Add decorations to repository #2
127
API.md
127
API.md
|
@ -14,6 +14,9 @@ For shapes, the following functions are available:
|
||||||
- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
|
- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
|
||||||
- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
|
- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
|
||||||
|
|
||||||
|
Generally, it is recommended to keep the number of cave shapes below 100.
|
||||||
|
A good number of shapes is 10 for diversity but performance.
|
||||||
|
|
||||||
The shapes are defined as follows:
|
The shapes are defined as follows:
|
||||||
|
|
||||||
```lua
|
```lua
|
||||||
|
@ -132,12 +135,6 @@ The biomes are defined as follows:
|
||||||
-- Keep in mind that cave biomes can blend, so it might not always look
|
-- Keep in mind that cave biomes can blend, so it might not always look
|
||||||
-- very smooth.
|
-- very smooth.
|
||||||
|
|
||||||
node_shell = "foo:permafrost",
|
|
||||||
depth_shell = 3,
|
|
||||||
-- Node forming a layer around the entire cave and thickness of this layer
|
|
||||||
-- You can make the depth as high as you want, but raising it past 16
|
|
||||||
-- might cause hard cut-offs at chunk edges.
|
|
||||||
|
|
||||||
y_max = -100,
|
y_max = -100,
|
||||||
y_min = -31000,
|
y_min = -31000,
|
||||||
-- Upper and lower limits of the cave biome.
|
-- Upper and lower limits of the cave biome.
|
||||||
|
@ -160,3 +157,121 @@ The biomes are defined as follows:
|
||||||
-- but can exceed these values.
|
-- but can exceed these values.
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Decorations
|
||||||
|
|
||||||
|
As a final part of generating the caves, decorations can be added to add unique
|
||||||
|
structures to cave biomes.
|
||||||
|
|
||||||
|
For decorations, the following functions are defined:
|
||||||
|
|
||||||
|
- `noordstar_caves.register_decoration(decoration def)` Define a new cave decoration
|
||||||
|
- `noordstar_caves.clear_registered_decorations()` Remove all known cave decorations
|
||||||
|
|
||||||
|
The decorations are defined as follows:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
{
|
||||||
|
deco_type = "simple",
|
||||||
|
-- Type. "simple" or "schematic" supported
|
||||||
|
|
||||||
|
place_on = "floor",
|
||||||
|
-- Side of the cave to place the decoration on. "floor" or "ceiling" supported
|
||||||
|
|
||||||
|
fill_ratio = 0.02,
|
||||||
|
-- Percentage of surface nodes on which this decoration will spawn
|
||||||
|
|
||||||
|
biomes = { "noordstar_caves:tundra", "foo:desert" },
|
||||||
|
-- List of (cave!) biomes that this decoration will spawn in. Occurs in all
|
||||||
|
-- biomes if this is omitted.
|
||||||
|
|
||||||
|
y_min = -31000,
|
||||||
|
y_max = 31000,
|
||||||
|
-- Lower and upper limits for decoration (inclusive).
|
||||||
|
-- These parameters refer to the Y-coordinate of the node where it is
|
||||||
|
-- originally chosen to be placed.
|
||||||
|
|
||||||
|
----- Simple-type parameters
|
||||||
|
|
||||||
|
decoration = "foo:grass",
|
||||||
|
-- The node name used as the decoration.
|
||||||
|
-- If instead a list of strings, a randomly selected node from the list
|
||||||
|
-- is placed as the decoration.
|
||||||
|
|
||||||
|
height = 1,
|
||||||
|
-- Decoration height in nodes.
|
||||||
|
-- If height_max is not 0, this is the lower limit of a randomly selected
|
||||||
|
-- height.
|
||||||
|
-- Height can not be over 16.
|
||||||
|
|
||||||
|
height_max = 0,
|
||||||
|
-- Upper limit of the randomly selected height.
|
||||||
|
-- If absent, the parameter `height` is used as a constant.
|
||||||
|
-- Max height will be capped at 16.
|
||||||
|
|
||||||
|
place_offset_y = 0,
|
||||||
|
-- Y offset of the decoration base node relative to the standard base node
|
||||||
|
-- position.
|
||||||
|
-- Can be positive or negative. Default is 0.
|
||||||
|
|
||||||
|
----- Schematic-type parameters
|
||||||
|
|
||||||
|
schematic = "foobar.mts",
|
||||||
|
-- If schematic is a string, it is the filepath relative to the correct
|
||||||
|
-- working directory of the specified Minetest schematic file.
|
||||||
|
-- Could also be the ID of a previously registered schematic.
|
||||||
|
|
||||||
|
schematic = {
|
||||||
|
size = {x = 4, y = 6, z = 4},
|
||||||
|
data = {
|
||||||
|
{name = "default:cobble", param1 = 255, param2 = 0},
|
||||||
|
{name = "default:dirt_with_grass", param1 = 255, param2 = 0},
|
||||||
|
{name = "air", param1 = 255, param2 = 0},
|
||||||
|
...
|
||||||
|
},
|
||||||
|
yslice_prob = {
|
||||||
|
{ypos = 2, prob = 128},
|
||||||
|
{ypos = 5, prob = 64},
|
||||||
|
...
|
||||||
|
},
|
||||||
|
},
|
||||||
|
-- Alternative schematic specification by supplying a table. The fields
|
||||||
|
-- size and data are mandatory whereas yslice_prob is optional.
|
||||||
|
-- See 'schematic specifier' in the Minetest Lua API documentation.
|
||||||
|
|
||||||
|
|
||||||
|
replacements = {["oldname"] = "convert_to", ...},
|
||||||
|
-- Map of node names to replace in the schematic after reading it.
|
||||||
|
|
||||||
|
flags = "place_center_x, place_center_y, place_center_z",
|
||||||
|
-- Flags for schematic decorations. See 'Schematic attributes'.
|
||||||
|
|
||||||
|
rotation = "90",
|
||||||
|
-- Rotation can be "0", "90", "180", "270", or "random"
|
||||||
|
|
||||||
|
place_offset_y = 0,
|
||||||
|
-- If the flag 'place_center_y' is set this parameter is ignored.
|
||||||
|
-- Y offset of the schematic base node layer relative to the 'place_on'
|
||||||
|
-- node.
|
||||||
|
-- Can be positive or negative. Default is 0.
|
||||||
|
-- Effect is NOT inverted for decorations on the ceiling.
|
||||||
|
-- Ignored by 'y_min' and 'y_max' checks, which always refer to the
|
||||||
|
-- 'place_on' node.
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Ores
|
||||||
|
|
||||||
|
This mod does not support adding ores to the caves, as this is a feature that
|
||||||
|
is already well-supported by the Minetest Lua API and doesn't need a mod like
|
||||||
|
this.
|
||||||
|
|
||||||
|
## Misc
|
||||||
|
|
||||||
|
In case you wish to do a few other operations, here's a few other functions
|
||||||
|
that might be helpful to you:
|
||||||
|
|
||||||
|
- `noordstar_caves.set_world_height(h)` Set the world's height to a given number.
|
||||||
|
|
||||||
|
This feature is currently only supported in VoxeLibre. Contributions that help
|
||||||
|
change the world depth in other games, are very welcome.
|
||||||
|
|
398
init.lua
398
init.lua
|
@ -92,6 +92,9 @@ noordstar_caves =
|
||||||
-- A public list of all registered biomes
|
-- A public list of all registered biomes
|
||||||
, registered_biomes = {}
|
, registered_biomes = {}
|
||||||
|
|
||||||
|
-- A public list of all registered decorations
|
||||||
|
, registered_decorations = {}
|
||||||
|
|
||||||
-- A public list of all registered shapes
|
-- A public list of all registered shapes
|
||||||
, registered_shapes = {}
|
, registered_shapes = {}
|
||||||
|
|
||||||
|
@ -102,6 +105,11 @@ function noordstar_caves.clear_registered_biomes()
|
||||||
noordstar_caves.registered_biomes = {}
|
noordstar_caves.registered_biomes = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Remove all registered decorations and start with a clean slate
|
||||||
|
function noordstar_caves.clear_registered_decoration()
|
||||||
|
noordstar_caves.registered_decorations = {}
|
||||||
|
end
|
||||||
|
|
||||||
-- Remove all registered shapes and start with a clean slate
|
-- Remove all registered shapes and start with a clean slate
|
||||||
function noordstar_caves.clear_registered_shapes()
|
function noordstar_caves.clear_registered_shapes()
|
||||||
noordstar_caves.registered_shapes = {}
|
noordstar_caves.registered_shapes = {}
|
||||||
|
@ -116,6 +124,15 @@ function noordstar_caves.register_biome(def)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Register a new cave decoration
|
||||||
|
function noordstar_caves.register_decoration(def)
|
||||||
|
local d = internal.clean_deco_def(def)
|
||||||
|
|
||||||
|
if d then
|
||||||
|
table.insert(noordstar_caves.registered_decorations, d)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Register a new cave shape
|
-- Register a new cave shape
|
||||||
function noordstar_caves.register_shape(def)
|
function noordstar_caves.register_shape(def)
|
||||||
local d = internal.clean_shape_def(def)
|
local d = internal.clean_shape_def(def)
|
||||||
|
@ -257,6 +274,64 @@ function internal.clean_biome_def(def)
|
||||||
return d
|
return d
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Clean the user input on a decoration definition before inserting it.
|
||||||
|
function internal.clean_deco_def(def)
|
||||||
|
if def.deco_type ~= "simple" and def.deco_type ~= "schematic" then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
if def.deco_type == "simple" and type(def.decoration) ~= "string" then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
if def.deco_type == "schematic" then
|
||||||
|
if type(def.schematic) == "string" then
|
||||||
|
elseif type(def.schematic) == "table" then
|
||||||
|
else
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if type(def.fill_ratio) ~= "number" then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local d = {
|
||||||
|
deco_type = def.deco_type,
|
||||||
|
decoration = def.decoration,
|
||||||
|
schematic = def.schematic,
|
||||||
|
fill_ratio = def.fill_ratio,
|
||||||
|
biomes = def.biomes,
|
||||||
|
}
|
||||||
|
|
||||||
|
if def.place_on == "floor" or def.place_on == "ceiling" then
|
||||||
|
d.place_on = def.place_on
|
||||||
|
else
|
||||||
|
d.place_on = "floor"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function place(key, t, default)
|
||||||
|
if type(def[key]) == t then
|
||||||
|
d[key] = def[key]
|
||||||
|
else
|
||||||
|
d[key] = default
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
place("y_min", "number", internal.world_minp.y)
|
||||||
|
place("y_max", "number", internal.world_maxp.y)
|
||||||
|
place("height_max", "number", 0)
|
||||||
|
place("height", "number", 1)
|
||||||
|
place("place_offset_y", "number", 0)
|
||||||
|
place("replacements", "table", {})
|
||||||
|
place("flags", "string", "place_center_x,place_center_z")
|
||||||
|
place("rotation", "string", "0")
|
||||||
|
|
||||||
|
d.height = math.max(d.height , 0)
|
||||||
|
d.height = math.min(d.height , 16)
|
||||||
|
d.height_max = math.max(d.height_max, 0)
|
||||||
|
d.height_max = math.min(d.height_max, 16)
|
||||||
|
|
||||||
|
return d
|
||||||
|
end
|
||||||
|
|
||||||
-- Clean the user input on a shape definition before inserting it.
|
-- Clean the user input on a shape definition before inserting it.
|
||||||
function internal.clean_shape_def(def)
|
function internal.clean_shape_def(def)
|
||||||
if type(def.name) ~= "string" then
|
if type(def.name) ~= "string" then
|
||||||
|
@ -292,11 +367,12 @@ function internal.clean_shape_def(def)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get the most nearby cave biome
|
-- Get the most nearby cave biome
|
||||||
function internal.closest_cave_biome(heat, humidity)
|
function internal.closest_cave_biome(heat, humidity, pos)
|
||||||
local biome = internal.default_biome()
|
local biome = internal.default_biome()
|
||||||
local d = internal.biome_def_distance(biome, heat, humidity)
|
local d = internal.biome_def_distance(biome, heat, humidity)
|
||||||
|
|
||||||
for _, def in pairs(noordstar_caves.registered_biomes) do
|
for _, def in pairs(noordstar_caves.registered_biomes) do
|
||||||
|
if internal.is_valid_pos(pos, def.minp, def.maxp) then
|
||||||
local new_d = internal.biome_def_distance(def, heat, humidity)
|
local new_d = internal.biome_def_distance(def, heat, humidity)
|
||||||
|
|
||||||
if new_d <= d then
|
if new_d <= d then
|
||||||
|
@ -304,16 +380,18 @@ function internal.closest_cave_biome(heat, humidity)
|
||||||
d = new_d
|
d = new_d
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return biome
|
return biome
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get the most nearby cave shape
|
-- Get the most nearby cave shape
|
||||||
function internal.closest_cave_shape(cnct, vrtcl)
|
function internal.closest_cave_shape(cnct, vrtcl, y)
|
||||||
local shape = internal.default_shape()
|
local shape = internal.default_shape()
|
||||||
local d = internal.shape_def_distance(shape, cnct, vrtcl)
|
local d = internal.shape_def_distance(shape, cnct, vrtcl)
|
||||||
|
|
||||||
for key, def in pairs(noordstar_caves.registered_shapes) do
|
for key, def in pairs(noordstar_caves.registered_shapes) do
|
||||||
|
if def.y_min <= y and y <= def.y_max then
|
||||||
local new_d = internal.shape_def_distance(def, cnct, vrtcl)
|
local new_d = internal.shape_def_distance(def, cnct, vrtcl)
|
||||||
|
|
||||||
if new_d <= d then
|
if new_d <= d then
|
||||||
|
@ -321,6 +399,7 @@ function internal.closest_cave_shape(cnct, vrtcl)
|
||||||
d = new_d
|
d = new_d
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return shape
|
return shape
|
||||||
end
|
end
|
||||||
|
@ -442,7 +521,7 @@ function internal.flat_from_cave_bools(minp, maxp)
|
||||||
local cnct = connectivity:get_index(i)
|
local cnct = connectivity:get_index(i)
|
||||||
local vrtcl = verticality:get_index(i)
|
local vrtcl = verticality:get_index(i)
|
||||||
|
|
||||||
local def = internal.closest_cave_shape(cnct, vrtcl)
|
local def = internal.closest_cave_shape(cnct, vrtcl, pos.y)
|
||||||
|
|
||||||
return def.name
|
return def.name
|
||||||
end)
|
end)
|
||||||
|
@ -496,6 +575,11 @@ function internal.flat_from_node_types(bools, minp, maxp)
|
||||||
return nt.floor_deco
|
return nt.floor_deco
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if bools:get_index(i + bools.up) == false then
|
||||||
|
-- Block is near the ceiling
|
||||||
|
return nt.ceiling_deco
|
||||||
|
end
|
||||||
|
|
||||||
return nt.air
|
return nt.air
|
||||||
else
|
else
|
||||||
-- NOT PART OF CAVE
|
-- NOT PART OF CAVE
|
||||||
|
@ -614,6 +698,8 @@ function internal.generate_caves(data, minp, maxp)
|
||||||
-- Get cave bools
|
-- Get cave bools
|
||||||
local bools = internal.flat_from_cave_bools(bminp, bmaxp)
|
local bools = internal.flat_from_cave_bools(bminp, bmaxp)
|
||||||
|
|
||||||
|
timer.checkpoint("Calculate cave shape")
|
||||||
|
|
||||||
-- Get node types
|
-- Get node types
|
||||||
local nts = internal.flat_from_node_types(bools, bminp, bmaxp)
|
local nts = internal.flat_from_node_types(bools, bminp, bmaxp)
|
||||||
|
|
||||||
|
@ -625,13 +711,16 @@ function internal.generate_caves(data, minp, maxp)
|
||||||
internal.humidity_noise_params(), bminp, bmaxp
|
internal.humidity_noise_params(), bminp, bmaxp
|
||||||
)
|
)
|
||||||
|
|
||||||
|
timer.checkpoint("Calculate block types & biomes")
|
||||||
|
|
||||||
local air = minetest.get_content_id("air")
|
local air = minetest.get_content_id("air")
|
||||||
|
local schems = {}
|
||||||
|
|
||||||
-- Place blocks where necessary
|
-- Place blocks where necessary
|
||||||
internal.iter_3d_area(bminp, bmaxp, function (i, pos)
|
internal.iter_3d_area(bminp, bmaxp, function (i, pos)
|
||||||
|
|
||||||
local function place(name)
|
|
||||||
local vi = vmanip:pos_to_index(pos)
|
local vi = vmanip:pos_to_index(pos)
|
||||||
|
local function place(name)
|
||||||
|
|
||||||
if vmanip:get_index(vi) == air then
|
if vmanip:get_index(vi) == air then
|
||||||
elseif type(name) == "string" then
|
elseif type(name) == "string" then
|
||||||
|
@ -648,14 +737,12 @@ function internal.generate_caves(data, minp, maxp)
|
||||||
elseif nt == internal.node_types.stick_edge then
|
elseif nt == internal.node_types.stick_edge then
|
||||||
elseif nt == internal.node_types.air then
|
elseif nt == internal.node_types.air then
|
||||||
place("air")
|
place("air")
|
||||||
elseif nt == internal.node_types.floor_deco then
|
|
||||||
-- TODO: Place registered decoration
|
|
||||||
else
|
else
|
||||||
-- Find appropriate biome
|
-- Find appropriate biome
|
||||||
local heat = heat_points:get_index(i)
|
local heat = heat_points:get_index(i)
|
||||||
local humidity = humidity_points:get_index(i)
|
local humidity = humidity_points:get_index(i)
|
||||||
|
|
||||||
local def = internal.closest_cave_biome(heat, humidity)
|
local def = internal.closest_cave_biome(heat, humidity, pos)
|
||||||
|
|
||||||
if nt == internal.node_types.floor then
|
if nt == internal.node_types.floor then
|
||||||
place(def.node_floor)
|
place(def.node_floor)
|
||||||
|
@ -663,6 +750,41 @@ function internal.generate_caves(data, minp, maxp)
|
||||||
place(def.node_wall)
|
place(def.node_wall)
|
||||||
elseif nt == internal.node_types.ceiling then
|
elseif nt == internal.node_types.ceiling then
|
||||||
place(def.node_roof)
|
place(def.node_roof)
|
||||||
|
elseif nt == internal.node_types.floor_deco or nt == internal.node_types.ceiling_deco then
|
||||||
|
local schem_placed = false
|
||||||
|
local appropriate_place = "floor"
|
||||||
|
if nt == internal.node_types.ceiling_deco then
|
||||||
|
appropriate_place = "ceiling"
|
||||||
|
end
|
||||||
|
|
||||||
|
if not schem_placed then
|
||||||
|
-- Prevent decorations from spawning in the air
|
||||||
|
if vmanip:get_index(vi) == air then
|
||||||
|
schem_placed = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not schem_placed then
|
||||||
|
for _, deco in ipairs(noordstar_caves.registered_decorations) do
|
||||||
|
if deco.place_on ~= appropriate_place then
|
||||||
|
elseif math.random() > deco.fill_ratio then
|
||||||
|
elseif not internal.is_deco_biome(deco, def.name) then
|
||||||
|
else
|
||||||
|
table.insert(schems, { pos = pos, deco = deco })
|
||||||
|
schem_placed = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not schem_placed then
|
||||||
|
local n = "air"
|
||||||
|
if nt == internal.node_types.floor_deco then
|
||||||
|
n = def.node_dust or n
|
||||||
|
end
|
||||||
|
place(n)
|
||||||
|
schem_placed = true
|
||||||
|
end
|
||||||
else
|
else
|
||||||
error(
|
error(
|
||||||
table.concat(
|
table.concat(
|
||||||
|
@ -679,7 +801,7 @@ function internal.generate_caves(data, minp, maxp)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
return vmanip.arr
|
return vmanip, schems
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Get the noise params for the cave biome temperature.
|
-- Get the noise params for the cave biome temperature.
|
||||||
|
@ -715,6 +837,23 @@ function internal.is_cave_node(noise, vastness)
|
||||||
return noise > 1 - vastness
|
return noise > 1 - vastness
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Return whether a given decoration definition can spawn in a given biome name
|
||||||
|
function internal.is_deco_biome(def, biome_name)
|
||||||
|
if type(def.biomes) == "nil" then
|
||||||
|
return true
|
||||||
|
elseif type(def.biomes) == "string" then
|
||||||
|
return def.biomes == biome_name
|
||||||
|
elseif type(def.biomes) == "table" then
|
||||||
|
for _, name in pairs(def.biomes) do
|
||||||
|
if name == biome_name then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
-- Return a bool whether a position is within a given volume
|
-- Return a bool whether a position is within a given volume
|
||||||
function internal.is_valid_pos(pos, minp, maxp)
|
function internal.is_valid_pos(pos, minp, maxp)
|
||||||
if minp.x <= pos.x and pos.x <= maxp.x then
|
if minp.x <= pos.x and pos.x <= maxp.x then
|
||||||
|
@ -785,6 +924,85 @@ end
|
||||||
-- minetest.chat_send_all(os.time() .. " - " .. text)
|
-- minetest.chat_send_all(os.time() .. " - " .. text)
|
||||||
-- end
|
-- end
|
||||||
|
|
||||||
|
-- Place all schematic decorations into the world
|
||||||
|
function internal.place_schematic_decorations(vmanip, schems)
|
||||||
|
for _, schem in ipairs(schems) do
|
||||||
|
local pos = {
|
||||||
|
x = schem.pos.x,
|
||||||
|
y = schem.pos.y + schem.deco.place_offset_y,
|
||||||
|
z = schem.pos.z,
|
||||||
|
}
|
||||||
|
local deco = schem.deco
|
||||||
|
|
||||||
|
if deco.deco_type ~= "schematic" then
|
||||||
|
else
|
||||||
|
if deco.place_on == "floor" then
|
||||||
|
minetest.place_schematic_on_vmanip(
|
||||||
|
vmanip, pos,
|
||||||
|
deco.schematic, deco.rotation, deco.replacement,
|
||||||
|
true, deco.flags
|
||||||
|
)
|
||||||
|
elseif deco.place_on == "ceiling" then
|
||||||
|
local h = deco.schematic
|
||||||
|
|
||||||
|
if type(deco.schematic) == "string" then
|
||||||
|
h = minetest.read_schematic(h, {})
|
||||||
|
|
||||||
|
if type(h) == "nil" then
|
||||||
|
error("Could not find schematic! Perhaps it the filename is incorrect?")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
h = h.size.y
|
||||||
|
|
||||||
|
minetest.place_schematic_on_vmanip(
|
||||||
|
vmanip, { x = pos.x, y = pos.y - h + 1, z = pos.z },
|
||||||
|
deco.schematic, deco.rotation, deco.replacement,
|
||||||
|
true, deco.flags
|
||||||
|
)
|
||||||
|
else
|
||||||
|
error("Unknown place_on value `" .. deco.place_on .. "`")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Place all simple decorations into the world
|
||||||
|
function internal.place_simple_decorations(flat, schems)
|
||||||
|
for _, schem in ipairs(schems) do
|
||||||
|
if schem.deco.deco_type == "simple" then
|
||||||
|
local pos = {
|
||||||
|
x = schem.pos.x,
|
||||||
|
y = schem.pos.y + schem.deco.place_offset_y,
|
||||||
|
z = schem.pos.z,
|
||||||
|
}
|
||||||
|
local deco = schem.deco
|
||||||
|
|
||||||
|
local i = flat:pos_to_index(pos)
|
||||||
|
|
||||||
|
local dir = nil
|
||||||
|
|
||||||
|
if deco.place_on == "floor" then
|
||||||
|
dir = flat.up
|
||||||
|
elseif deco.place_on == "ceiling" then
|
||||||
|
dir = flat.down
|
||||||
|
else
|
||||||
|
error("Invalid place_on value `" .. deco.place_on .. "`")
|
||||||
|
end
|
||||||
|
|
||||||
|
local h_min = deco.height
|
||||||
|
local h_max = math.max(deco.height, deco.height_max)
|
||||||
|
|
||||||
|
for dy = 0, math.random(h_min, h_max) - 1, 1 do
|
||||||
|
local li = i + dir * dy
|
||||||
|
|
||||||
|
flat:set_index(li, minetest.get_content_id(deco.decoration))
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Helper function to convert a set of coordinates to a readable string
|
-- Helper function to convert a set of coordinates to a readable string
|
||||||
function internal.pos_to_str(pos)
|
function internal.pos_to_str(pos)
|
||||||
return "(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " )"
|
return "(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " )"
|
||||||
|
@ -1006,13 +1224,25 @@ end
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||||
|
timer.start()
|
||||||
|
|
||||||
|
math.randomseed(blockseed)
|
||||||
|
|
||||||
local vm = minetest.get_mapgen_object("voxelmanip")
|
local vm = minetest.get_mapgen_object("voxelmanip")
|
||||||
local data = vm:get_data()
|
local data = vm:get_data()
|
||||||
|
|
||||||
data = internal.generate_caves(data, minp, maxp)
|
local flat, schems = internal.generate_caves(data, minp, maxp)
|
||||||
|
timer.checkpoint("Place caves")
|
||||||
|
|
||||||
vm:set_data(data)
|
internal.place_simple_decorations(flat, schems)
|
||||||
|
|
||||||
|
vm:set_data(flat.arr)
|
||||||
vm:write_to_map()
|
vm:write_to_map()
|
||||||
|
|
||||||
|
internal.place_schematic_decorations(vm, schems)
|
||||||
|
timer.checkpoint("Place decorations")
|
||||||
|
|
||||||
|
timer.stop()
|
||||||
end)
|
end)
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
-------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------
|
||||||
|
@ -1057,75 +1287,129 @@ noordstar_caves.register_shape({
|
||||||
connectivity_point = 10,
|
connectivity_point = 10,
|
||||||
verticality_point = 40,
|
verticality_point = 40,
|
||||||
})
|
})
|
||||||
-- noordstar_caves.register_shape({
|
noordstar_caves.register_shape({
|
||||||
-- name = "noordstar_caves:cliffs",
|
name = "noordstar_caves:cliffs",
|
||||||
|
|
||||||
-- noise_params = {
|
noise_params = {
|
||||||
-- offset = 0.4,
|
offset = 0.4,
|
||||||
-- scale = 0.5,
|
scale = 0.5,
|
||||||
-- spread = { x = 20, y = 100, z = 20 },
|
spread = { x = 20, y = 100, z = 20 },
|
||||||
-- seed = 97354,
|
seed = 97354,
|
||||||
-- octaves = 4,
|
octaves = 4,
|
||||||
-- persistence = 0.6,
|
persistence = 0.6,
|
||||||
-- lacunarity = 2.0,
|
lacunarity = 2.0,
|
||||||
-- flags = ""
|
flags = ""
|
||||||
-- },
|
},
|
||||||
|
|
||||||
-- func = function(pos, n)
|
func = function(pos, n)
|
||||||
-- return n
|
return n
|
||||||
-- end,
|
end,
|
||||||
|
|
||||||
-- connectivity_point = 30,
|
connectivity_point = 30,
|
||||||
-- verticality_point = 80,
|
verticality_point = 80,
|
||||||
-- })
|
})
|
||||||
-- noordstar_caves.register_shape({
|
noordstar_caves.register_shape({
|
||||||
-- name = "noordstar_caves:donuts",
|
name = "noordstar_caves:donuts",
|
||||||
|
|
||||||
-- noise_params = {
|
noise_params = {
|
||||||
-- offset = 0.0,
|
offset = 0.0,
|
||||||
-- scale = 1.0,
|
scale = 1.0,
|
||||||
-- spread = { x = 30, y = 30, z = 30 },
|
spread = { x = 30, y = 30, z = 30 },
|
||||||
-- seed = 3934,
|
seed = 3934,
|
||||||
-- octaves = 1,
|
octaves = 1,
|
||||||
-- persistence = 0.6,
|
persistence = 0.6,
|
||||||
-- lacunarity = 2.0,
|
lacunarity = 2.0,
|
||||||
-- flags = "eased"
|
flags = "eased"
|
||||||
-- },
|
},
|
||||||
|
|
||||||
-- func = function(pos, n)
|
func = function(pos, n)
|
||||||
-- return 1 - 2 * math.abs(n)^0.5
|
return 1 - 2 * math.abs(n)^0.5
|
||||||
-- end,
|
end,
|
||||||
|
|
||||||
-- connectivity_point = 50,
|
connectivity_point = 50,
|
||||||
-- verticality_point = 40,
|
