Improve decoration documentation
							parent
							
								
									b1dbac00d3
								
							
						
					
					
						commit
						7d5a1a4dc9
					
				
							
								
								
									
										18
									
								
								API.md
								
								
								
								
							
							
						
						
									
										18
									
								
								API.md
								
								
								
								
							|  | @ -254,8 +254,24 @@ The decorations are defined as follows: | |||
|     -- Y offset of the schematic base node layer relative to the 'place_on' | ||||
|     -- node. | ||||
|     -- Can be positive or negative. Default is 0. | ||||
|     -- Effect is inverted for decorations on the ceiling. | ||||
|     -- Effect is NOT inverted for decorations on the ceiling. | ||||
|     -- Ignored by 'y_min' and 'y_max' checks, which always refer to the | ||||
|     -- 'place_on' node. | ||||
| } | ||||
| ``` | ||||
| 
 | ||||
| ## Ores | ||||
| 
 | ||||
| This mod does not support adding ores to the caves, as this is a feature that | ||||
| is already well-supported by the Minetest Lua API and doesn't need a mod like | ||||
| this. | ||||
| 
 | ||||
| ## Misc | ||||
| 
 | ||||
| In case you wish to do a few other operations, here's a few other functions | ||||
| that might be helpful to you: | ||||
| 
 | ||||
| - `noordstar_caves.set_world_height(h)` Set the world's height to a given number. | ||||
| 
 | ||||
| This feature is currently only supported in VoxeLibre. Contributions that help | ||||
| change the world depth in other games, are very welcome. | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue