886 lines
29 KiB
Lua
886 lines
29 KiB
Lua
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-- This file is executed in the mapgen environment.
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-- Average size of each cave biome
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local BIOME_SIZE = { x = 250, y = 250, z = 250 }
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-- Average step size of connectivity params
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-- Given that connectivity is mostly a horizontal feature, it mostly changes
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-- on a vertical scale, and barely on a horizontal scale.
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local CONNECTIVITY_BLOB = { x = 250, y = 100, z = 250 }
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local ENUM_AIR = 1
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local ENUM_CEILING = 2
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local ENUM_CEILING_DECORATION = 3
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local ENUM_FLOOR = 4
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local ENUM_FLOOR_DECORATION = 5
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local ENUM_STONE = 6
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local ENUM_WALL = 7
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-- Point that is so out of the normal connectivity/verticality scope (0 - 100)
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-- that it is only selected when no other items are registered.
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local OUTLANDISH_POINT = -1e3
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-- Average size of each cave shape
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local SHAPE_SIZE = { x = 128, y = 128, z = 128 }
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-- Several seeds for mapgen
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local SEED_CONNECTIVITY = 297948
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local SEED_HEAT = 320523
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local SEED_HUMIDITY = 9923473
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local SEED_VERTICALITY = 35644
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-- Average step size of verticality params
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-- Given that verticality is mostly a vertical feature, it mostly changes on a
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-- horizontal scale, and barely on a vertical scale.
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local VERTICALITY_BLOB = { x = 100, y = 250, z = 100 }
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-- Lower bound for cave generation
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local WORLD_MINP = { x = -1e6, y = -1e6, z = -1e6 }
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-- Upper bound for cave generation
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local WORLD_MAXP = { x = 1e6, y = 1e6, z = 1e6 }
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local WORLD_DEPTH = -60
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local internal = {}
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------- INTERNAL API ---------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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function internal.cave_vastness(pos)
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local v = ns_cavegen.cave_vastness(pos)
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if not v then
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return 0
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elseif v < 0 then
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return 0
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elseif v > 1 then
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return 1
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else
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return v
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end
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end
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-- Classify all nodes in the chunk into what they are
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function internal.classify_nodes(used_shapes, minp, maxp)
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local sminp = vector.offset(minp, 1, 1, 1)
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local smaxp = vector.offset(maxp, -1, -1, -1)
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local sva = VoxelArea(sminp, smaxp)
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local va = VoxelArea(minp, maxp)
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local ceiling_decos = {}
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local ceilings = {}
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local contents = {}
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local floor_decos = {}
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local floors = {}
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local walls = {}
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for i in sva:iterp(sminp, smaxp) do
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local pos = sva:position(i)
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if used_shapes[va:index(pos.x, pos.y, pos.z)] == true then
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-- Part of cave
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if not used_shapes[va:index(pos.x, pos.y + 1, pos.z)] then
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table.insert(ceiling_decos, i)
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elseif not used_shapes[va:index(pos.x, pos.y - 1, pos.z)] then
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table.insert(floor_decos, i)
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else
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table.insert(contents, i)
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end
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else
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-- Not part of cave
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if used_shapes[va:index(pos.x, pos.y + 1, pos.z)] then
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table.insert(floors, i)
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elseif used_shapes[va:index(pos.x, pos.y - 1, pos.z)] then
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table.insert(ceilings, i)
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elseif used_shapes[va:index(pos.x - 1, pos.y, pos.z)] then
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table.insert(walls, i)
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elseif used_shapes[va:index(pos.x + 1, pos.y, pos.z)] then
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table.insert(walls, i)
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elseif used_shapes[va:index(pos.x, pos.y, pos.z - 1)] then
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table.insert(walls, i)
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elseif used_shapes[va:index(pos.x, pos.y, pos.z + 1)] then
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table.insert(walls, i)
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end
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end
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end
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return {
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ceiling_decos = ceiling_decos,
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ceilings = ceilings,
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contents = contents,
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floor_decos = floor_decos,
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floors = floors,
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walls = walls,
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}
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end
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function internal.clean_biome_def(def)
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assert(type(def) == "table")
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assert(type(def.name) == "string")
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assert(type(def.heat_point) == "number")
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assert(type(def.humidity_point) == "number")
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def.y_min = def.y_min or (def.min_pos and def.min_pos.y) or WORLD_MINP.y
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def.y_max = def.y_max or (def.max_pos and def.max_pos.y) or WORLD_MAXP.y
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def.min_pos = def.min_pos or { x = WORLD_MINP.x, y = def.y_min, z = WORLD_MINP.z }
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def.max_pos = def.max_pos or { x = WORLD_MAXP.x, y = def.y_max, z = WORLD_MAXP.z }
