BangleApps/apps/blackjack/blackjack.app.js

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JavaScript
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const Clubs = { width : 48, height : 48, bpp : 1,
buffer : require("heatshrink").decompress(atob("ACcP+AFDn/8Aod//wFD///AgUBAoOAApsDAoPAAr4vLI4pTEgP8L4M/wEH/5rB//gh//x/x//wj//9/3//4n4iBAAIZBAol/Aof+Apv5z4FP+OPAo41BAoX8I4Pj45HBAoPD4YFBLIOD4JZBRAMD4CKC/AFBj59Cg/gQYYFXAB4="))
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};
const Spades = { width : 48, height : 48, bpp : 1,
buffer : require("heatshrink").decompress(atob("ABsBwAFDgfAAocH8AFDh/wAocf/AFDn/8Aod//wFD///FwYFBGAUDAoIwCg4FBGAUPAoIwCj4FBGAU/AoIwCv4FBGAQEBGAQuCGAQuCGAQFLHQQ8CAupHLL4prB+fPTgU/8fHVwbLLApbXFbpYFLdIoADA=="))
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};
const Hearts = { width : 48, height : 48, bpp : 4,
buffer : require("heatshrink").decompress(atob("ADlVqtQBQ8FBYIKIrnMAAINGqoKC4okGCwYAB4AKDhgKE4oWKAAILDBQwYEBYwwDFwojFgoLHEgQ6H5hhCBZAkCBRAjLEgI6IC4YLIC5Y7BBZXBjgjVABYX/C8CnKABbXLABTvMC8sMC6fAC4KQURwIABRypgULwRgULwRIUCwhIRIwiRSRoZITCwx5POoowRCxAwNFxIwNCxQwLFxYwLCxgwJFxowJCxwwHFx4wHCyAwFFyIwFCyQwDFycAgoXBqAXTgFc4oWUJAJGUJARGVAEo"))
};
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const Diamonds = { width : 48, height : 48, bpp : 4,
buffer : require("heatshrink").decompress(atob("AHUFC60M4AXV5nFIyvM5hGVC4JIUCwJIUIwRIUIwRIUCwZISIwgABqBGUJCQWFPKBGGJCFcC455OCw4wOOox5QIxB5NOpBIOFxZ5LCxYwKOpQwMIxh5KOxipLL6xgNR5QwMX5TvXPJZ1JJBpGLPJR1LJBZGNPJIWOJA5GOPJB1NJBIWQPIpGRJApGRPIoWSJAa8PJA5GTJAYWUJAJGVAAJGVAHo="))
};
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var deck = [];
var player = {Hand:[]};
var computer = {Hand:[]};
var ctx = {ready:true};
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function createDeck() {
var suits = ["Spades", "Hearts", "Diamonds", "Clubs"];
var values = ["2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"];
var dck = [];
for (var i = 0 ; i < values.length; i++) {
for(var x = 0; x < suits.length; x++) {
dck.push({ Value: values[i], Suit: suits[x] });
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}
}
return dck;
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}
function shuffle(a) {
var j, x, i;
for (i = a.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1));
x = a[i];
a[i] = a[j];
a[j] = x;
}
return a;
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}
function EndGameMessdage(msg){
ctx.ready = false;
g.drawString(msg, 155, 200);
setTimeout(function(){
startGame();
}, 2500);
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}
function hitMe() {
if (!ctx.ready) return;
player.Hand.push(deck.pop());
renderOnScreen(1);
var playerWeight = calcWeight(player.Hand, 0);
if(playerWeight == 21)
EndGameMessdage('WINNER');
else if(playerWeight > 21)
EndGameMessdage('LOSER');
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}
function calcWeight(hand, hideCard) {
if(hideCard === 1) {
if (hand[0].Value == "J" || hand[0].Value == "Q" || hand[0].Value == "K")
return "10 +";
else if (hand[0].Value == "A")
return "11 +";
else
return parseInt(hand[0].Value) +" +";
}
else {
var weight = 0;
for(i=0; i<hand.length; i++){
if (hand[i].Value == "J" || hand[i].Value == "Q" || hand[i].Value == "K") {
weight += 10;
}
else if (hand[i].Value == "A") {
weight += 1;
}
else
weight += parseInt(hand[i].Value);
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}
// Find count of aces because it may be 11 or 1
var numOfAces = hand.filter(function(x){ return x.Value === "A"; }).length;
for (var j = 0; j < numOfAces; j++) {
if (weight + 10 <= 21) {
weight +=10;
}
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}
return weight;
}
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}
function stand(){
if (!ctx.ready) return;
ctx.ready = false;
function sleepFor( sleepDuration ){
console.log("Sleeping...");
var now = new Date().getTime();
while(new Date().getTime() < now + sleepDuration){ /* do nothing */ }
}
renderOnScreen(0);
var playerWeight = calcWeight(player.Hand, 0);
var bangleWeight = calcWeight(computer.Hand, 0);
while(bangleWeight<17){
sleepFor(500);
computer.Hand.push(deck.pop());
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renderOnScreen(0);
bangleWeight = calcWeight(computer.Hand, 0);
}
if (bangleWeight == playerWeight)
EndGameMessdage('TIES');
else if(playerWeight==21 || bangleWeight > 21 || bangleWeight < playerWeight)
EndGameMessdage('WINNER');
else if(bangleWeight > playerWeight)
EndGameMessdage('LOOSER');
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}
function renderOnScreen(HideCard) {
const fontName = "6x8";
g.clear(); // clear screen
g.reset(); // default draw styles
g.setFont(fontName, 1);
g.drawString('RST', 220, 35);
g.drawString('Hit', 60, 230);
g.drawString('Stand', 165, 230);
g.setFont(fontName, 3);
for(i=0; i<computer.Hand.length; i++){
g.drawImage(eval(computer.Hand[i].Suit), i*48, 10);
if(i == 1 && HideCard == 1)
g.drawString("?", i*48+18, 58);
else
g.drawString(computer.Hand[i].Value, i*48+18, 58);
}
g.setFont(fontName, 2);
g.drawString('BangleJS has '+ calcWeight(computer.Hand, HideCard), 5, 85);
g.setFont(fontName, 3);
for(i=0; i<player.Hand.length; i++){
g.drawImage(eval(player.Hand[i].Suit), i*48, 125);
g.drawString(player.Hand[i].Value, i*48+18, 175);
}
g.setFont(fontName, 2);
g.drawString('You have ' + calcWeight(player.Hand, 0), 5, 202);
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}
function dealHands() {
player.Hand= [];
computer.Hand= [];
ctx.ready = false;
setTimeout(function(){
player.Hand.push(deck.pop());
renderOnScreen(0);
}, 500);
setTimeout(function(){
computer.Hand.push(deck.pop());
renderOnScreen(1);
}, 1000);
setTimeout(function(){
player.Hand.push(deck.pop());
renderOnScreen(1);
}, 1500);
setTimeout(function(){
computer.Hand.push(deck.pop());
renderOnScreen(1);
ctx.ready = true;
}, 2000);
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}
function startGame(){
deck = createDeck();
deck = shuffle(deck);
dealHands();
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}
setWatch(hitMe, BTN4, {repeat:true, edge:"falling"});
setWatch(stand, BTN5, {repeat:true, edge:"falling"});
setWatch(startGame, BTN1, {repeat:true, edge:"falling"});
startGame();