commit
c23c5adce6
127
API.md
127
API.md
|
@ -14,6 +14,9 @@ For shapes, the following functions are available:
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- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
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- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
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Generally, it is recommended to keep the number of cave shapes below 100.
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A good number of shapes is 10 for diversity but performance.
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The shapes are defined as follows:
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```lua
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@ -132,12 +135,6 @@ The biomes are defined as follows:
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-- Keep in mind that cave biomes can blend, so it might not always look
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-- very smooth.
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node_shell = "foo:permafrost",
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depth_shell = 3,
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-- Node forming a layer around the entire cave and thickness of this layer
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-- You can make the depth as high as you want, but raising it past 16
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-- might cause hard cut-offs at chunk edges.
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y_max = -100,
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y_min = -31000,
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-- Upper and lower limits of the cave biome.
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@ -160,3 +157,121 @@ The biomes are defined as follows:
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-- but can exceed these values.
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}
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```
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## Decorations
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As a final part of generating the caves, decorations can be added to add unique
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structures to cave biomes.
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For decorations, the following functions are defined:
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- `noordstar_caves.register_decoration(decoration def)` Define a new cave decoration
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- `noordstar_caves.clear_registered_decorations()` Remove all known cave decorations
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The decorations are defined as follows:
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```lua
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{
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deco_type = "simple",
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-- Type. "simple" or "schematic" supported
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place_on = "floor",
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-- Side of the cave to place the decoration on. "floor" or "ceiling" supported
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fill_ratio = 0.02,
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-- Percentage of surface nodes on which this decoration will spawn
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biomes = { "noordstar_caves:tundra", "foo:desert" },
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-- List of (cave!) biomes that this decoration will spawn in. Occurs in all
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-- biomes if this is omitted.
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y_min = -31000,
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y_max = 31000,
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-- Lower and upper limits for decoration (inclusive).
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-- These parameters refer to the Y-coordinate of the node where it is
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-- originally chosen to be placed.
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----- Simple-type parameters
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decoration = "foo:grass",
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-- The node name used as the decoration.
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-- If instead a list of strings, a randomly selected node from the list
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-- is placed as the decoration.
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height = 1,
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-- Decoration height in nodes.
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-- If height_max is not 0, this is the lower limit of a randomly selected
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-- height.
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-- Height can not be over 16.
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height_max = 0,
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-- Upper limit of the randomly selected height.
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-- If absent, the parameter `height` is used as a constant.
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-- Max height will be capped at 16.
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place_offset_y = 0,
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-- Y offset of the decoration base node relative to the standard base node
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-- position.
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-- Can be positive or negative. Default is 0.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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-- If schematic is a string, it is the filepath relative to the correct
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-- working directory of the specified Minetest schematic file.
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-- Could also be the ID of a previously registered schematic.
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schematic = {
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size = {x = 4, y = 6, z = 4},
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data = {
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{name = "default:cobble", param1 = 255, param2 = 0},
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{name = "default:dirt_with_grass", param1 = 255, param2 = 0},
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{name = "air", param1 = 255, param2 = 0},
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...
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},
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yslice_prob = {
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{ypos = 2, prob = 128},
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{ypos = 5, prob = 64},
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...
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},
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},
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-- Alternative schematic specification by supplying a table. The fields
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-- size and data are mandatory whereas yslice_prob is optional.
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-- See 'schematic specifier' in the Minetest Lua API documentation.
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replacements = {["oldname"] = "convert_to", ...},
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-- Map of node names to replace in the schematic after reading it.
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flags = "place_center_x, place_center_y, place_center_z",
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-- Flags for schematic decorations. See 'Schematic attributes'.
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rotation = "90",
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-- Rotation can be "0", "90", "180", "270", or "random"
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place_offset_y = 0,
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-- If the flag 'place_center_y' is set this parameter is ignored.
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-- Y offset of the schematic base node layer relative to the 'place_on'
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-- node.
