BangleApps/apps/matrixclock/matrixclock.js

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/**
* Adrian Kirk 2021-10
*
* Matrix Clock
*
* A simple clock inspired by the movie.
* Text shards move down the screen as a background to the
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* time and date
**/
const Locale = require('locale');
const PREFERENCE_FILE = "matrixclock.settings.json";
const settings = Object.assign({color: "theme", time_format: '12 hour', intensity: 'light'},
require('Storage').readJSON(PREFERENCE_FILE, true) || {});
var format_time;
if(settings.time_format == '24 hour'){
format_time = (t) => format_time_24_hour(t);
} else {
format_time = (t) => format_time_12_hour(t);
}
const colors = {
'gray' :[0.5,0.5,0.5],
'green': [0,1.0,0],
'red' : [1.0,0.0,0.0],
'blue' : [0.0,0.0,1.0],
'black': [0.0,0.0,0.0],
'purple': [1.0,0.0,1.0],
'white': [1.0,1.0,1.0],
'yellow': [1.0,1.0,0.0]
};
const color_schemes = {
'black on white': ['white','black'],
'green on white' : ['white','green'],
'green on black' : ['black','green'],
'red on black' : ['black', 'red'],
'red on white' : ['white', 'red'],
'white on gray' : ['gray', 'white'],
'white on red' : ['red', 'white'],
'white on blue': ['blue','white'],
'white on purple': ['purple', 'white']
};
function int2Color(color_int){
var blue_int = color_int & 31;
var blue = (blue_int)/31.0;
var green_int = (color_int >> 5) & 31;
var green = (green_int)/31.0;
var red_int = (color_int >> 11) & 31;
var red = red_int/ 31.0;
return [red,green,blue];
}
var fg_color = colors.black;
var bg_color = colors.white;
// now lets deal with the settings
if(settings.color === "theme"){
bg_color = int2Color(g.theme.bg);
if(g.theme.bg === 0) {
fg_color = colors.green;
} else {
fg_color = int2Color(g.theme.fg);
}
} else {
var color_scheme = color_schemes[settings.color];
bg_color = colors[color_scheme[0]];
fg_color = colors[color_scheme[1]];
g.setBgColor(bg_color[0],bg_color[1],bg_color[2]);
}
if(fg_color === undefined)
fg_color = colors.black;
if(bg_color === undefined)
bg_color = colors.white;
const intensity_schemes = {
'light': 3,
'medium': 4,
'high': 5
};
var noShards = intensity_schemes.light;
if(settings.intensity !== undefined){
noShards = intensity_schemes[settings.intensity];
}
if(noShards === undefined){
noShards = intensity_schemes.light;
}
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const SHARD_FONT_SIZE = 12;
const SHARD_Y_START = 30;
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const w = g.getWidth();
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/**
* The text shard object is responsible for creating the
* shards of text that move down the screen. As the
* shard moves down the screen the latest character added
* is brightest with characters being coloured darker and darker
* going back to the eldest
*/
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class TextShard {
constructor(x,y,length){
// The x and y coords of the first character of the shard
this.x = x;
this.y = y;
// The visible length of the shard. We don't make the
// whole chain visible just to save on cpu time
this.length = length;
// the list of characters making up this shard
this.txt = [];
}
/**
* The add method call adds another random character to
* the chain
*/
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add(){
this.txt.push(randomChar());
}
/**
* The show method displays the latest shard image to the
* screen with the following rules:
* - latest addition is brightest, oldest is darker
* - display up to defined length of characters only
* of the shard to save cpu
*/
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show(){
g.setFontAlign(-1,-1,0);
for(var i=0; i<Math.min(this.txt.length, this.length + 1) ; i++){
var idx = this.txt.length - i - 1;
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var color_strength=1 - i/this.length;
if(i > this.length - 2){
color_strength = 0;
}
var bg_color_strength = 1 - color_strength;
g.setColor(Math.abs(color_strength*fg_color[0] - bg_color_strength*bg_color[0]),
Math.abs(color_strength*fg_color[1] - bg_color_strength*bg_color[1]),
Math.abs(color_strength*fg_color[2] - bg_color_strength*bg_color[2])
);
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g.setFont("Vector",SHARD_FONT_SIZE);
g.drawString(this.txt[idx], this.x, this.y + idx*SHARD_FONT_SIZE);
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}
}
/**
* Method tests to see if any part of the shard chain is still
* visible on the screen
*/
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isVisible(){
return (this.y + (this.txt.length - this.length - 2)*SHARD_FONT_SIZE < g.getHeight());
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}
/**
* resets the shard back to the top of the screen
*/
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reset(){
this.y = SHARD_Y_START;
this.txt = [];
}
}
/**
* random character chooser to be called by the shard when adding characters
*/
const CHAR_CODE_START = 33;
const CHAR_CODE_LAST = 126;
const CHAR_CODE_LENGTH = CHAR_CODE_LAST - CHAR_CODE_START;
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function randomChar(){
return String.fromCharCode(Math.floor(Math.random() * CHAR_CODE_LENGTH)+ CHAR_CODE_START);
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}
// Now set up the shards
// we are going to have a limited no of shards (to save cpu)
// but randomize the x value and length every reset to make it look as if there
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// are more
var shards = [];
const channel_width = g.getWidth()/noShards;
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function shard_x(i){
return i*channel_width + Math.random() * channel_width;
}
function shard_length(){
return Math.floor(Math.random()*5) + 3;
}
for(var i=0; i<noShards; i++){
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shards.push(new TextShard(shard_x(i),50 + Math.random()*100,shard_length()) );
}
var timeStr = "";
var dateStr = "";
var last_draw_time = null;
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const TIME_Y_COORD = g.getHeight() / 2;
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const DATE_X_COORD = 170;
const DATE_Y_COORD = 30;
const RESET_PROBABILITY = 0.5;
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/**
* main loop to draw the clock face
*/
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function draw_clock(){
// first move all the shards down the screen
for(var i=0; i<this.shards.length; i++){
var visible = shards[i].isVisible();
// once the shard is no longer visible we wait
// a random no of loops before reseting
if(!visible && Math.random() > RESET_PROBABILITY){
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shards[i].reset();
shards[i].length = shard_length();
shards[i].x = shard_x(i);
if(shards[i].x > DATE_X_COORD - 20){
shards[i].y = 50;
}
}
// If its still visble then add to the shard and show to screen
if(visible){
shards[i].add();
}
// we still have to show the shard even though it may be off the screen to keep the speed constant
shards[i].show();
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}
var now = new Date();
// draw time. Have to draw time on every loop
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g.setFont("Vector", g.getWidth() / 5);
g.setFontAlign(0,-1);
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if(last_draw_time == null || now.getMinutes() != last_draw_time.getMinutes()){
g.setColor(bg_color[0],bg_color[1],bg_color[2]);
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g.drawString(timeStr, w/2, TIME_Y_COORD);
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timeStr = format_time(now);
}
g.setColor(fg_color[0], fg_color[1], fg_color[2]);
g.drawString(timeStr, w/2, TIME_Y_COORD);
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//
// draw date when it changes
g.setFont("Vector",15);
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g.setFontAlign(0,-1,0);
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if(last_draw_time == null || now.getDate() != last_draw_time.getDate()){
g.setColor(bg_color[0],bg_color[1],bg_color[2]);
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g.drawString(dateStr, w/2, DATE_Y_COORD);
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dateStr = format_date(now);
}
g.setColor(fg_color[0], fg_color[1], fg_color[2]);
g.drawString(dateStr, w/2, DATE_Y_COORD);
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last_draw_time = now;
}
function format_date(now){
return Locale.dow(now,1) + " " + format00(now.getDate());
}
function format_time_24_hour(now){
var time = new Date(now.getTime());
var hours = time.getHours() ;
return format00(hours) + ":" + format00(time.getMinutes());
}
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function format_time_12_hour(now){
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var time = new Date(now.getTime());
var hours = time.getHours() % 12;
if(hours < 1){
hours = 12;
}
var am_pm;
if(time.getHours() < 12){
am_pm = "AM";
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} else {
am_pm = "PM";
}
return format00(hours) + ":" + format00(time.getMinutes()) + " "+ am_pm;
}
function format00(num){
var value = (num | 0);
if(value > 99 || value < 0)
throw "must be between in range 0-99";
if(value < 10)
return "0" + value.toString();
else
return value.toString();
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}
// The interval reference for updating the clock
let intervalRef = null;
function clearTimers(){
if(intervalRef != null) {
clearInterval(intervalRef);
intervalRef = null;
}
}
function shouldRedraw(){
return Bangle.isLCDOn();
}
function startTimers(){
clearTimers();
if (Bangle.isLCDOn()) {
intervalRef = setInterval(() => {
if (!shouldRedraw()) {
//console.log("draw clock callback - skipped redraw");
} else {
draw_clock();
}
}, 100
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);
draw_clock();
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} else {
console.log("scheduleDrawClock - skipped not visible");
}
}
Bangle.on('lcdPower', (on) => {
if (on) {
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//console.log("lcdPower: on");
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startTimers();
} else {
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//console.log("lcdPower: off");
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clearTimers();
}
});
Bangle.setUI("clock");
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g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
startTimers();