Add decoration design
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API.md
111
API.md
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@ -14,6 +14,9 @@ For shapes, the following functions are available:
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- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
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- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
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- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
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- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
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Generally, it is recommended to keep the number of cave shapes below 100.
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A good number of shapes is 10 for diversity but performance.
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The shapes are defined as follows:
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The shapes are defined as follows:
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```lua
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```lua
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@ -132,12 +135,6 @@ The biomes are defined as follows:
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-- Keep in mind that cave biomes can blend, so it might not always look
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-- Keep in mind that cave biomes can blend, so it might not always look
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-- very smooth.
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-- very smooth.
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node_shell = "foo:permafrost",
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depth_shell = 3,
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-- Node forming a layer around the entire cave and thickness of this layer
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-- You can make the depth as high as you want, but raising it past 16
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-- might cause hard cut-offs at chunk edges.
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y_max = -100,
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y_max = -100,
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y_min = -31000,
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y_min = -31000,
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-- Upper and lower limits of the cave biome.
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-- Upper and lower limits of the cave biome.
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@ -160,3 +157,105 @@ The biomes are defined as follows:
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-- but can exceed these values.
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-- but can exceed these values.
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}
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}
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```
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```
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## Decorations
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As a final part of generating the caves, decorations can be added to add unique
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structures to cave biomes.
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For decorations, the following functions are defined:
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- `noordstar_caves.register_decoration(decoration def)` Define a new cave decoration
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- `noordstar_caves.clear_registered_decorations()` Remove all known cave decorations
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The decorations are defined as follows:
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```lua
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{
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deco_type = "simple",
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-- Type. "simple" or "schematic" supported
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place_on = "floor",
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-- Side of the cave to place the decoration on. "floor" or "ceiling" supported
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fill_ratio = 0.02,
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-- Percentage of surface nodes on which this decoration will spawn
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biomes = { "noordstar_caves:tundra", "foo:desert" },
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-- List of (cave!) biomes that this decoration will spawn in. Occurs in all
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-- biomes if this is omitted.
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y_min = -31000,
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y_max = 31000,
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-- Lower and upper limits for decoration (inclusive).
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-- These parameters refer to the Y-coordinate of the node where it is
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-- originally chosen to be placed.
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----- Simple-type parameters
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decoration = "foo:grass",
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-- The node name used as the decoration.
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-- If instead a list of strings, a randomly selected node from the list
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-- is placed as the decoration.
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height = 1,
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-- Decoration height in nodes.
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-- If height_max is not 0, this is the lower limit of a randomly selected
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-- height.
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-- Height can not be over 16.
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height_max = 0,
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-- Upper limit of the randomly selected height.
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-- If absent, the parameter `height` is used as a constant.
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-- Max height will be capped at 16.
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place_offset_y = 0,
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-- Y offset of the decoration base node relative to the standard base node
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-- position.
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-- Can be positive or negative. Default is 0.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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-- If schematic is a string, it is the filepath relative to the correct
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-- working directory of the specified Minetest schematic file.
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-- Could also be the ID of a previously registered schematic.
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schematic = {
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size = {x = 4, y = 6, z = 4},
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data = {
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{name = "default:cobble", param1 = 255, param2 = 0},
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{name = "default:dirt_with_grass", param1 = 255, param2 = 0},
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{name = "air", param1 = 255, param2 = 0},
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...
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},
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yslice_prob = {
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{ypos = 2, prob = 128},
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{ypos = 5, prob = 64},
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...
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},
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},
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-- Alternative schematic specification by supplying a table. The fields
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-- size and data are mandatory whereas yslice_prob is optional.
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-- See 'schematic specifier' in the Minetest Lua API documentation.
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replacements = {["oldname"] = "convert_to", ...},
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-- Map of node names to replace in the schematic after reading it.
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flags = "place_center_x, place_center_y, place_center_z",
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-- Flags for schematic decorations. See 'Schematic attributes'.
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rotation = "90",
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-- Rotation can be "0", "90", "180", "270", or "random"
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place_offset_y = 0,
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-- If the flag 'place_center_y' is set this parameter is ignored.
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-- Y offset of the schematic base node layer relative to the 'place_on'
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-- node.
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-- Can be positive or negative. Default is 0.
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-- Effect is inverted for decorations on the ceiling.
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-- Ignored by 'y_min' and 'y_max' checks, which always refer to the
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-- 'place_on' node.