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-- Can be positive or negative. Default is 0.
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-- Effect is NOT inverted for decorations on the ceiling.
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-- Ignored by 'y_min' and 'y_max' checks, which always refer to the
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-- 'place_on' node.
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}
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```
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## Ores
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This mod does not support adding ores to the caves, as this is a feature that
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is already well-supported by the Minetest Lua API and doesn't need a mod like
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this.
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## Misc
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In case you wish to do a few other operations, here's a few other functions
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that might be helpful to you:
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- `noordstar_caves.set_world_height(h)` Set the world's height to a given number.
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This feature is currently only supported in VoxeLibre. Contributions that help
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change the world depth in other games, are very welcome.
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398
init.lua
398
init.lua
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@ -92,6 +92,9 @@ noordstar_caves =
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-- A public list of all registered biomes
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, registered_biomes = {}
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-- A public list of all registered decorations
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, registered_decorations = {}
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-- A public list of all registered shapes
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, registered_shapes = {}
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@ -102,6 +105,11 @@ function noordstar_caves.clear_registered_biomes()
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noordstar_caves.registered_biomes = {}
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end
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-- Remove all registered decorations and start with a clean slate
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function noordstar_caves.clear_registered_decoration()
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noordstar_caves.registered_decorations = {}
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end
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-- Remove all registered shapes and start with a clean slate
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function noordstar_caves.clear_registered_shapes()
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noordstar_caves.registered_shapes = {}
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@ -116,6 +124,15 @@ function noordstar_caves.register_biome(def)
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end
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end
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-- Register a new cave decoration
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function noordstar_caves.register_decoration(def)
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local d = internal.clean_deco_def(def)
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if d then
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table.insert(noordstar_caves.registered_decorations, d)
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end
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end
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-- Register a new cave shape
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function noordstar_caves.register_shape(def)
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local d = internal.clean_shape_def(def)
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@ -257,6 +274,64 @@ function internal.clean_biome_def(def)
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return d
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end
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-- Clean the user input on a decoration definition before inserting it.
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function internal.clean_deco_def(def)
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if def.deco_type ~= "simple" and def.deco_type ~= "schematic" then
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return nil
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end
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if def.deco_type == "simple" and type(def.decoration) ~= "string" then
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return nil
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end
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if def.deco_type == "schematic" then
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if type(def.schematic) == "string" then
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elseif type(def.schematic) == "table" then
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else
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return nil
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end
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end
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if type(def.fill_ratio) ~= "number" then
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return nil
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end
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local d = {
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deco_type = def.deco_type,
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decoration = def.decoration,
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schematic = def.schematic,
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fill_ratio = def.fill_ratio,
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biomes = def.biomes,
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}
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if def.place_on == "floor" or def.place_on == "ceiling" then
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d.place_on = def.place_on
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else
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d.place_on = "floor"
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end
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local function place(key, t, default)
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if type(def[key]) == t then
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d[key] = def[key]
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else
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d[key] = default
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end
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end
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place("y_min", "number", internal.world_minp.y)
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place("y_max", "number", internal.world_maxp.y)
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place("height_max", "number", 0)
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place("height", "number", 1)
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place("place_offset_y", "number", 0)
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place("replacements", "table", {})
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place("flags", "string", "place_center_x,place_center_z")
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place("rotation", "string", "0")
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d.height = math.max(d.height , 0)
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d.height = math.min(d.height , 16)
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d.height_max = math.max(d.height_max, 0)
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d.height_max = math.min(d.height_max, 16)
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return d
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end
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-- Clean the user input on a shape definition before inserting it.
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function internal.clean_shape_def(def)
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if type(def.name) ~= "string" then
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@ -292,11 +367,12 @@ function internal.clean_shape_def(def)
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end
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-- Get the most nearby cave biome
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function internal.closest_cave_biome(heat, humidity)
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function internal.closest_cave_biome(heat, humidity, pos)
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local biome = internal.default_biome()
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local d = internal.biome_def_distance(biome, heat, humidity)
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for _, def in pairs(noordstar_caves.registered_biomes) do
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if internal.is_valid_pos(pos, def.minp, def.maxp) then
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local new_d = internal.biome_def_distance(def, heat, humidity)
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if new_d <= d then
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@ -304,16 +380,18 @@ function internal.closest_cave_biome(heat, humidity)
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d = new_d
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end
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end
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end
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return biome
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end
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-- Get the most nearby cave shape
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function internal.closest_cave_shape(cnct, vrtcl)
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function internal.closest_cave_shape(cnct, vrtcl, y)
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local shape = internal.default_shape()
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local d = internal.shape_def_distance(shape, cnct, vrtcl)
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for key, def in pairs(noordstar_caves.registered_shapes) do
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if def.y_min <= y and y <= def.y_max then
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local new_d = internal.shape_def_distance(def, cnct, vrtcl)
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if new_d <= d then
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@ -321,6 +399,7 @@ function internal.closest_cave_shape(cnct, vrtcl)
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d = new_d
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end
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end
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end
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return shape
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end
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@ -442,7 +521,7 @@ function internal.flat_from_cave_bools(minp, maxp)
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local cnct = connectivity:get_index(i)
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local vrtcl = verticality:get_index(i)
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local def = internal.closest_cave_shape(cnct, vrtcl)
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local def = internal.closest_cave_shape(cnct, vrtcl, pos.y)
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return def.name
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end)
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@ -496,6 +575,11 @@ function internal.flat_from_node_types(bools, minp, maxp)
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return nt.floor_deco
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end
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if bools:get_index(i + bools.up) == false then
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-- Block is near the ceiling
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return nt.ceiling_deco
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end
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return nt.air
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else
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-- NOT PART OF CAVE
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@ -614,6 +698,8 @@ function internal.generate_caves(data, minp, maxp)
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-- Get cave bools
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local bools = internal.flat_from_cave_bools(bminp, bmaxp)
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timer.checkpoint("Calculate cave shape")
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-- Get node types
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local nts = internal.flat_from_node_types(bools, bminp, bmaxp)
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@ -625,13 +711,16 @@ function internal.generate_caves(data, minp, maxp)
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internal.humidity_noise_params(), bminp, bmaxp
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)
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timer.checkpoint("Calculate block types & biomes")
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local air = minetest.get_content_id("air")
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local schems = {}
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-- Place blocks where necessary
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internal.iter_3d_area(bminp, bmaxp, function (i, pos)
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local function place(name)
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local vi = vmanip:pos_to_index(pos)
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local function place(name)
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if vmanip:get_index(vi) == air then
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elseif type(name) == "string" then
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@ -648,14 +737,12 @@ function internal.generate_caves(data, minp, maxp)
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elseif nt == internal.node_types.stick_edge then
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elseif nt == internal.node_types.air then
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place("air")
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elseif nt == internal.node_types.floor_deco then
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-- TODO: Place registered decoration
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else
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-- Find appropriate biome
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local heat = heat_points:get_index(i)
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local humidity = humidity_points:get_index(i)
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local def = internal.closest_cave_biome(heat, humidity)
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local def = internal.closest_cave_biome(heat, humidity, pos)
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if nt == internal.node_types.floor then
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place(def.node_floor)
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@ -663,6 +750,41 @@ function internal.generate_caves(data, minp, maxp)
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place(def.node_wall)
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elseif nt == internal.node_types.ceiling then
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place(def.node_roof)
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elseif nt == internal.node_types.floor_deco or nt == internal.node_types.ceiling_deco then
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local schem_placed = false
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local appropriate_place = "floor"
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if nt == internal.node_types.ceiling_deco then
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appropriate_place = "ceiling"
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end
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if not schem_placed then
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-- Prevent decorations from spawning in the air
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if vmanip:get_index(vi) == air then
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schem_placed = true
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end
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end
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if not schem_placed then
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for _, deco in ipairs(noordstar_caves.registered_decorations) do
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if deco.place_on ~= appropriate_place then
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elseif math.random() > deco.fill_ratio then
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elseif not internal.is_deco_biome(deco, def.name) then
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else
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table.insert(schems, { pos = pos, deco = deco })
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schem_placed = true
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break
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end
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end
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end
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if not schem_placed then
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local n = "air"
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if nt == internal.node_types.floor_deco then
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n = def.node_dust or n
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end
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place(n)
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schem_placed = true
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end
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else
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error(
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table.concat(
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@ -679,7 +801,7 @@ function internal.generate_caves(data, minp, maxp)
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end
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end)
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return vmanip.arr
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return vmanip, schems
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end
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-- Get the noise params for the cave biome temperature.
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@ -715,6 +837,23 @@ function internal.is_cave_node(noise, vastness)
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return noise > 1 - vastness
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end
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-- Return whether a given decoration definition can spawn in a given biome name
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function internal.is_deco_biome(def, biome_name)
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if type(def.biomes) == "nil" then
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return true
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elseif type(def.biomes) == "string" then
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return def.biomes == biome_name
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elseif type(def.biomes) == "table" then
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for _, name in pairs(def.biomes) do
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if name == biome_name then
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return true
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end
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end
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end
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return false
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end
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-- Return a bool whether a position is within a given volume
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function internal.is_valid_pos(pos, minp, maxp)
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if minp.x <= pos.x and pos.x <= maxp.x then
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|
@ -785,6 +924,85 @@ end
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-- minetest.chat_send_all(os.time() .. " - " .. text)
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-- end
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-- Place all schematic decorations into the world
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function internal.place_schematic_decorations(vmanip, schems)
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for _, schem in ipairs(schems) do
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local pos = {
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x = schem.pos.x,
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y = schem.pos.y + schem.deco.place_offset_y,
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z = schem.pos.z,
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}
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local deco = schem.deco
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if deco.deco_type ~= "schematic" then
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else
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if deco.place_on == "floor" then
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minetest.place_schematic_on_vmanip(
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vmanip, pos,
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deco.schematic, deco.rotation, deco.replacement,
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true, deco.flags
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)
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elseif deco.place_on == "ceiling" then
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local h = deco.schematic
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if type(deco.schematic) == "string" then
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h = minetest.read_schematic(h, {})
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if type(h) == "nil" then
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error("Could not find schematic! Perhaps it the filename is incorrect?")
