Bug fixes
parent
25a72b62a4
commit
cae90a06c4
|
@ -0,0 +1 @@
|
|||
.vscode
|
56
script.lua
56
script.lua
|
@ -209,7 +209,11 @@ end
|
|||
|
||||
-- Get connectivity noise params
|
||||
function internal.connectivity_noise_params()
|
||||
local factor = math.max(1, math.abs(#ns_cavegen.registered_shapes) ^ 0.5)
|
||||
local shapes = 0
|
||||
for _, _ in pairs(ns_cavegen.registered_shapes) do
|
||||
shapes = shapes + 1
|
||||
end
|
||||
local factor = math.max(1, math.abs(shapes) ^ 0.5)
|
||||
|
||||
return {
|
||||
offset = 50,
|
||||
|
@ -277,8 +281,11 @@ function internal.find_biome_allocations(heat, humidity, va)
|
|||
|
||||
if def_d < d then
|
||||
local pos = va:position(i)
|
||||
local contains_x = def.min_pos.x <= pos.x and pos.x <= def.max_pos.x
|
||||
local contains_y = def.min_pos.y <= pos.y and pos.y <= def.max_pos.y
|
||||
local contains_z = def.min_pos.z <= pos.z and pos.z <= def.max_pos.z
|
||||
|
||||
if VoxelArea:new(def.min_pos, def.max_pos):contains(pos.x, pos.y, pos.z) then
|
||||
if contains_x and contains_y and contains_z then
|
||||
d = def_d
|
||||
biome_name = name
|
||||
end
|
||||
|
@ -313,9 +320,9 @@ function internal.find_shape_allocations(connectivity, verticality, va)
|
|||
)
|
||||
|
||||
if def_d < d then
|
||||
local pos = va:position(i)
|
||||
local y = va:position(i).y
|
||||
|
||||
if VoxelArea:new(def.min_pos, def.max_pos):contains(pos.x, pos.y, pos.z) then
|
||||
if def.y_min <= y and y <= def.y_max then
|
||||
d = def_d
|
||||
shape_name = name
|
||||
end
|
||||
|
@ -394,24 +401,18 @@ function internal.generate_perlin_noise(noiseparams, minp, maxp)
|
|||
end
|
||||
|
||||
function internal.generate_shape(def, minp, maxp, va)
|
||||
-- local noise_flat = {}
|
||||
|
||||
-- Get random noise if noise_params are given
|
||||
if def.noise_params then
|
||||
return internal.generate_perlin_noise(def.noise_params, minp, maxp)
|
||||
else
|
||||
return {}
|
||||
-- for i in va:iterp(minp, maxp) do
|
||||
-- noise_flat[i] = 0
|
||||
-- end
|
||||
local noise_flat = {}
|
||||
|
||||
for i in va:iterp(minp, maxp) do
|
||||
noise_flat[i] = 0
|
||||
end
|
||||
|
||||
-- -- Update noise with custom defined function
|
||||
-- for i in va:iterp(minp, maxp) do
|
||||
-- noise_flat[i] = def.func(va:position(i), noise_flat[i])
|
||||
-- end
|
||||
|
||||
-- return noise_flat
|
||||
return noise_flat
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate verticality noise within given boundaries
|
||||
|
@ -449,6 +450,15 @@ function internal.humidity_noise_params()
|
|||
}
|
||||
end
|
||||
|
||||
function internal.log_classified_nodes(classified_nodes)
|
||||
minetest.debug("Found " .. #classified_nodes.ceiling_decos .. " ceiling decorations")
|
||||
minetest.debug("Found " .. #classified_nodes.ceilings .. " ceiling nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.contents .. " content nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.floors .. " floor nodes")
|
||||
minetest.debug("Found " .. #classified_nodes.floor_decos .. " floor decorations")
|
||||
minetest.debug("Found " .. #classified_nodes.walls .. " wall nodes")
|
||||
end
|
||||
|
||||
-- Take all necessary steps to execute the mapgen
|
||||
function internal.mapgen(vm, minp, maxp, blockseed)
|
||||
-- Create bordered VoxelArea.
|
||||
|
@ -480,6 +490,7 @@ function internal.mapgen(vm, minp, maxp, blockseed)
|
|||
|
||||
-- Classify various nodes as walls, floors, ceilings
|
||||
local classified_nodes = internal.classify_nodes(used_shapes, bminp, bmaxp)
|
||||
-- internal.log_classified_nodes(classified_nodes)
|
||||
|
||||
-- Draw cave biomes
|
||||
local used_biomes = internal.find_biome_allocations(heat, humidity, sva)
|
||||
|
@ -582,7 +593,11 @@ end
|
|||
|
||||
-- Get verticality noise params
|
||||
function internal.verticality_noise_params()
|
||||
local factor = math.max(1, math.abs(#ns_cavegen.registered_shapes) ^ 0.5)
|
||||
local shapes = 0
|
||||
for _, _ in pairs(ns_cavegen.registered_shapes) do
|
||||
shapes = shapes + 1
|
||||
end
|
||||
local factor = math.max(1, math.abs(shapes) ^ 0.5)
|
||||
|
||||
return {
|
||||
offset = 50,
|
||||
|
@ -628,7 +643,7 @@ function internal.write_classified_node(vm_data, va, used_biomes, classified_nod
|
|||
|
||||
local content_id = biome_to_id[biome]
|
||||
|
||||
if content_id ~= "" then
|
||||
if type(content_id) == "number" then
|
||||
local vi = va:index(pos.x, pos.y, pos.z)
|
||||
local vm_node = vm_data[vi]
|
||||
|
||||
|
@ -640,6 +655,11 @@ function internal.write_classified_node(vm_data, va, used_biomes, classified_nod
|
|||
if ground_content_nodes[vm_node] then
|
||||
vm_data[vi] = content_id
|
||||
end
|
||||
elseif content_id == "air" then
|
||||
minetest.debug("Biome " .. biome .. "||| BREAAAK")
|
||||
break
|
||||
elseif content_id ~= "" and content_id ~= nil and content_id ~= "air" then
|
||||
minetest.debug("Encountered content ID " .. content_id)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue