Add biome definition
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API.md
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API.md
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@ -100,4 +100,57 @@ The shapes are defined as follows:
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Just like the surface world, the underground world uses biomes to decorate their
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Just like the surface world, the underground world uses biomes to decorate their
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caves. The cave biomes are independent of the cave shapes.
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caves. The cave biomes are independent of the cave shapes.
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**Under development.**
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For shapes, the following functions are available:
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- `noordstar_caves.register_biome(biome def)` Define a new cave biome
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- `noordstar_caves.unregister_biome(name)` Remove a defined cave biome
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- `noordstar_caves.clear_registered_biomes()` Remove all known cave biomes
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The biomes are defined as follows:
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```lua
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{
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name = "noordstar_caves:tundra",
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-- Unique name identifying the biome
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-- Namespacing is not required but recommended
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node_dust = "foo:snow",
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-- Node dropped onto floor after all else is generated
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node_floor = "foo:dirt_with_snow",
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-- Node forming the floor that the player walks on
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node_wall = "foo:ice",
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-- Node forming the side walls of the cave
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node_roof = "foo:bluestone",
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-- Node forming the ceiling of the cave
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node_shell = "foo:permafrost",
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depth_shell = 3,
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-- Node forming a layer around the entire cave and thickness of this layer
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-- You can make the depth as high as you want, but raising it past 16
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-- might cause hard cut-offs at chunk edges.
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y_max = -100,
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y_min = -31000,
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-- Upper and lower limits of the cave biome.
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-- Alternatively you can use xyz limits as shown below.
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max_pos = { x = 31000, y = -100, z = 31000 }
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min_pos = { x = -31000, y = -500, z = -31000 }
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-- xyz limits for biome, an alternative to using `y_min` and `y_max`.
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-- Cave biome is limited to a cuboid defined by these positions.
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-- Any x, y or z field left undefined defaults to -31000 in `min_pos` or
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-- 31000 in `max_pos`.
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heat_point = 0,
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humidity_point = 50,
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-- Characteristic temperature and humidity for the biome.
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-- Just like the Minetest Lua API for biomes, these values create
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-- 'biome points' on a voronoi diagram with heat and humidity as axes.
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-- The resulting voronoi cells determine the distribution of the biomes.
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-- Heat and humidity have an average of 50, vary mostly between 0 and 100
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-- but can exceed these values.
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}
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```
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