verticality_point = 40,
|
||||||
-- })
|
})
|
||||||
-- noordstar_caves.register_shape({
|
noordstar_caves.register_shape({
|
||||||
-- name = "noordstar_caves:wall",
|
name = "noordstar_caves:wall",
|
||||||
|
|
||||||
-- func = function(pos, n)
|
func = function(pos, n)
|
||||||
-- return -0.5
|
return -0.5
|
||||||
-- end,
|
end,
|
||||||
|
|
||||||
-- connectivity_point = 0,
|
connectivity_point = 0,
|
||||||
-- verticality_point = 0,
|
verticality_point = 0,
|
||||||
-- })
|
})
|
||||||
|
|
||||||
-- noordstar_caves.set_world_depth(-60)
|
-- noordstar_caves.set_world_depth(-60)
|
||||||
-- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end
|
-- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end
|
||||||
|
|
||||||
noordstar_caves.register_biome({
|
noordstar_caves.register_biome({
|
||||||
name = "test",
|
name = "nc:glowing_floor",
|
||||||
node_floor = "mcl_core:crying_obsidian",
|
node_floor = "mcl_core:crying_obsidian",
|
||||||
node_wall = "mcl_core:sand",
|
node_wall = "mcl_core:sand",
|
||||||
node_roof = "mcl_ocean:sea_lantern",
|
node_roof = "mcl_ocean:sea_lantern",
|
||||||
heat_point = 0,
|
node_dust = "mcl_core:snow",
|
||||||
|
heat_point = 20,
|
||||||
humidity_point = 0,
|
humidity_point = 0,
|
||||||
})
|
})
|
||||||
noordstar_caves.register_biome({
|
noordstar_caves.register_biome({
|
||||||
name = "test2",
|
name = "nc:crazy_glowin_walls",
|
||||||
node_floor = "mcl_amethyst:amethyst_block",
|
node_floor = "mcl_amethyst:amethyst_block",
|
||||||
node_wall = "mcl_crimson:shroomlight",
|
node_wall = "mcl_crimson:shroomlight",
|
||||||
node_roof = "mcl_colorblocks:glazed_terracotta_silver",
|
node_roof = "mcl_colorblocks:glazed_terracotta_silver",
|
||||||
heat_point = 100,
|
heat_point = 100,
|
||||||
|
humidity_point = 0,
|
||||||
|
})
|
||||||
|
noordstar_caves.register_biome({
|
||||||
|
name = "nc:regular",
|
||||||
|
heat_point = 50,
|
||||||
|
humidity_point = 50,
|
||||||
|
})
|
||||||
|
noordstar_caves.register_biome({
|
||||||
|
name = "nc:cold",
|
||||||
|
node_dust = "mcl_core:snow",
|
||||||
|
node_roof = "mcl_core:ice",
|
||||||
|
heat_point = 10,
|
||||||
humidity_point = 100,
|
humidity_point = 100,
|
||||||
})
|
})
|
||||||
|
noordstar_caves.register_biome({
|
||||||
|
name = "nc:grass",
|
||||||
|
node_floor = "mcl_core:dirt_with_grass",
|
||||||
|
heat_point = 50,
|
||||||
|
humidity_point = 70,
|
||||||
|
})
|
||||||
|
noordstar_caves.register_biome({
|
||||||
|
name = "nc:dangerous_lava",
|
||||||
|
node_floor = "mcl_core:lava_source",
|
||||||
|
y_max = -40,
|
||||||
|
heat_point = 100,
|
||||||
|
humidity_point = 100,
|
||||||
|
})
|
||||||
|
|
||||||
|
noordstar_caves.register_decoration({
|
||||||
|
deco_type = "simple",
|
||||||
|
place_on = "floor",
|
||||||
|
fill_ratio = 0.01,
|
||||||
|
decoration = "mcl_core:cactus",
|
||||||
|
height = 3,
|
||||||
|
height_max = 8,
|
||||||
|
biomes = { "nc:glowing_floor" },
|
||||||
|
})
|
||||||
|
noordstar_caves.register_decoration({
|
||||||
|
deco_type = "simple",
|
||||||
|
place_on = "ceiling",
|
||||||
|
fill_ratio = 0.1,
|
||||||
|
decoration = "mcl_ocean:sea_lantern",
|
||||||
|
height = 1,
|
||||||
|
height_max = 4,
|
||||||
|
biomes = { "nc:crazy_glowin_walls" },
|
||||||
|
place_offset_y = -3,
|
||||||
|
})
|
||||||
|
noordstar_caves.register_decoration({
|
||||||
|
deco_type = "schematic",
|
||||||
|
place_on = "floor",
|
||||||
|
fill_ratio = 0.001,
|
||||||
|
schematic = squeak,
|
||||||
|
rotation = "random",
|
||||||
|
-- place_offset_y = 5,
|
||||||
|
})
|
||||||
|
|
Loading…
Reference in New Issue