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end
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end
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h = h.size.y
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minetest.place_schematic_on_vmanip(
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vmanip, { x = pos.x, y = pos.y - h + 1, z = pos.z },
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deco.schematic, deco.rotation, deco.replacement,
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true, deco.flags
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)
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else
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error("Unknown place_on value `" .. deco.place_on .. "`")
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end
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end
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end
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end
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-- Place all simple decorations into the world
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function internal.place_simple_decorations(flat, schems)
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for _, schem in ipairs(schems) do
|
||||
if schem.deco.deco_type == "simple" then
|
||||
local pos = {
|
||||
x = schem.pos.x,
|
||||
y = schem.pos.y + schem.deco.place_offset_y,
|
||||
z = schem.pos.z,
|
||||
}
|
||||
local deco = schem.deco
|
||||
|
||||
local i = flat:pos_to_index(pos)
|
||||
|
||||
local dir = nil
|
||||
|
||||
if deco.place_on == "floor" then
|
||||
dir = flat.up
|
||||
elseif deco.place_on == "ceiling" then
|
||||
dir = flat.down
|
||||
else
|
||||
error("Invalid place_on value `" .. deco.place_on .. "`")
|
||||
end
|
||||
|
||||
local h_min = deco.height
|
||||
local h_max = math.max(deco.height, deco.height_max)
|
||||
|
||||
for dy = 0, math.random(h_min, h_max) - 1, 1 do
|
||||
local li = i + dir * dy
|
||||
|
||||
flat:set_index(li, minetest.get_content_id(deco.decoration))
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper function to convert a set of coordinates to a readable string
|
||||
function internal.pos_to_str(pos)
|
||||
return "(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " )"
|
||||
|
@ -1006,13 +1224,25 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
timer.start()
|
||||
|
||||
math.randomseed(blockseed)
|
||||
|
||||
local vm = minetest.get_mapgen_object("voxelmanip")
|
||||
local data = vm:get_data()
|
||||
|
||||
data = internal.generate_caves(data, minp, maxp)
|
||||
local flat, schems = internal.generate_caves(data, minp, maxp)
|
||||
timer.checkpoint("Place caves")
|
||||
|
||||
vm:set_data(data)
|
||||
internal.place_simple_decorations(flat, schems)
|
||||
|
||||
vm:set_data(flat.arr)
|
||||
vm:write_to_map()
|
||||
|
||||
internal.place_schematic_decorations(vm, schems)
|
||||
timer.checkpoint("Place decorations")
|
||||
|
||||
timer.stop()
|
||||
end)
|
||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
|
@ -1057,75 +1287,129 @@ noordstar_caves.register_shape({
|
|||
connectivity_point = 10,
|
||||
verticality_point = 40,
|
||||
})
|
||||
-- noordstar_caves.register_shape({
|
||||
-- name = "noordstar_caves:cliffs",
|
||||
noordstar_caves.register_shape({
|
||||
name = "noordstar_caves:cliffs",
|
||||
|
||||
-- noise_params = {
|
||||
-- offset = 0.4,
|
||||
-- scale = 0.5,
|
||||
-- spread = { x = 20, y = 100, z = 20 },
|
||||
-- seed = 97354,
|
||||
-- octaves = 4,
|
||||
-- persistence = 0.6,
|
||||
-- lacunarity = 2.0,
|
||||
-- flags = ""
|
||||
-- },
|
||||
noise_params = {
|
||||
offset = 0.4,
|
||||
scale = 0.5,
|
||||
spread = { x = 20, y = 100, z = 20 },
|
||||
seed = 97354,
|
||||
octaves = 4,
|
||||
persistence = 0.6,
|
||||
lacunarity = 2.0,
|
||||
flags = ""
|
||||
},
|
||||
|
||||
-- func = function(pos, n)
|
||||
-- return n
|
||||
-- end,
|
||||
func = function(pos, n)