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assert(type(def.y_min) == "number")
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assert(type(def.y_max) == "number")
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assert(type(def.min_pos) == "table")
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assert(type(def.max_pos) == "table")
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assert(type(def.min_pos.x) == "number")
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assert(type(def.max_pos.x) == "number")
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assert(type(def.min_pos.y) == "number")
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assert(type(def.max_pos.y) == "number")
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assert(type(def.min_pos.z) == "number")
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assert(type(def.max_pos.z) == "number")
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def.node_air = def.node_air or "air"
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assert(def.node_dust == nil or type(def.node_dust) == "string")
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assert(def.node_floor == nil or type(def.node_floor) == "string")
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assert(def.node_wall == nil or type(def.node_wall) == "string")
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assert(def.node_roof == nil or type(def.node_roof) == "string")
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assert(type(def.node_air) == "string")
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return def
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end
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function internal.clean_deco_def(def)
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def.deco_type = def.deco_type or "simple"
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def.place_on = def.place_on or "floor"
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def.y_min = def.y_min or WORLD_MINP.y
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def.y_max = def.y_max or WORLD_MAXP.y
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assert(def.deco_type == "simple" or def.deco_type == "schematic")
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assert(def.place_on == "floor" or def.place_on == "ceiling")
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assert(type(def.fill_ratio) == "number")
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assert(def.biomes == nil or type(def.biomes) == "table")
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if def.deco_type == "simple" then
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def.height = def.height or 1
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def.height_max = def.height_max or def.height
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def.place_offset_y = def.place_offset_y or 0
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assert(type(def.deco_type) == "string")
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assert(type(def.height) == "number")
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assert(type(def.height_max) == "number")
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assert(type(def.place_offset_y) == "number")
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elseif def.deco_type == "schematic" then
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def.replacements = def.replacements or {}
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def.place_offset_y = def.place_offset_y or 0
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assert(type(def.schematic) == "string" or type(def.schematic) == "table")
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assert(type(def.replacements) == "table")
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assert(def.rotation == "0" or def.rotation == "90" or def.rotation == "180" or def.rotation == "270" or def.rotation == "random")
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assert(type(def.place_offset_y) == "number")
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end
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return def
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end
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function internal.clean_shape_def(def)
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assert(
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type(def) == "table",
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"Shape def is meant to be a table type"
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)
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assert(type(def.name) == "string", "Shape name is meant to be a string")
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assert(type(def.connectivity_point) == "number")
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assert(type(def.verticality_point) == "number")
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def.y_min = def.y_min or WORLD_MINP.y
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def.y_max = def.y_max or WORLD_MAXP.y
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def.func = def.func or function(_, n) return n end
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assert(type(def.y_min) == "number")
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assert(type(def.y_max) == "number")
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assert(type(def.func) == "function")
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assert(def.noise_params == nil or type(def.noise_params) == "table")
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return def
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end
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-- Get connectivity noise params
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function internal.connectivity_noise_params()
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local factor = math.max(1, math.abs(#ns_cavegen.registered_shapes) ^ 0.5)
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return {
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offset = 50,
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scale = 50,
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spread = {
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x = factor * CONNECTIVITY_BLOB.x,
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y = factor * CONNECTIVITY_BLOB.y,
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z = factor * CONNECTIVITY_BLOB.z,
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},
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seed = SEED_CONNECTIVITY,
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octaves = 2,
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persistence = 0.2,
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lacunarity = 2.0,
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flags = "eased"
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}
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end
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-- Get a default cave biome in case no biomes are registered
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function internal.default_biome()
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return internal.clean_biome_def(
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{ name = "ns_cavegen:default_biome"
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, heat_point = OUTLANDISH_POINT
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, humidity_point = OUTLANDISH_POINT
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}
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)
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end
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-- Get a default cave shape in case no shapes are registered
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function internal.default_shape()
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return internal.clean_shape_def(
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{ name = "ns_cavegen:none"
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, connectivity_point = OUTLANDISH_POINT
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, verticality_point = OUTLANDISH_POINT
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, func = function (pos, v) return 0 end
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}
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)
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end
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-- Get a (sorta) Euclidian distance. The exact distance doesn't matter,
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-- it just needs to correctly determine whichever value is closer in a
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-- Euclidian space. Consequently, the square root is ignored as optimization.
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function internal.euclidian(x1, x2, y1, y2)
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return (x1 - x2) ^ 2 + (y1 - y2) ^ 2
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end
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-- For each node, determine which cave biome they're in.
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function internal.find_biome_allocations(heat, humidity)
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assert(#heat == #humidity)
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local allocs = {}
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local default_biome = internal.default_biome()
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for i = 1, #heat, 1 do
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local e, u = heat[i], humidity[i]
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local d = internal.euclidian(
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e, default_biome.heat_point,
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u, default_biome.humidity_point
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)
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local biome_name
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-- Find the appropriate biome
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for name, def in pairs(ns_cavegen.registered_biomes) do
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local def_d = internal.euclidian(
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e, def.heat_point, u, def.humidity_point
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)
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if def_d < d then
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d = def_d
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biome_name = name
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end
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end
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allocs[i] = biome_name
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end
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return allocs
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end
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-- For each node, determine which cave shape they follow.
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function internal.find_shape_allocations(connectivity, verticality)
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assert(#connectivity == #verticality)
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local allocs = {}
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local default_shape = internal.default_shape()
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for i = 1, #connectivity, 1 do
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local c, v = connectivity[i], verticality[i]
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local d = internal.euclidian(
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c, default_shape.connectivity_point,
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v, default_shape.verticality_point
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)
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local shape_name
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-- Find the appropriate shape
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for name, def in pairs(ns_cavegen.registered_shapes) do
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local def_d = internal.euclidian(
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c, def.connectivity_point, v, def.verticality_point
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)
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if def_d < d then
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d = def_d
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shape_name = name
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end
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end
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-- Assign the chosen name
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allocs[i] = shape_name
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end
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return allocs
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end
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-- Once it has been figured out which node belongs to which shape,
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-- get noise values from the respective shapes.
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-- This function does its operations in-place.
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function internal.find_shape_values(used_shapes, minp, maxp, va)
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-- Cache shapes so they don't need to be recalculated.
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local captured_shapes = {}
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local default_shape = internal.default_shape()
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for i in va:iterp(minp, maxp) do
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-- Get shape values per item
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local name = used_shapes[i]
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local shape
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if name == nil then
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shape = default_shape
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else
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shape = ns_cavegen.registered_shapes[name]
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end
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if captured_shapes[shape] == nil then
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-- minetest.debug("Generating new shape! " .. shape.name)
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captured_shapes[shape] = internal.generate_shape(shape, minp, maxp, va)
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end
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used_shapes[i] = captured_shapes[shape][i]
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if used_shapes[i] == nil then
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error(
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"Noise value ended up nil unexpectedly: i = " .. i .. ", shape = " .. shape.name
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)
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end
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end
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-- minetest.debug("Finished generating shapes.")
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end
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function internal.generate_connectivity_noise(minp, maxp)
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return internal.generate_perlin_noise(
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internal.connectivity_noise_params(), minp, maxp
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)
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end
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function internal.generate_heat_noise(minp, maxp)
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return internal.generate_perlin_noise(
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internal.heat_noise_params(), minp, maxp
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)
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end
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function internal.generate_humidity_noise(minp, maxp)
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return internal.generate_perlin_noise(
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internal.humidity_noise_params(), minp, maxp
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)
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end
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-- Generate Perlin noise within given boundaries
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function internal.generate_perlin_noise(noiseparams, minp, maxp)
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local size = {
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x = 1 + maxp.x - minp.x,
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y = 1 + maxp.y - minp.y,
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z = 1 + maxp.z - minp.z,
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}
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return PerlinNoiseMap(noiseparams, size):get_3d_map_flat(minp)
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end
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function internal.generate_shape(def, minp, maxp, va)
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-- local noise_flat = {}
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-- Get random noise if noise_params are given
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if def.noise_params then
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return internal.generate_perlin_noise(def.noise_params, minp, maxp)
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else
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return {}
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-- for i in va:iterp(minp, maxp) do
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-- noise_flat[i] = 0
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-- end
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end
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-- -- Update noise with custom defined function
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-- for i in va:iterp(minp, maxp) do
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-- noise_flat[i] = def.func(va:position(i), noise_flat[i])
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-- end
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-- return noise_flat
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end
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-- Generate verticality noise within given boundaries
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function internal.generate_verticality_noise(minp, maxp)
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return internal.generate_perlin_noise(
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internal.verticality_noise_params(), minp, maxp
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)
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end
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-- Get the noise params for the cave biome temperature.
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function internal.heat_noise_params()
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return {
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offset = 50,
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scale = 50,
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spread = BIOME_SIZE,
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seed = SEED_HEAT,
|
||
|
octaves = 2,
|
||
|
persistence = 0.1,
|
||
|
lacunarity = 2.0,
|
||
|
flags = ""
|
||
|
}
|
||
|
end
|
||
|
|
||
|
-- Get the noise params for the cave biome humidity.
|
||
|
function internal.humidity_noise_params()
|
||
|
return {
|
||
|
offset = 50,
|
||
|
scale = 50,
|
||
|
spread = BIOME_SIZE,
|
||
|
seed = SEED_HUMIDITY,
|
||
|
octaves = 2,
|
||
|
persistence = 0.1,
|
||
|
lacunarity = 2.0,
|
||
|
flags = ""
|
||
|
}
|
||
|
end
|
||
|
|
||
|
-- Take all necessary steps to execute the mapgen
|
||
|
function internal.mapgen(vm, minp, maxp, blockseed)
|
||
|
-- Create bordered VoxelArea.
|
||
|
-- The point of this is so walls and ceilings can be determined using
|
||
|
-- bordering nodes in different chunks.
|
||
|
local bminp = vector.offset(minp, -1, -1, -1)
|
||
|
local bmaxp = vector.offset(maxp, 1, 1, 1)
|
||
|
local bva = VoxelArea(bminp, bmaxp)
|
||
|
local va = VoxelArea(vm:get_emerged_area())
|
||
|
math.randomseed(blockseed)
|
||
|
|
||
|
-- Find cave shape params
|
||
|
local connectivity = internal.generate_connectivity_noise(bminp, bmaxp)
|
||
|
local verticality = internal.generate_verticality_noise(bminp, bmaxp)
|
||
|
|
||
|
-- Draw cave shapes
|
||
|
local used_shapes = internal.find_shape_allocations(connectivity, verticality)
|
||
|
internal.find_shape_values(used_shapes, bminp, bmaxp, bva)
|
||
|
internal.shape_to_air(used_shapes, bminp, bmaxp, bva)
|
||
|
|
||
|
-- Find cave biome params
|
||
|
local heat = internal.generate_heat_noise(minp, maxp)
|
||
|
local humidity = internal.generate_humidity_noise(minp, maxp)
|
||
|
|
||
|
-- -- DEBUG: Write to air (or not)
|
||
|
-- local air = 0
|
||
|
|
||
|
-- for i in small_va:iterp(minp, maxp) do
|
||
|
-- if used_shapes[i] == true then
|
||
|
-- local pos = small_va:position(i)
|
||
|
-- local vmi = va:index(pos.x, pos.y, pos.z)
|
||
|
-- data[vmi] = minetest.CONTENT_AIR
|
||
|
|
||
|
-- air = air + 1
|
||
|
-- end
|
||
|
-- end
|
||
|
|
||
|
-- Classify various nodes as walls, floors, ceilings
|
||
|
local classified_nodes = internal.classify_nodes(used_shapes, bminp, bmaxp)
|
||
|
|
||
|
-- Draw cave biomes
|
||
|
local used_biomes = internal.find_biome_allocations(heat, humidity)
|
||
|
|
||
|
-- Manipulate `data` table by adding classified nodes based on which biome
|
||
|
-- they're in.
|
||
|
local sva = VoxelArea(minp, maxp)
|
||
|
local data = vm:get_data()
|
||
|
local ground = { [ minetest.CONTENT_AIR ] = false }
|
||
|
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.ceilings, sva, "node_roof",
|
||
|
ground
|
||
|
)
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.contents, sva, "node_air",
|
||
|
ground
|
||
|
)
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.floors, sva, "node_floor",
|
||
|
ground
|
||
|
)
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.walls, sva, "node_wall",
|
||
|
ground
|
||
|
)
|
||
|
|
||
|
-- Place floor decorations
|
||
|
-- In case the dust has not been defined, place air nodes first
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.floor_decos, sva, "node_air",
|
||
|
ground
|
||
|
)
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.floor_decos, sva, "node_dust",
|
||
|
ground
|
||
|
)
|
||
|
local claimed_floor = internal.write_simple_floor_decorations(
|
||
|
data, va, used_biomes, classified_nodes.floor_decos, sva
|
||
|
)
|
||
|
|
||
|
-- Place ceiling decorations
|
||
|
internal.write_classified_node(
|
||
|
data, va, used_biomes, classified_nodes.ceiling_decos, sva, "node_air",
|
||
|
ground
|
||
|
)
|
||
|
local claimed_ceiling = internal.write_simple_ceiling_decorations(
|
||
|
data, va, used_biomes, classified_nodes.ceiling_decos, sva
|
||
|
)
|
||
|
|
||
|
vm:set_data(data)
|
||
|
|
||
|
-- Set schematic decorations
|
||
|
internal.write_schematic_floor_decoration(
|
||
|
vm, used_biomes, classified_nodes.floor_decos, sva, claimed_floor
|
||
|
)
|
||
|
internal.write_schematic_ceiling_decoration(
|
||
|
vm, used_biomes, classified_nodes.ceiling_decos, sva, claimed_ceiling
|
||
|
)
|
||
|
|
||
|
-- vm:write_to_map()
|
||
|
end
|
||
|
|
||
|
-- Register a new biome
|
||
|
function internal.register_biome(biome)
|
||
|
biome = internal.clean_biome_def(biome)
|
||
|
ns_cavegen.registered_biomes[biome.name] = biome
|
||
|
end
|
||
|
|
||
|
-- Register a new decoration
|
||
|
function internal.register_decoration(deco)
|
||
|
table.insert(
|
||
|
ns_cavegen.registered_decorations,
|
||
|
internal.clean_deco_def(deco)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- Register a new shape
|
||
|
function internal.register_shape(shape)
|
||
|
shape = internal.clean_shape_def(shape)
|
||
|
ns_cavegen.registered_shapes[shape.name] = shape
|
||
|
end
|
||
|
|
||
|
-- Convert all shape noise into clarifications whether a node is wall or air.
|
||
|
-- This function does its operations in-place.
|
||
|
function internal.shape_to_air(noise_values, minp, maxp, va)
|
||
|
for i in va:iterp(minp, maxp) do
|
||
|
local vastness = internal.cave_vastness(va:position(i))
|
||
|
|
||
|
if noise_values[i] == nil then
|
||
|
error(
|
||
|
"Noise value ended up nil unexpectedly"
|
||
|
)
|
||
|
elseif noise_values[i] >= 1 - vastness then
|
||
|
noise_values[i] = true
|
||
|
else
|
||
|
noise_values[i] = false
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Get verticality noise params
|
||
|
function internal.verticality_noise_params()
|
||
|
local factor = math.max(1, math.abs(#ns_cavegen.registered_shapes) ^ 0.5)
|
||
|
|
||
|
return {
|
||
|
offset = 50,
|
||
|
scale = 50,
|
||
|
spread = {
|
||
|
x = factor * VERTICALITY_BLOB.x,
|
||
|
y = factor * VERTICALITY_BLOB.y,
|
||
|
z = factor * VERTICALITY_BLOB.z,
|
||
|
},
|
||
|
seed = SEED_VERTICALITY,
|
||
|
octaves = 2,
|
||
|
persistence = 0.2,
|
||
|
lacunarity = 2.0,
|
||
|
flags = "eased"
|
||
|
}
|
||
|
end
|
||
|
|
||
|
function internal.write_classified_node(vm_data, va, used_biomes, classified_nodes, small_va, biome_key, ground_content_nodes)
|
||
|
local default_biome = internal.default_biome()
|
||
|
|
||
|
local biome_to_id = {}
|
||
|
biome_to_id[default_biome.name] = default_biome[biome_key] or ""
|
||
|
|
||
|
for _, i in ipairs(classified_nodes) do
|
||
|
local pos = small_va:position(i)
|
||
|
local biome = used_biomes[i] or default_biome.name
|
||
|
|
||
|
if biome_to_id[biome] == nil then
|
||
|
local biome_def
|
||
|
|
||
|
if biome == default_biome.name then
|
||
|
biome_def = default_biome
|
||
|
else
|
||
|
biome_def = ns_cavegen.registered_biomes[biome] or default_biome
|
||
|
end
|
||
|
|
||
|
if biome_def[biome_key] == nil then
|
||
|
biome_to_id[biome] = ""
|
||
|
else
|
||
|
biome_to_id[biome] = minetest.get_content_id(biome_def[biome_key]) or ""
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local content_id = biome_to_id[biome]
|
||
|
|
||
|
if content_id ~= "" then
|
||
|
local vi = va:index(pos.x, pos.y, pos.z)
|
||
|
local vm_node = vm_data[vi]
|
||
|
|
||
|
if ground_content_nodes[vm_node] == nil then
|
||
|
local name = minetest.get_name_from_content_id(content_id)
|
||
|
ground_content_nodes[vm_node] = minetest.registered_nodes[name].is_ground_content or true
|
||
|
end
|
||
|
|
||
|
if ground_content_nodes[vm_node] then
|
||
|
vm_data[vi] = content_id
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function internal.write_schematic_ceiling_decoration(vmanip, used_biomes, classified_nodes, sva, claimed_spots)
|
||
|
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||
|
if def.deco_type == "schematic" and def.place_on == "ceiling" then
|
||
|
-- Place the decoration, if they're in the appropriate biome
|
||
|
for _, i in ipairs(classified_nodes) do
|
||
|
local good_biome = def.biomes == nil
|
||
|
local unclaimed_spot = true
|
||
|
|
||
|
for _, ci in ipairs(claimed_spots) do
|
||
|
if ci == i then
|
||
|
unclaimed_spot = false
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and not good_biome then
|
||
|
local current_biome = used_biomes[i]
|
||
|
for _, name in ipairs(def.biomes) do
|
||
|
if name == current_biome then
|
||
|
good_biome = true
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||
|
-- Automatically place the top at the top of the cave
|
||
|
local pos = sva:position(i)
|
||
|
local h = def.schematic
|
||
|
|
||
|
if type(def.schematic) == "string" then
|
||
|
h = minetest.read_schematic(h, {})
|
||
|
|
||
|
if type(h) == "nil" then
|
||
|
error("Could not find schematic! Perhaps it the filename is incorrect?")
|
||
|
end
|
||
|
end
|
||
|
|
||
|
h = h.size.y
|
||
|
|
||
|
minetest.place_schematic_on_vmanip(vmanip,
|
||
|
{ x = pos.x, y = pos.y - h + 1 + def.place_offset_y, z = pos.z },
|
||
|
def.schematic, def.rotation, def.replacement, true,
|
||
|
def.flags
|
||
|
)
|
||
|
|
||
|
table.insert(claimed_spots, i)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return claimed_spots
|
||
|
end
|
||
|
|
||
|
function internal.write_schematic_floor_decoration(vmanip, used_biomes, classified_nodes, sva, claimed_spots)
|
||
|
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||
|
if def.deco_type == "schematic" and def.place_on == "floor" then
|
||
|
-- Place the decoration, if they're in the appropriate biome
|
||
|
for _, i in ipairs(classified_nodes) do
|
||
|
local good_biome = def.biomes == nil
|
||
|
local unclaimed_spot = true
|
||
|
|
||
|
for _, ci in ipairs(claimed_spots) do
|
||
|
if ci == i then
|
||
|
unclaimed_spot = false
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and not good_biome then
|
||
|
local current_biome = used_biomes[i]
|
||
|
for _, name in ipairs(def.biomes) do
|
||
|
if name == current_biome then
|
||
|
good_biome = true
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||
|
minetest.place_schematic_on_vmanip(
|
||
|
vmanip, sva:position(i), def.schematic, def.rotation,
|
||
|
def.replacement, true, def.flags
|
||
|
)
|
||
|
|
||
|
table.insert(claimed_spots, i)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return claimed_spots
|
||
|
end
|
||
|
|
||
|
function internal.write_simple_ceiling_decorations(vm_data, va, used_biomes, classified_nodes, sva)
|
||
|
local claimed_spots = {}
|
||
|
|
||
|
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||
|
if def.deco_type == "simple" and def.place_on == "ceiling" then
|
||
|
-- Place the decoration, if they're in the appropriate biome.
|
||
|
for _, i in ipairs(classified_nodes) do
|
||
|
local pos = sva:position(i)
|
||
|
local good_biome = def.biomes == nil
|
||
|
local unclaimed_spot = true
|
||
|
|
||
|
for _, ci in ipairs(claimed_spots) do
|
||
|
if ci == i then
|
||
|
unclaimed_spot = false
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if not good_biome and unclaimed_spot then
|
||
|
local current_biome = used_biomes[i]
|
||
|
for _, name in ipairs(def.biomes) do
|
||
|
if name == current_biome then
|
||
|
good_biome = true
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||
|
-- Determine the height
|
||
|
local height = def.height
|
||
|
if def.height_max > height then
|
||
|
height = math.min(
|
||
|
16, math.random(def.height, def.height_max)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- Place the structure!
|
||
|
for h = 1, height, 1 do
|
||
|
local y = pos.y - h + def.place_offset_y + 1
|
||
|
|
||
|
if sva:contains(pos.x, y, pos.z) then
|
||
|
vm_data[va:index(pos.x, y, pos.z)] = minetest.get_content_id(def.decoration)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
table.insert(claimed_spots, i)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return claimed_spots
|
||
|
end
|
||
|
function internal.write_simple_floor_decorations(vm_data, va, used_biomes, classified_nodes, sva)
|
||
|
local claimed_spots = {}
|
||
|
|
||
|
for _, def in pairs(ns_cavegen.registered_decorations) do
|
||
|
if def.deco_type == "simple" and def.place_on == "floor" then
|
||
|
-- Place the decoration, if they're in the appropriate biome.
|
||
|
for _, i in ipairs(classified_nodes) do
|
||
|
local pos = sva:position(i)
|
||
|
local good_biome = def.biomes == nil
|
||
|
local unclaimed_spot = true
|
||
|
|
||
|
for _, ci in ipairs(claimed_spots) do
|
||
|
if ci == i then
|
||
|
unclaimed_spot = false
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and not good_biome then
|
||
|
local current_biome = used_biomes[i]
|
||
|
for _, name in ipairs(def.biomes) do
|
||
|
if name == current_biome then
|
||
|
good_biome = true
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if unclaimed_spot and good_biome and math.random() < def.fill_ratio then
|
||
|
-- Determine the height
|
||
|
local height = def.height
|
||
|
if def.height_max > height then
|
||
|
height = math.min(
|
||
|
16, math.random(def.height, def.height_max)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- Place the structure!
|
||
|
for h = 1, height, 1 do
|
||
|
local y = pos.y + h + def.place_offset_y - 1
|
||
|
|
||
|
if sva:contains(pos.x, y, pos.z) then
|
||
|
vm_data[va:index(pos.x, y, pos.z)] = minetest.get_content_id(def.decoration)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
table.insert(claimed_spots, i)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return claimed_spots
|
||
|
end
|
||
|
|
||
|
-------------------------------------------------------------------------------
|
||
|
-------------------------------------------------------------------------------
|
||
|
--------------------------------- PUBLIC API ----------------------------------
|
||
|
-------------------------------------------------------------------------------
|
||
|
-------------------------------------------------------------------------------
|
||
|
|
||
|
minetest.register_on_generated(internal.mapgen)
|
||
|
|
||
|
ns_cavegen = {
|
||
|
cave_vastness = function(pos)
|
||
|
if pos.y > 0 or pos.y < WORLD_DEPTH then
|
||
|
return 0
|
||
|
end
|
||
|
|
||
|
local y = math.abs(pos.y)
|
||
|
local d = math.abs(WORLD_DEPTH / 2)
|
||
|
return 1 - (math.abs(y - d) / d)
|
||
|
end,
|
||
|
|
||
|
register_biome = internal.register_biome,
|
||
|
|
||
|
register_decoration = internal.register_decoration,
|
||
|
|
||
|
register_shape = internal.register_shape,
|
||
|
|
||
|
registered_biomes = {},
|
||
|
|
||
|
registered_decorations = {},
|
||
|
|
||
|
registered_shapes = {},
|
||
|
}
|
||
|
|
||
|
-- dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/lua/register.lua")
|