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@ -0,0 +1 @@
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.vscode
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43
API.md
43
API.md
|
@ -10,9 +10,9 @@ Underground caves have varying shapes, and the variable
|
|||
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||||
For shapes, the following functions are available:
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- `noordstar_caves.register_shape(shape def)` Define a new cave shape
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- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
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- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
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- `ns_cavegen.register_shape(shape def)` Define a new cave shape
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- `ns_cavegen.unregister_shape(name)` Remove a defined cave shape
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- `ns_cavegen.clear_registered_shapes()` Remove all known cave shapes
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Generally, it is recommended to keep the number of cave shapes below 100.
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A good number of shapes is 10 for diversity but performance.
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@ -21,7 +21,7 @@ The shapes are defined as follows:
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```lua
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{
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name = "noordstar_caves:bubbles",
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name = "ns_cavegen:bubbles",
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-- Unique name identifying the shape
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-- Namespacing is not required but recommended
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@ -48,16 +48,6 @@ The shapes are defined as follows:
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-- | | |
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-- massive caves only smaller caves always cave
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func = function(pos, n)
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return 2 * n
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end,
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-- Function to edit the NoiseParams based on some operation.
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-- Keep in mind that this function will be run many, many times, so it is
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-- best to keep this function as trivial as possible.
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-- The function receives a node's position `pos` and the noise value `n`,
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-- and it is expected to return an updated noise value.
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-- If absent, the noise value is used as-is.
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y_min = -31000,
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y_max = 31000,
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-- Lower and upper limits for cave shapes.
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@ -105,15 +95,15 @@ caves. The cave biomes are independent of the cave shapes.
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For shapes, the following functions are available:
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- `noordstar_caves.register_biome(biome def)` Define a new cave biome
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- `noordstar_caves.unregister_biome(name)` Remove a defined cave biome
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- `noordstar_caves.clear_registered_biomes()` Remove all known cave biomes
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- `ns_cavegen.register_biome(biome def)` Define a new cave biome
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- `ns_cavegen.unregister_biome(name)` Remove a defined cave biome
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- `ns_cavegen.clear_registered_biomes()` Remove all known cave biomes
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The biomes are defined as follows:
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```lua
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{
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name = "noordstar_caves:tundra",
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name = "ns_cavegen:tundra",
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-- Unique name identifying the biome
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-- Namespacing is not required but recommended
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@ -165,8 +155,8 @@ structures to cave biomes.
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For decorations, the following functions are defined:
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- `noordstar_caves.register_decoration(decoration def)` Define a new cave decoration
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- `noordstar_caves.clear_registered_decorations()` Remove all known cave decorations
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- `ns_cavegen.register_decoration(decoration def)` Define a new cave decoration
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- `ns_cavegen.clear_registered_decorations()` Remove all known cave decorations
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The decorations are defined as follows:
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@ -181,7 +171,7 @@ The decorations are defined as follows:
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fill_ratio = 0.02,
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-- Percentage of surface nodes on which this decoration will spawn
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biomes = { "noordstar_caves:tundra", "foo:desert" },
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biomes = { "ns_cavegen:tundra", "foo:desert" },
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-- List of (cave!) biomes that this decoration will spawn in. Occurs in all
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-- biomes if this is omitted.
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@ -250,7 +240,6 @@ The decorations are defined as follows:
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-- Rotation can be "0", "90", "180", "270", or "random"
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place_offset_y = 0,
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-- If the flag 'place_center_y' is set this parameter is ignored.
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-- Y offset of the schematic base node layer relative to the 'place_on'
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-- node.
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-- Can be positive or negative. Default is 0.
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@ -265,13 +254,3 @@ The decorations are defined as follows:
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This mod does not support adding ores to the caves, as this is a feature that
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is already well-supported by the Minetest Lua API and doesn't need a mod like
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this.
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## Misc
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In case you wish to do a few other operations, here's a few other functions
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that might be helpful to you:
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- `noordstar_caves.set_world_depth(h)` Set the world's depth to a given number.
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This feature is currently only supported in VoxeLibre. Contributions that help
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change the world depth in other games, are very welcome.
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|
|
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@ -11,7 +11,7 @@ custom caves into the world and to lower the world depth.
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The mod has been tested on the following games:
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- [x] MineClone2
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- [x] VoxeLibre
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- [ ] Mineclonia
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- [ ] MTG
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|
|
139
lua/timer.lua
139
lua/timer.lua
|
@ -1,139 +0,0 @@
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local internal = {
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waypoints = {},
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stats = {},
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sessions = 0,
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last = os.clock()
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}
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timer = {}
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function timer.start()
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internal.waypoints = {}
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internal.now()
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internal.sessions = internal.sessions + 1
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end
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function timer.checkpoint(name)
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local now = os.clock()
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table.insert(internal.waypoints, { name, internal.last, now })
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internal.now()
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end
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function timer.stop()
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local name_len = 0
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for _, t in ipairs(internal.waypoints) do
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local name = t[1]
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local start = t[2]
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local stop = t[3]
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local stat = internal.stats[name]
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if stat then
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internal.stats[name] = stat + (stop - start)
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else
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internal.stats[name] = stop - start
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end
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name_len = math.max(name_len, string.len(name))
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end
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local h1 = "Task"
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local h2 = "Time"
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local h3 = "Time (avg)"
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internal.log(
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table.concat(
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{ h1
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, string.rep(" ", name_len - string.len(h1))
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, " | "
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, h2
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, string.rep(" ", 8 - string.len(h2))
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, " | "
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, h3
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}
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, ""
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)
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)
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internal.log_hr(name_len)
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for _, t in ipairs(internal.waypoints) do
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local name = t[1]
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internal.log_time(
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name,
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internal.to_ms(t[3] - t[2]),
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internal.to_ms(internal.stats[name] / internal.sessions),
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name_len
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)
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end
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internal.log_hr(name_len)
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internal.log_time("Total", internal.sum(), internal.sum_avg(), name_len)
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end
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-- Log text to the Minetest chat
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function internal.log(text)
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minetest.chat_send_all(os.time() .. " - " .. text)
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end
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function internal.log_hr(name_len)
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internal.log(string.rep("-", name_len + 3 + 8 + 3 + 8))
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end
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function internal.log_time(header, time, time_avg, header_max_len)
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local duration = tostring(time)
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local duration_avg = tostring(time_avg)
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internal.log(
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table.concat(
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{ header
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, string.rep(" ", header_max_len - string.len(header))
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, " | "
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, string.rep(" ", 5 - string.len(duration))
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, duration
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, " ms | "
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, string.rep(" ", 5 - string.len(duration_avg))
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, duration_avg
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, " ms"
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}
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, ""
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||||
)
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)
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end
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function internal.now()
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internal.last = os.clock()
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end
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function internal.sum()
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local s = 0
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for _, t in ipairs(internal.waypoints) do
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s = s + (t[3] - t[2])
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end
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return internal.to_ms(s)
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end
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function internal.sum_avg()
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local s = 0
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for _, t in pairs(internal.stats) do
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s = s + t
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end
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return internal.to_ms(s / internal.sessions)
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end
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function internal.to_ms(s)
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return math.round(s * 1e3)
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end
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internal.now()
|
10
mod.conf
10
mod.conf
|
@ -1,6 +1,6 @@
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|||
name=noordstar_caves
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||||
description=A mod that adds more depths and caves to VoxeLibre or Mineclonia
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name=ns_cavegen
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description=A custom cave generator engine
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author=Noordstar
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title=Noordstar Caves
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depends=mcl_init
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optional_depends=mcl_init,mcl_worlds
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title=Cave Generator
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depends=
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||||
optional_depends=
|
|
@ -0,0 +1,926 @@
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|||
-- This file is executed in the mapgen environment.
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||||
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-- Average size of each cave biome
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local BIOME_SIZE = { x = 250, y = 250, z = 250 }
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|
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-- Average step size of connectivity params
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||||
-- Given that connectivity is mostly a horizontal feature, it mostly changes
|
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-- on a vertical scale, and barely on a horizontal scale.
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local CONNECTIVITY_BLOB = { x = 250, y = 100, z = 250 }
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-- Point that is so out of the normal connectivity/verticality scope (0 - 100)
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-- that it is only selected when no other items are registered.
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local OUTLANDISH_POINT = -1e3
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|
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-- Several seeds for mapgen
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local SEED_CONNECTIVITY = 297948
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local SEED_HEAT = 320523
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local SEED_HUMIDITY = 9923473
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local SEED_VERTICALITY = 35644
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|
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-- Average step size of verticality params
|
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-- Given that verticality is mostly a vertical feature, it mostly changes on a
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-- horizontal scale, and barely on a vertical scale.
|
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local VERTICALITY_BLOB = { x = 100, y = 250, z = 100 }
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|
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-- Lower bound for cave generation
|
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local WORLD_MINP = { x = -1e6, y = -1e6, z = -1e6 }
|
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|
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-- Upper bound for cave generation
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local WORLD_MAXP = { x = 1e6, y = 1e6, z = 1e6 }
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|
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local WORLD_DEPTH = -60
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|
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local internal = {}
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|
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-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
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-------------------------------- INTERNAL API ---------------------------------
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||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
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||||
|
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function internal.cave_vastness(pos)
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local v = ns_cavegen.cave_vastness(pos)
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|
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if not v then
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return 0
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elseif v < 0 then
|
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return 0
|
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elseif v > 1 then
|
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return 1
|
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else
|
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return v
|
||||
end
|
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end
|
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|
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-- Classify all nodes in the chunk into what they are
|
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function internal.classify_nodes(used_shapes, minp, maxp)
|
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local sminp = vector.offset(minp, 1, 1, 1)
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local smaxp = vector.offset(maxp, -1, -1, -1)
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local sva = VoxelArea(sminp, smaxp)
|
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local va = VoxelArea(minp, maxp)
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|
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local ceiling_decos = {}
|
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local ceilings = {}
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local contents = {}
|
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local floor_decos = {}
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local floors = {}
|
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local walls = {}
|
||||
|
||||
for i in sva:iterp(sminp, smaxp) do
|
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local pos = sva:position(i)
|
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|
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if used_shapes[va:index(pos.x, pos.y, pos.z)] == true then
|
||||
-- Part of cave
|
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if not used_shapes[va:index(pos.x, pos.y + 1, pos.z)] then
|
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table.insert(ceiling_decos, i)
|
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elseif not used_shapes[va:index(pos.x, pos.y - 1, pos.z)] then
|
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table.insert(floor_decos, i)
|
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else
|
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table.insert(contents, i)
|
||||
end
|
||||
else
|
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-- Not part of cave
|
||||
if used_shapes[va:index(pos.x, pos.y + 1, pos.z)] then
|
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table.insert(floors, i)
|
||||
elseif used_shapes[va:index(pos.x, pos.y - 1, pos.z)] then
|
||||
table.insert(ceilings, i)
|
||||
elseif used_shapes[va:index(pos.x - 1, pos.y, pos.z)] then
|
||||
table.insert(walls, i)
|
||||
elseif used_shapes[va:index(pos.x + 1, pos.y, pos.z)] then
|
||||
table.insert(walls, i)
|
||||
elseif used_shapes[va:index(pos.x, pos.y, pos.z - 1)] then
|
||||
table.insert(walls, i)
|
||||
elseif used_shapes[va:index(pos.x, pos.y, pos.z + 1)] then
|
||||
table.insert(walls, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
ceiling_decos = ceiling_decos,
|
||||
ceilings = ceilings,
|
||||
contents = contents,
|
||||
floor_decos = floor_decos,
|
||||
floors = floors,
|
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walls = walls,
|
||||
}
|
||||
end
|
||||
|
||||
function internal.clean_biome_def(def)
|
||||
assert(type(def) == "table")
|
||||
assert(type(def.name) == "string")
|
||||
assert(type(def.heat_point) == "number")
|
||||
assert(type(def.humidity_point) == "number")
|
||||
|
||||
def.y_min = def.y_min or (def.min_pos and def.min_pos.y) or WORLD_MINP.y
|
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def.y_max = def.y_max or (def.max_pos and def.max_pos.y) or WORLD_MAXP.y
|
||||
|
||||
def.min_pos = def.min_pos or { x = WORLD_MINP.x, y = def.y_min, z = WORLD_MINP.z }
|
||||
def.max_pos = def.max_pos or { x = WORLD_MAXP.x, y = def.y_max, z = WORLD_MAXP.z }
|
||||
|
||||
assert(type(def.y_min) == "number")
|
||||
assert(type(def.y_max) == "number")
|
||||
assert(type(def.min_pos) == "table")
|
||||
assert(type(def.max_pos) == "table")
|
||||
assert(type(def.min_pos.x) == "number")
|
||||
assert(type(def.max_pos.x) == "number")
|
||||
assert(type(def.min_pos.y) == "number")
|
||||
assert(type(def.max_pos.y) == "number")
|
||||
assert(type(def.min_pos.z) == "number")
|
||||
assert(type(def.max_pos.z) == "number")
|
||||
|
||||
def.node_air = def.node_air or "air"
|
||||
|
||||
assert(def.node_dust == nil or type(def.node_dust) == "string")
|
||||
assert(def.node_floor == nil or type(def.node_floor) == "string")
|
||||
assert(def.node_wall == nil or type(def.node_wall) == "string")
|
||||
assert(def.node_roof == nil or type(def.node_roof) == "string")
|
||||
assert(type(def.node_air) == "string")
|
||||
|
||||
return def
|
||||
end
|
||||
|
||||
function internal.clean_deco_def(def)
|
||||
def.deco_type = def.deco_type or "simple"
|
||||
def.place_on = def.place_on or "floor"
|
||||
def.y_min = def.y_min or WORLD_MINP.y
|
||||
def.y_max = def.y_max or WORLD_MAXP.y
|
||||
|
||||
assert(def.deco_type == "simple" or def.deco_type == "schematic")
|
||||
assert(def.place_on == "floor" or def.place_on == "ceiling")
|
||||
assert(type(def.fill_ratio) == "number")
|
||||
assert(def.biomes == nil or type(def.biomes) == "table")
|
||||
|
||||
if def.deco_type == "simple" then
|
||||
def.height = def.height or 1
|
||||
def.height_max = def.height_max or def.height
|
||||
def.place_offset_y = def.place_offset_y or 0
|
||||
|
||||
assert(type(def.deco_type) == "string")
|
||||
assert(type(def.height) == "number")
|
||||
assert(type(def.height_max) == "number")
|
||||
assert(type(def.place_offset_y) == "number")
|
||||
|
||||
elseif def.deco_type == "schematic" then
|
||||
def.replacements = def.replacements or {}
|
||||
def.place_offset_y = def.place_offset_y or 0
|
||||
|
||||
assert(type(def.schematic) == "string" or type(def.schematic) == "table")
|
||||
assert(type(def.replacements) == "table")
|
||||
|
||||
assert(def.rotation == "0" or def.rotation == "90" or def.rotation == "180" or def.rotation == "270" or def.rotation == "random")
|
||||
assert(type(def.place_offset_y) == "number")
|
||||
end
|
||||
|
||||
return def
|
||||
end
|
||||
|
||||
function internal.clean_shape_def(def)
|
||||
assert(
|
||||
type(def) == "table",
|
||||
"Shape def is meant to be a table type"
|
||||
)
|
||||
assert(type(def.name) == "string", "Shape name is meant to be a string")
|
||||
assert(type(def.connectivity_point) == "number")
|
||||
assert(type(def.verticality_point) == "number")
|
||||
|
||||
def.y_min = def.y_min or WORLD_MINP.y
|
||||
def.y_max = def.y_max or WORLD_MAXP.y
|
||||
|
||||
assert(type(def.y_min) == "number")
|
||||
assert(type(def.y_max) == "number")
|
||||
assert(def.noise_params == nil or type(def.noise_params) == "table")
|
||||
|
||||
return def
|
||||
end
|
||||
|
||||
function internal.clear_registered_biomes()
|
||||
ns_cavegen.registered_biomes = {}
|
||||
end
|
||||
|
||||
function internal.clear_registered_decorations()
|
||||
ns_cavegen.registered_decorations = {}
|
||||
end
|
||||
|
||||
function internal.clear_registered_shapes()
|
||||
ns_cavegen.registered_shapes = {}
|
||||
end
|
||||
|
||||
-- Get connectivity noise params
|
||||
function internal.connectivity_noise_params()
|
||||
local shapes = 0
|
||||
for _, _ in pairs(ns_cavegen.registered_shapes) do
|
||||
shapes = shapes + 1
|
||||
end
|
||||
local factor = math.max(1, math.abs(shapes) ^ 0.5)
|
||||
|
||||
return {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {
|
||||
x = factor * CONNECTIVITY_BLOB.x,
|
||||
y = factor * CONNECTIVITY_BLOB.y,
|
||||
z = factor * CONNECTIVITY_BLOB.z,
|
||||
},
|
||||
seed = SEED_CONNECTIVITY,
|
||||
octaves = 2,
|
||||
persistence = 0.2,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased"
|
||||
}
|
||||
end
|
||||
|
||||
-- Get a default cave biome in case no biomes are registered
|
||||
function internal.default_biome()
|
||||
return internal.clean_biome_def(
|
||||
{ name = "ns_cavegen:default_biome"
|
||||
, heat_point = OUTLANDISH_POINT
|
||||
, humidity_point = OUTLANDISH_POINT
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- Get a default cave shape in case no shapes are registered
|
||||
function internal.default_shape()
|
||||
return internal.clean_shape_def(
|
||||
{ name = "ns_cavegen:none"
|
||||
, connectivity_point = OUTLANDISH_POINT
|
||||
, verticality_point = OUTLANDISH_POINT
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- Get a (sorta) Euclidian distance. The exact distance doesn't matter,
|
||||
-- it just needs to correctly determine whichever value is closer in a
|
||||
-- Euclidian space. Consequently, the square root is ignored as optimization.
|
||||
function internal.euclidian(x1, x2, y1, y2)
|
||||
return (x1 - x2) ^ 2 + (y1 - y2) ^ 2
|
||||
end
|
||||
|
||||
-- For each node, determine which cave biome they're in.
|
||||
function internal.find_biome_allocations(heat, humidity, va)
|
||||
assert(#heat == #humidity)
|
||||
|
||||
local allocs = {}
|
||||
local default_biome = internal.default_biome()
|
||||
|
||||
for i = 1, #heat, 1 do
|
||||
local e, u = heat[i], humidity[i]
|
||||
local d = internal.euclidian(
|
||||
e, default_biome.heat_point,
|
||||
u, default_biome.humidity_point
|
||||
)
|
||||
local biome_name
|
||||
|
||||
-- Find the appropriate biome
|
||||
for name, def in pairs(ns_cavegen.registered_biomes) do
|
||||
local def_d = internal.euclidian(
|
||||
e, def.heat_point, u, def.humidity_point
|
||||
)
|
||||
|
||||
if def_d < d then
|
||||
local pos = va:position(i)
|
||||
local contains_x = def.min_pos.x <= pos.x and pos.x <= def.max_pos.x
|
||||
local contains_y = def.min_pos.y <= pos.y and pos.y <= def.max_pos.y
|
||||
local contains_z = def.min_pos.z <= pos.z and pos.z <= def.max_pos.z
|
||||
|
||||
if contains_x and contains_y and contains_z then
|
||||
d = def_d
|
||||
biome_name = name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
allocs[i] = biome_name
|
||||
end
|
||||
|
||||
return allocs
|
||||
end
|
||||
|
||||
-- For each node, determine which cave shape they follow.
|
||||
function internal.find_shape_allocations(connectivity, verticality, va)
|
||||
assert(#connectivity == #verticality)
|
||||
|
||||
local allocs = {}
|
||||
local default_shape = internal.default_shape()
|
||||
|
||||
for i = 1, #connectivity, 1 do
|
||||
local c, v = connectivity[i], verticality[i]
|
||||
local d = internal.euclidian(
|
||||
c, default_shape.connectivity_point,
|
||||
v, default_shape.verticality_point
|
||||
)
|
||||
local shape_name
|
||||
|
||||
-- Find the appropriate shape
|
||||
for name, def in pairs(ns_cavegen.registered_shapes) do
|
||||
local def_d = internal.euclidian(
|
||||
c, def.connectivity_point, v, def.verticality_point
|
||||
)
|
||||
|
||||
if def_d < d then
|
||||
local y = va:position(i).y
|
||||
|
||||
if def.y_min <= y and y <= def.y_max then
|
||||
d = def_d
|
||||
shape_name = name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Assign the chosen name
|
||||
allocs[i] = shape_name
|
||||
end
|
||||
|
||||
return allocs
|
||||
end
|
||||
|
||||
-- Once it has been figured out which node belongs to which shape,
|
||||
-- get noise values from the respective shapes.
|
||||
-- This function does its operations in-place.
|
||||
function internal.find_shape_values(used_shapes, minp, maxp, va)
|
||||
-- Cache shapes so they don't need to be recalculated.
|
||||
local captured_shapes = {}
|
||||
local default_shape = internal.default_shape()
|
||||
|
||||
for i in va:iterp(minp, maxp) do
|
||||
-- Get shape values per item
|
||||
local name = used_shapes[i]
|
||||
local shape
|
||||
|
||||
if name == nil then
|
||||
shape = default_shape
|
||||
else
|
||||
shape = ns_cavegen.registered_shapes[name]
|
||||
end
|
||||
|
||||
if captured_shapes[shape] == nil then
|
||||
-- minetest.debug("Generating new shape! " .. shape.name)
|
||||
captured_shapes[shape] = internal.generate_shape(shape, minp, maxp, va)
|
||||
end
|
||||
|
||||
used_shapes[i] = captured_shapes[shape][i]
|
||||
if used_shapes[i] == nil then
|
||||
error(
|
||||
"Noise value ended up nil unexpectedly: i = " .. i .. ", shape = " .. shape.name
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- minetest.debug("Finished generating shapes.")
|
||||
end
|
||||
|
||||
function internal.generate_connectivity_noise(minp, maxp)
|
||||
return internal.generate_perlin_noise(
|
||||
internal.connectivity_noise_params(), minp, maxp
|
||||
)
|
||||
end
|
||||
|
||||
function internal.generate_heat_noise(minp, maxp)
|
||||
return internal.generate_perlin_noise(
|
||||
internal.heat_noise_params(), minp, maxp
|
||||
)
|
||||
end
|
||||
|
||||
function internal.generate_humidity_noise(minp, maxp)
|
||||
return internal.generate_perlin_noise(
|
||||
internal.humidity_noise_params(), minp, maxp
|
||||
)
|
||||
end
|
||||
|
||||
-- Generate Perlin noise within given boundaries
|
||||
function internal.generate_perlin_noise(noiseparams, minp, maxp)
|
||||
local size = {
|
||||
x = 1 + maxp.x - minp.x,
|
||||
y = 1 + maxp.y - minp.y,
|
||||
z = 1 + maxp.z - minp.z,
|
||||
}
|
||||
|
||||
return PerlinNoiseMap(noiseparams, size):get_3d_map_flat(minp)
|
||||
end
|
||||
|
||||
function internal.generate_shape(def, minp, maxp, va)
|
||||
-- Get random noise if noise_params are given
|
||||
if def.noise_params then
|
||||
return internal.generate_perlin_noise(def.noise_params, minp, maxp)
|
||||
else
|
||||
local noise_flat = {}
|
||||
|
||||
for i in va:iterp(minp, maxp) do
|
||||
noise_flat[i] = 0
|
||||
end
|
||||
|
||||
return noise_flat
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate verticality noise within given boundaries
|
||||
function internal.generate_verticality_noise(minp, maxp)
|
||||
return internal.generate_perlin_noise(
|
||||
internal.verticality_noise_params(), minp, maxp
|
||||
)
|
||||
end
|
||||
|
||||
-- Get the noise params for the cave biome temperature.
|
||||
function internal.heat_noise_params()
|
||||
return {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = BIOME_SIZE,
|
||||
seed = SEED_HEAT,
|
||||
octaves = 2,
|
||||
persistence = 0.1,
|
||||
lacunarity = 2.0,
|
||||
flags = ""
|
||||
}
|
||||
end
|
||||
|
||||
-- Get the noise params for the cave biome humidity.
|
||||
function internal.humidity_noise_params()
|
||||
return {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = BIOME_SIZE,
|
||||
seed = SEED_HUMIDITY,
|
||||
octaves = 2,
|
||||
persistence = 0.1,
|
||||
lacunarity = 2.0,
|
||||
flags = ""
|
||||
}
|
||||
end
|
||||
|
||||
function internal.log_classified_nodes(classified_nodes)
|
||||
minetest.debug("Found " .. #classified_nodes.ceiling_decos .. " ceiling decorations")
|
||||
minetest.debug("Found " .. #classified_nodes.ceilings .. " ceiling nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.contents .. " content nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.floors .. " floor nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.floor_decos .. " floor decorations")
|
||||
minetest.debug("Found " .. #classified_nodes.walls .. " wall nodes")
|
||||
end
|
||||
|
||||
-- Take all necessary steps to execute the mapgen
|
||||
function internal.mapgen(vm, minp, maxp, blockseed)
|
||||
-- Create bordered VoxelArea.
|
||||
-- The point of this is so walls and ceilings can be determined using
|
||||
-- bordering nodes in different chunks.
|
||||
local bminp = vector.offset(minp, -1, -1, -1)
|
||||
local bmaxp = vector.offset(maxp, 1, 1, 1)
|
||||
|
||||
-- Initiate VoxelArea objects
|
||||
local va = VoxelArea(vm:get_emerged_area())
|
||||
local bva = VoxelArea(bminp, bmaxp)
|
||||
local sva = VoxelArea(minp, maxp)
|
||||
|
||||
-- Set seed
|
||||
math.randomseed(blockseed)
|
||||
|
||||
-- Find cave shape params
|
||||
local connectivity = internal.generate_connectivity_noise(bminp, bmaxp)
|
||||
local verticality = internal.generate_verticality_noise(bminp, bmaxp)
|
||||
|
||||
-- Draw cave shapes
|
||||
local used_shapes = internal.find_shape_allocations(connectivity, verticality, bva)
|
||||
internal.find_shape_values(used_shapes, bminp, bmaxp, bva)
|
||||
internal.shape_to_air(used_shapes, bminp, bmaxp, bva)
|
||||
|
||||
-- Find cave biome params
|
||||
local heat = internal.generate_heat_noise(minp, maxp)
|
||||
local humidity = internal.generate_humidity_noise(minp, maxp)
|
||||
|
||||
-- Classify various nodes as walls, floors, ceilings
|
||||
local classified_nodes = internal.classify_nodes(used_shapes, bminp, bmaxp)
|
||||
-- internal.log_classified_nodes(classified_nodes)
|
||||
|
||||
-- Draw cave biomes
|
||||
local used_biomes = internal.find_biome_allocations(heat, humidity, sva)
|
||||
|
||||
-- Manipulate `data` table by adding classified nodes based on which biome
|
||||
-- they're in.
|
||||
local data = vm:get_data()
|
||||
local ground = { [ minetest.CONTENT_AIR ] = false }
|
||||
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.ceilings, sva, "node_roof",
|
||||
ground
|
||||
)
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.contents, sva, "node_air",
|
||||
ground
|
||||
)
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.floors, sva, "node_floor",
|
||||
ground
|
||||
)
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.walls, sva, "node_wall",
|
||||
ground
|
||||
)
|
||||
|
||||
-- Place floor decorations
|
||||
-- In case the dust has not been defined, place air nodes first
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.floor_decos, sva, "node_air",
|
||||
ground
|
||||
)
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.floor_decos, sva, "node_dust",
|
||||
ground
|
||||
)
|
||||
local claimed_floor = internal.write_simple_floor_decorations(
|
||||
data, va, used_biomes, classified_nodes.floor_decos, sva
|
||||
)
|
||||
|
||||
-- Place ceiling decorations
|
||||
internal.write_classified_node(
|
||||
data, va, used_biomes, classified_nodes.ceiling_decos, sva, "node_air",
|
||||
ground
|
||||
)
|
||||
local claimed_ceiling = internal.write_simple_ceiling_decorations(
|
||||
data, va, used_biomes, classified_nodes.ceiling_decos, sva
|
||||
)
|
||||
|
||||
vm:set_data(data)
|
||||
|
||||
-- Set schematic decorations
|
||||
internal.write_schematic_floor_decoration(
|
||||
vm, used_biomes, classified_nodes.floor_decos, sva, claimed_floor
|
||||
)
|
||||
internal.write_schematic_ceiling_decoration(
|
||||
vm, used_biomes, classified_nodes.ceiling_decos, sva, claimed_ceiling
|
||||
)
|
||||
|
||||
-- vm:write_to_map()
|
||||
end
|
||||
|
||||
-- Register a new biome
|
||||
function internal.register_biome(biome)
|
||||
biome = internal.clean_biome_def(biome)
|
||||
ns_cavegen.registered_biomes[biome.name] = biome
|
||||
end
|
||||
|
||||
-- Register a new decoration
|
||||
function internal.register_decoration(deco)
|
||||
table.insert(
|
||||
ns_cavegen.registered_decorations,
|
||||
internal.clean_deco_def(deco)
|
||||
)
|
||||
end
|
||||
|
||||
-- Register a new shape
|
||||
function internal.register_shape(shape)
|
||||
shape = internal.clean_shape_def(shape)
|
||||
ns_cavegen.registered_shapes[shape.name] = shape
|
||||
end
|
||||
|
||||
-- Convert all shape noise into clarifications whether a node is wall or air.
|
||||
-- This function does its operations in-place.
|
||||
function internal.shape_to_air(noise_values, minp, maxp, va)
|
||||
for i in va:iterp(minp, maxp) do
|
||||
local vastness = internal.cave_vastness(va:position(i))
|
||||
|
||||
if noise_values[i] == nil then
|
||||
error(
|
||||
"Noise value ended up nil unexpectedly"
|
||||
)
|
||||
elseif noise_values[i] >= 1 - vastness then
|
||||
noise_values[i] = true
|
||||
else
|
||||
noise_values[i] = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Get verticality noise params
|
||||
function internal.verticality_noise_params()
|
||||
local shapes = 0
|
||||
for _, _ in pairs(ns_cavegen.registered_shapes) do
|
||||
shapes = shapes + 1
|
||||
end
|
||||
local factor = math.max(1, math.abs(shapes) ^ 0.5)
|
||||
|
||||
return {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {
|
||||
x = factor * VERTICALITY_BLOB.x,
|
||||
y = factor * VERTICALITY_BLOB.y,
|
||||
z = factor * VERTICALITY_BLOB.z,
|
||||
},
|
||||
seed = SEED_VERTICALITY,
|
||||
octaves = 2,
|
||||
persistence = 0.2,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased"
|
||||
}
|
||||
end
|
||||
|
||||
function internal.write_classified_node(vm_data, va, used_biomes, classified_nodes, small_va, biome_key, ground_content_nodes)
|
||||
local default_biome = internal.default_biome()
|
||||
|
||||
local biome_to_id = {}
|
||||
if default_biome[biome_key] == nil then
|
||||
biome_to_id[default_biome.name] = ""
|
||||
else
|
||||
biome_to_id[default_biome.name] = minetest.get_content_id(default_biome[biome_key])
|
||||
end
|
||||
|
||||
for _, i in ipairs(classified_nodes) do
|
||||
local pos = small_va:position(i)
|
||||
local biome = used_biomes[i] or default_biome.name
|
||||
|
||||
if biome_to_id[biome] == nil then
|
||||
local biome_def
|
||||
|
||||
if biome == default_biome.name then
|
||||
biome_def = default_biome
|
||||
else
|
||||
biome_def = ns_cavegen.registered_biomes[biome] or default_biome
|
||||
end
|
||||
|
||||
if biome_def[biome_key] == nil then
|
||||
biome_to_id[biome] = ""
|
||||
else
|
||||
biome_to_id[biome] = minetest.get_content_id(biome_def[biome_key]) or ""
|
||||
end
|
||||
end
|
||||
|
||||
local content_id = biome_to_id[biome]
|
||||
|
||||
if type(content_id) == "number" then
|
||||
local vi = va:index(pos.x, pos.y, pos.z)
|
||||
local vm_node = vm_data[vi]
|
||||
|
||||
if ground_content_nodes[vm_node] == nil then
|
||||
local name = minetest.get_name_from_content_id(content_id)
|
||||
ground_content_nodes[vm_node] = minetest.registered_nodes[name].is_ground_content or true
|
||||
end
|
||||
|
||||
if ground_content_nodes[vm_node] then
|
||||
vm_data[vi] = content_id
|
||||
end
|
||||
elseif content_id == "air" then
|
||||
minetest.debug("Biome " .. biome .. "||| BREAAAK")
|
||||
break
|
||||
elseif content_id ~= "" and content_id ~= nil and content_id ~= "air" then
|
||||
minetest.debug("Encountered content ID " .. content_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function internal.write_schematic_ceiling_decoration(vmanip, used_biomes, classified_nodes, sva, claimed_spots)
|
||||
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||||
if def.deco_type == "schematic" and def.place_on == "ceiling" then
|
||||
-- Place the decoration, if they're in the appropriate biome
|
||||
for _, i in ipairs(classified_nodes) do
|
||||
local good_biome = def.biomes == nil
|
||||
local unclaimed_spot = true
|
||||
|
||||
for _, ci in ipairs(claimed_spots) do
|
||||
if ci == i then
|
||||
unclaimed_spot = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and not good_biome then
|
||||
local current_biome = used_biomes[i]
|
||||
for _, name in ipairs(def.biomes) do
|
||||
if name == current_biome then
|
||||
good_biome = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||||
-- Automatically place the top at the top of the cave
|
||||
local pos = sva:position(i)
|
||||
local h = def.schematic
|
||||
|
||||
if type(def.schematic) == "string" then
|
||||
h = minetest.read_schematic(h, {})
|
||||
|
||||
if type(h) == "nil" then
|
||||
error("Could not find schematic! Perhaps it the filename is incorrect?")
|
||||
end
|
||||
end
|
||||
|
||||
h = h.size.y
|
||||
|
||||
minetest.place_schematic_on_vmanip(vmanip,
|
||||
{ x = pos.x, y = pos.y - h + 1 + def.place_offset_y, z = pos.z },
|
||||
def.schematic, def.rotation, def.replacement, true,
|
||||
def.flags
|
||||
)
|
||||
|
||||
table.insert(claimed_spots, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return claimed_spots
|
||||
end
|
||||
|
||||
function internal.write_schematic_floor_decoration(vmanip, used_biomes, classified_nodes, sva, claimed_spots)
|
||||
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||||
if def.deco_type == "schematic" and def.place_on == "floor" then
|
||||
-- Place the decoration, if they're in the appropriate biome
|
||||
for _, i in ipairs(classified_nodes) do
|
||||
local good_biome = def.biomes == nil
|
||||
local unclaimed_spot = true
|
||||
|
||||
for _, ci in ipairs(claimed_spots) do
|
||||
if ci == i then
|
||||
unclaimed_spot = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and not good_biome then
|
||||
local current_biome = used_biomes[i]
|
||||
for _, name in ipairs(def.biomes) do
|
||||
if name == current_biome then
|
||||
good_biome = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||||
minetest.place_schematic_on_vmanip(
|
||||
vmanip, sva:position(i), def.schematic, def.rotation,
|
||||
def.replacement, true, def.flags
|
||||
)
|
||||
|
||||
table.insert(claimed_spots, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return claimed_spots
|
||||
end
|
||||
|
||||
function internal.write_simple_ceiling_decorations(vm_data, va, used_biomes, classified_nodes, sva)
|
||||
local claimed_spots = {}
|
||||
|
||||
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||||
if def.deco_type == "simple" and def.place_on == "ceiling" then
|
||||
-- Place the decoration, if they're in the appropriate biome.
|
||||
for _, i in ipairs(classified_nodes) do
|
||||
local pos = sva:position(i)
|
||||
local good_biome = def.biomes == nil
|
||||
local unclaimed_spot = true
|
||||
|
||||
for _, ci in ipairs(claimed_spots) do
|
||||
if ci == i then
|
||||
unclaimed_spot = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not good_biome and unclaimed_spot then
|
||||
local current_biome = used_biomes[i]
|
||||
for _, name in ipairs(def.biomes) do
|
||||
if name == current_biome then
|
||||
good_biome = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||||
-- Determine the height
|
||||
local height = def.height
|
||||
if def.height_max > height then
|
||||
height = math.min(
|
||||
16, math.random(def.height, def.height_max)
|
||||
)
|
||||
end
|
||||
|
||||
-- Place the structure!
|
||||
for h = 1, height, 1 do
|
||||
local y = pos.y - h + def.place_offset_y + 1
|
||||
|
||||
if sva:contains(pos.x, y, pos.z) then
|
||||
vm_data[va:index(pos.x, y, pos.z)] = minetest.get_content_id(def.decoration)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(claimed_spots, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return claimed_spots
|
||||
end
|
||||
|
||||
function internal.unregister_biome(name)
|
||||
ns_cavegen.registered_biomes[name] = nil
|
||||
end
|
||||
|
||||
function internal.unregister_shape(name)
|
||||
ns_cavegen.registerd_shapes[name] = nil
|
||||
end
|
||||
|
||||
function internal.write_simple_floor_decorations(vm_data, va, used_biomes, classified_nodes, sva)
|
||||
local claimed_spots = {}
|
||||
|
||||
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||||
if def.deco_type == "simple" and def.place_on == "floor" then
|
||||
-- Place the decoration, if they're in the appropriate biome.
|
||||
for _, i in ipairs(classified_nodes) do
|
||||
local pos = sva:position(i)
|
||||
local good_biome = def.biomes == nil
|
||||
local unclaimed_spot = true
|
||||
|
||||
for _, ci in ipairs(claimed_spots) do
|
||||
if ci == i then
|
||||
unclaimed_spot = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and not good_biome then
|
||||
local current_biome = used_biomes[i]
|
||||
for _, name in ipairs(def.biomes) do
|
||||
if name == current_biome then
|
||||
good_biome = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||||
-- Determine the height
|
||||
local height = def.height
|
||||
if def.height_max > height then
|
||||
height = math.min(
|
||||
16, math.random(def.height, def.height_max)
|
||||
)
|
||||
end
|
||||
|
||||
-- Place the structure!
|
||||
for h = 1, height, 1 do
|
||||
local y = pos.y + h + def.place_offset_y - 1
|
||||
|
||||
if sva:contains(pos.x, y, pos.z) then
|
||||
vm_data[va:index(pos.x, y, pos.z)] = minetest.get_content_id(def.decoration)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(claimed_spots, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return claimed_spots
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
--------------------------------- PUBLIC API ----------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
minetest.register_on_generated(internal.mapgen)
|
||||
|
||||
ns_cavegen = {
|
||||
cave_vastness = function(pos)
|
||||
if pos.y > 0 or pos.y < WORLD_DEPTH then
|
||||
return 0
|
||||
end
|
||||
|
||||
local y = math.abs(pos.y)
|
||||
local d = math.abs(WORLD_DEPTH / 2)
|
||||
return 1 - (math.abs(y - d) / d)
|
||||
end,
|
||||
|
||||
clear_registered_biomes = internal.clear_registered_biomes,
|
||||
|
||||
clear_registered_decorations = internal.clear_registered_decorations,
|
||||
|
||||
clear_registered_shapes = internal.clear_registered_shapes,
|
||||
|
||||
register_biome = internal.register_biome,
|
||||
|
||||
register_decoration = internal.register_decoration,
|
||||
|
||||
register_shape = internal.register_shape,
|
||||
|
||||
registered_biomes = {},
|
||||
|
||||
registered_decorations = {},
|
||||
|
||||
registered_shapes = {},
|
||||
|
||||
unregister_biome = internal.unregister_biome,
|
||||
|
||||
unregister_shape = internal.unregister_shape,
|
||||
}
|
||||
|
||||
-- dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/lua/register.lua")
|
Loading…
Reference in New Issue