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}
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```
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84
init.lua
84
init.lua
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@ -92,6 +92,9 @@ noordstar_caves =
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-- A public list of all registered biomes
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-- A public list of all registered biomes
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, registered_biomes = {}
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, registered_biomes = {}
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-- A public list of all registered decorations
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, registered_decorations = {}
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-- A public list of all registered shapes
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-- A public list of all registered shapes
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, registered_shapes = {}
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, registered_shapes = {}
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@ -102,6 +105,11 @@ function noordstar_caves.clear_registered_biomes()
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noordstar_caves.registered_biomes = {}
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noordstar_caves.registered_biomes = {}
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end
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end
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-- Remove all registered decorations and start with a clean slate
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function noordstar_caves.clear_registered_decoration()
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noordstar_caves.registered_decorations = {}
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end
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-- Remove all registered shapes and start with a clean slate
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-- Remove all registered shapes and start with a clean slate
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function noordstar_caves.clear_registered_shapes()
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function noordstar_caves.clear_registered_shapes()
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noordstar_caves.registered_shapes = {}
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noordstar_caves.registered_shapes = {}
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@ -116,6 +124,15 @@ function noordstar_caves.register_biome(def)
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end
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end
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end
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end
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-- Register a new cave decoration
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function noordstar_caves.register_decoration(def)
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local d = internal.clean_deco_def(def)
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if d then
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table.insert(noordstar_caves.registered_decorations, d)
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end
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end
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-- Register a new cave shape
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-- Register a new cave shape
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function noordstar_caves.register_shape(def)
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function noordstar_caves.register_shape(def)
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local d = internal.clean_shape_def(def)
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local d = internal.clean_shape_def(def)
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@ -257,6 +274,63 @@ function internal.clean_biome_def(def)
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return d
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return d
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end
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end
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-- Clean the user input on a decoration definition before inserting it.
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function internal.clean_deco_def(def)
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if def.deco_type ~= "simple" and def.deco_type ~= "schematic" then
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return nil
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end
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if def.deco_type == "simple" and type(def.decoration) ~= "string" then
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return nil
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end
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if def.deco_type == "schematic" then
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if type(def.schematic) == "string" then
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elseif type(def.schematic) == "table" then
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else
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return nil
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end
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end
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if type(def.fill_ratio) ~= "number" then
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return nil
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end
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local d = {
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deco_type = def.deco_type,
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decoration = def.decoration,
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schematic = def.schematic,
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fill_ratio = def.fill_ratio,
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}
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if def.place_on == "floor" or def.place_on == "ceiling" then
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d.place_on = def.place_on
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else
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d.place_on = "floor"
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end
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local function place(key, t, default)
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if type(def[key]) == t then
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d[key] = def[key]
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else
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d[key] = default
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end
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end
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place("y_min", "number", internal.world_minp.y)
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place("y_max", "number", internal.world_maxp.y)
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place("height_max", "number", 0)
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place("height", "number", 1)
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place("place_offset_y", "number", 0)
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place("replacements", "table", {})
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place("flags", "string", "")
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place("rotation", "string", "0")
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d.height = math.max(d.height , 0)
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d.height = math.min(d.height , 16)
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d.height_max = math.max(d.height_max, 0)
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d.height_max = math.min(d.height_max, 16)
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return d
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end
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-- Clean the user input on a shape definition before inserting it.
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-- Clean the user input on a shape definition before inserting it.
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function internal.clean_shape_def(def)
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function internal.clean_shape_def(def)
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if type(def.name) ~= "string" then
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if type(def.name) ~= "string" then
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@ -649,7 +723,13 @@ function internal.generate_caves(data, minp, maxp)
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elseif nt == internal.node_types.air then
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elseif nt == internal.node_types.air then
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place("air")
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place("air")
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elseif nt == internal.node_types.floor_deco then
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elseif nt == internal.node_types.floor_deco then
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-- TODO: Place registered decoration
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for _, deco in ipairs(noordstar_caves.registered_decorations) do
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if deco.place_on ~= "floor" then
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elseif math.random() > deco.fill_ratio then
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else
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-- TODO: Check for biome
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end
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end
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else
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else
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-- Find appropriate biome
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-- Find appropriate biome
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local heat = heat_points:get_index(i)
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local heat = heat_points:get_index(i)
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@ -684,7 +764,7 @@ end
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-- Get the noise params for the cave biome temperature.
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-- Get the noise params for the cave biome temperature.
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function internal.heat_noise_params()
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function internal.heat_noise_params()
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return {
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return {
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offset = 50,
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offset = 50,
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scale = 50,
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scale = 50,
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spread = internal.biome_size,
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spread = internal.biome_size,
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