening kernel
[ 1,4,6,4,1 ],
[4,16,24,16,4],
[6,24,-476,24,6],
[4,16,24,16,4],
[ 1,4,6,4,1 ],
], -1/256);
/*const KS = 7; // kernel size
const KO = 3; // kernel offset
const K = dmul([ // 7x7 sharpening (gaussian - 2x middle pixel)
[ 0, 0, 1, 2, 1, 0, 0 ],
[ 0, 3,13,22,13, 3, 0 ],
[ 1,13,59,97,59,13, 1 ],
[ 2,22,97,159-2006,97,22,2 ],
[ 1,13,59,97,59,13, 1 ],
[ 0, 3,13,22,13, 3, 0 ],
[ 0, 0, 1, 2, 1, 0, 0 ],
], -1/1003);*/
const DITHERM = 3; // dither width -1 (dither must be power 2)
const DITHER = dmul([ // dithering matrix
[ 0,1,2,3 ],
[ 1,2,3,0 ],
[ 2,3,2,1 ],
[ 3,2,1,0 ],
], 256/4);
var idx=0;
for (var y=0;y<height;y++) {
for (var x=0;x<width;x++) {
var col;
if (options.sharpen) {
// Apply a sharpening filter
var col = [0,0,0];
for (var ky=0;ky<KS;ky++)
for (var kx=0;kx<KS;kx++) {
var c = getPixel(x+kx-KO, y+ky-KO);
col[0] += c[0] * K[kx][ky];
col[1] += c[1] * K[kx][ky];
col[2] += c[2] * K[kx][ky];
}
for (var n=0;n<3;n++) {
col[n] = Math.round(col[n]);
if (col[n]<0) col[n]=0;
if (col[n]>255) col[n]=255;
}
} else { // if not sharpening, just get pixel
col = getPixel(x,y);
}
// increase saturation / contrast
var min = Math.min(col[0], col[1], col[2]);
var max = Math.max(col[0], col[1], col[2]);
var d = max-min;
if (min>options.colLo) min=options.colLo;
if (max<options.colHi) max=options.colHi;
d = max-min;
for (var n=0;n<3;n++) {
col[n] = (col[n]-min) * 256 / d;
if (options.dither) { // && col[n]<192 is more pleasant
if (col[n] > DITHER[x&DITHERM][y&DITHERM]) // dither
col[n] = 255;
else
col[n] = 0;
}
rgbaDst[idx+n] = col[n];
}
rgbaDst[idx+3] = 255;
idx+=4;
}
}
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}