|
||||
return n
|
||||
end,
|
||||
|
||||
-- connectivity_point = 30,
|
||||
-- verticality_point = 80,
|
||||
-- })
|
||||
-- noordstar_caves.register_shape({
|
||||
-- name = "noordstar_caves:donuts",
|
||||
connectivity_point = 30,
|
||||
verticality_point = 80,
|
||||
})
|
||||
noordstar_caves.register_shape({
|
||||
name = "noordstar_caves:donuts",
|
||||
|
||||
-- noise_params = {
|
||||
-- offset = 0.0,
|
||||
-- scale = 1.0,
|
||||
-- spread = { x = 30, y = 30, z = 30 },
|
||||
-- seed = 3934,
|
||||
-- octaves = 1,
|
||||
-- persistence = 0.6,
|
||||
-- lacunarity = 2.0,
|
||||
-- flags = "eased"
|
||||
-- },
|
||||
noise_params = {
|
||||
offset = 0.0,
|
||||
scale = 1.0,
|
||||
spread = { x = 30, y = 30, z = 30 },
|
||||
seed = 3934,
|
||||
octaves = 1,
|
||||
persistence = 0.6,
|
||||
lacunarity = 2.0,
|
||||
flags = "eased"
|
||||
},
|
||||
|
||||
-- func = function(pos, n)
|
||||
-- return 1 - 2 * math.abs(n)^0.5
|
||||
-- end,
|
||||
func = function(pos, n)
|
||||
return 1 - 2 * math.abs(n)^0.5
|
||||
end,
|
||||
|
||||
-- connectivity_point = 50,
|
||||
-- verticality_point = 40,
|
||||
-- })
|
||||
-- noordstar_caves.register_shape({
|
||||
-- name = "noordstar_caves:wall",
|
||||
connectivity_point = 50,
|
||||
verticality_point = 40,
|
||||
})
|
||||
noordstar_caves.register_shape({
|
||||
name = "noordstar_caves:wall",
|
||||
|
||||
-- func = function(pos, n)
|
||||
-- return -0.5
|
||||
-- end,
|
||||
func = function(pos, n)
|
||||
return -0.5
|
||||
end,
|
||||
|
||||
-- connectivity_point = 0,
|
||||
-- verticality_point = 0,
|
||||
-- })
|
||||
connectivity_point = 0,
|
||||
verticality_point = 0,
|
||||
})
|
||||
|
||||
-- noordstar_caves.set_world_depth(-60)
|
||||
-- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end
|
||||
|
||||
noordstar_caves.register_biome({
|
||||
name = "test",
|
||||
name = "nc:glowing_floor",
|
||||
node_floor = "mcl_core:crying_obsidian",
|
||||
node_wall = "mcl_core:sand",
|
||||
node_roof = "mcl_ocean:sea_lantern",
|
||||
heat_point = 0,
|
||||
node_dust = "mcl_core:snow",
|
||||
heat_point = 20,
|
||||
humidity_point = 0,
|
||||
})
|
||||
noordstar_caves.register_biome({
|
||||
name = "test2",
|
||||
name = "nc:crazy_glowin_walls",
|
||||
node_floor = "mcl_amethyst:amethyst_block",
|
||||
node_wall = "mcl_crimson:shroomlight",
|
||||
node_roof = "mcl_colorblocks:glazed_terracotta_silver",
|
||||
heat_point = 100,
|
||||
humidity_point = 0,
|
||||
})
|
||||
noordstar_caves.register_biome({
|
||||
name = "nc:regular",
|
||||
heat_point = 50,
|
||||
humidity_point = 50,
|
||||
})
|
||||
noordstar_caves.register_biome({
|
||||
name = "nc:cold",
|
||||
node_dust = "mcl_core:snow",
|
||||
node_roof = "mcl_core:ice",
|
||||
heat_point = 10,
|
||||
humidity_point = 100,
|
||||
})
|
||||
noordstar_caves.register_biome({
|
||||
name = "nc:grass",
|
||||
node_floor = "mcl_core:dirt_with_grass",
|
||||
heat_point = 50,
|
||||
humidity_point = 70,
|
||||
})
|
||||
noordstar_caves.register_biome({
|
||||
name = "nc:dangerous_lava",
|
||||
node_floor = "mcl_core:lava_source",
|
||||
y_max = -40,
|
||||
heat_point = 100,
|
||||
humidity_point = 100,
|
||||
})
|
||||
|
||||
noordstar_caves.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "floor",
|
||||
fill_ratio = 0.01,
|
||||
decoration = "mcl_core:cactus",
|
||||
height = 3,
|
||||
height_max = 8,
|
||||
biomes = { "nc:glowing_floor" },
|
||||
})
|
||||
noordstar_caves.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "ceiling",
|
||||
fill_ratio = 0.1,
|
||||
decoration = "mcl_ocean:sea_lantern",
|
||||
height = 1,
|
||||
height_max = 4,
|
||||
biomes = { "nc:crazy_glowin_walls" },
|
||||
place_offset_y = -3,
|
||||
})
|
||||
noordstar_caves.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "floor",
|
||||
fill_ratio = 0.001,
|
||||
schematic = squeak,
|
||||
rotation = "random",
|
||||
-- place_offset_y = 5,
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue