Bram van den Heuvel
588ed956b1
Clean timer code
2024-04-29 18:08:37 +02:00
Bram van den Heuvel
851cb19cd2
Finish initial refactor design
2024-04-29 17:33:46 +02:00
Bram van den Heuvel
78fea8405c
Add timer module
2024-04-29 17:31:03 +02:00
Bram van den Heuvel
7b29f68ffa
Move initial parts over to init.lua
...
Since `dofile` is a global variable, it cannot be securely trusted for imports.
Additionally, I learnt recently that local functions can be referenced more clearly in a file by adding them as methods to a local table.
https://social.noordstar.me/notes/9sfk6273ao
2024-04-29 12:27:39 +02:00
Bram van den Heuvel
7319d58525
Add cave shape optimizations
2024-04-23 11:06:59 +02:00
Bram van den Heuvel
67f780b2b3
Save biome size in separate variable
2024-04-22 15:21:10 +02:00
Bram van den Heuvel
acfdea349f
Add biome generation in engine
...
Currently, performance seems an issue - the cause of the effects is to be determined.
2024-04-22 09:00:53 +02:00
Bram van den Heuvel
b9e18f70eb
Add biome API
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Note: the engine implementation is still missing as of this commit.
2024-04-22 07:51:05 +02:00
Bram van den Heuvel
1250abe7d8
Unregister cave shapes
2024-04-22 07:50:29 +02:00
Bram van den Heuvel
5e54dedde5
Invert cave shape
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Fixed an issue where the caves would sometimes generate walls directly down a roof, complicating the cave biome design
2024-04-21 00:50:22 +02:00
Bram van den Heuvel
a500388803
Refactor engine for cave wall categorization
2024-04-20 21:31:50 +02:00
Bram van den Heuvel
817889ef46
Fix bugs
2024-04-18 14:17:38 +02:00
Bram van den Heuvel
0a11882395
Add basic engine with cave shaper
2024-04-18 10:49:45 +02:00
Bram van den Heuvel
e2955959a2
Add shape registry
2024-04-17 23:08:44 +02:00