pull/1/head
Bram van den Heuvel 2024-04-18 14:17:38 +02:00
parent 0a11882395
commit 817889ef46
2 changed files with 40 additions and 14 deletions

2
API.md
View File

@ -41,7 +41,7 @@ The shapes are defined as follows:
func = function(pos, n)
return 2 * n
end
end,
-- Function to edit the NoiseParams based on some operation.
-- Keep in mind that this function will be run many, many times, so it is
-- best to keep this function as trivial as possible.

View File

@ -8,8 +8,8 @@ end
local function from_flat_to_3d(i, nx, ny)
return {
dx = (i - 1) % nx,
dy = (i - 1) // nx % ny,
dz = (i - 1) // nx // ny
dy = math.floor((i - 1) / nx) % ny,
dz = math.floor((i - 1) / (nx * ny))
}
end
@ -22,9 +22,9 @@ local function iter_3d_area(minp, maxp, callback)
for i = 1, nx * ny * nz do
local dpos = from_flat_to_3d(i, nx, ny)
local pos = {
x = minp.x + dpos.x,
y = minp.y + dpos.y,
z = minp.z + dpos.z,
x = minp.x + dpos.dx,
y = minp.y + dpos.dy,
z = minp.z + dpos.dz,
}
callback(i, pos)
@ -185,8 +185,8 @@ local function get_threshold_flat(minp, maxp)
for _, n in pairs(noise) do
local v = n.noise[i]
local dx = math.abs(x - n.def.connectivity)
local dy = math.abs(y - n.def.verticality)
local dx = math.abs(x - n.def.connectivity_point)
local dy = math.abs(y - n.def.verticality_point)
local w = math.abs(shape_distance_weight(
#noordstar_caves.registered_shapes, dx, dy
@ -231,7 +231,7 @@ noordstar_caves.set_world_depth(world_depth)
-- - Make sure that the output changes VERY SLOWLY over time
-- - This function will be run a LOT so it is very performance sensitive
noordstar_caves.cave_vastness = function(pos)
return math.abs(pos.y) / world_depth
return pos.y / world_depth
end
-- Secretly, we're using an internal function that also adds a safe layer for
@ -240,28 +240,54 @@ local function cave_vastness(pos)
if world_depth + 20 < pos.y then
return noordstar_caves.cave_vastness(pos)
elseif world_depth + 5 < pos.y then
return noordstar_caves.cave_vastness(pos) * math.abs(y - world_depth - 5) / 15
return noordstar_caves.cave_vastness(pos) * math.abs(pos.y - world_depth - 5) / 15
else
return -1000
return 0
end
end
local tpd_yet = false
minetest.register_on_generated(function(minp, maxp, blockseed)
if maxp.y < world_depth then
return
end
-- Get voxelmanip
local vm = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
-- Get threshold values
local thresholds = get_threshold_flat(minp, maxp)
local air = minetest.get_content_id("air")
local air = minetest.get_content_id("mcl_core:glass")
local count = 0
iter_3d_area(minp, maxp, function(i, pos)
if thresholds[i] >= cave_vastness(pos) then
data[i] = air
local nx = maxp.x - minp.x + 1 + 32
local ny = maxp.y - minp.y + 1 + 32
local dx = pos.x - minp.x
local dy = pos.y - minp.y
local dz = pos.z - minp.z
local vi = from_3d_to_flat(dx + 16, dy + 16, dz + 16, nx, ny)
if not data[vi] then
error("Vi is not in data (len " .. #data .. "): " .. vi .. " for (dx, dy, dz) = (" .. dx .. ", " .. dy .. ", " .. dz .. ") with minp = (" .. minp.x .. ", " .. minp.y .. ", " .. minp.z .. ") and maxp = (" .. maxp.x .. ", " .. maxp.y .. ", " .. maxp.z .. ") and pos = (" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")")
end
if thresholds[i] >= (1 - cave_vastness(pos)) then
data[vi] = air
count = count + 1
end
end)
-- Write all changes to the Minetest world
vm:set_data(data)
vm:write_to_map()
minetest.chat_send_all("Updated " .. count .. " squares")
end)