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b1dbac00d3
Author | SHA1 | Date |
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Bram van den Heuvel | b1dbac00d3 | |
Bram van den Heuvel | 18fecc7eae |
215
init.lua
215
init.lua
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@ -321,7 +321,7 @@ function internal.clean_deco_def(def)
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place("height", "number", 1)
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place("place_offset_y", "number", 0)
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place("replacements", "table", {})
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place("flags", "string", "")
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place("flags", "string", "place_center_x,place_center_z")
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place("rotation", "string", "0")
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d.height = math.max(d.height , 0)
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@ -575,6 +575,11 @@ function internal.flat_from_node_types(bools, minp, maxp)
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return nt.floor_deco
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end
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if bools:get_index(i + bools.up) == false then
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-- Block is near the ceiling
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return nt.ceiling_deco
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end
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return nt.air
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else
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-- NOT PART OF CAVE
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@ -693,6 +698,8 @@ function internal.generate_caves(data, minp, maxp)
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-- Get cave bools
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local bools = internal.flat_from_cave_bools(bminp, bmaxp)
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timer.checkpoint("Calculate cave shape")
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-- Get node types
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local nts = internal.flat_from_node_types(bools, bminp, bmaxp)
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@ -704,6 +711,8 @@ function internal.generate_caves(data, minp, maxp)
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internal.humidity_noise_params(), bminp, bmaxp
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)
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timer.checkpoint("Calculate block types & biomes")
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local air = minetest.get_content_id("air")
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local schems = {}
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@ -741,8 +750,12 @@ function internal.generate_caves(data, minp, maxp)
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place(def.node_wall)
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elseif nt == internal.node_types.ceiling then
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place(def.node_roof)
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elseif nt == internal.node_types.floor_deco then
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elseif nt == internal.node_types.floor_deco or nt == internal.node_types.ceiling_deco then
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local schem_placed = false
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local appropriate_place = "floor"
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if nt == internal.node_types.ceiling_deco then
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appropriate_place = "ceiling"
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end
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if not schem_placed then
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-- Prevent decorations from spawning in the air
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@ -753,7 +766,7 @@ function internal.generate_caves(data, minp, maxp)
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if not schem_placed then
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for _, deco in ipairs(noordstar_caves.registered_decorations) do
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if deco.place_on ~= "floor" then
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if deco.place_on ~= appropriate_place then
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elseif math.random() > deco.fill_ratio then
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elseif not internal.is_deco_biome(deco, def.name) then
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else
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@ -765,7 +778,12 @@ function internal.generate_caves(data, minp, maxp)
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end
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if not schem_placed then
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place(def.node_dust or "air")
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local n = "air"
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if nt == internal.node_types.floor_deco then
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n = def.node_dust or n
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end
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place(n)
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schem_placed = true
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end
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else
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error(
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@ -909,16 +927,42 @@ end
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-- Place all schematic decorations into the world
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function internal.place_schematic_decorations(vmanip, schems)
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for _, schem in ipairs(schems) do
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local pos = schem.pos
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local pos = {
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x = schem.pos.x,
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y = schem.pos.y + schem.deco.place_offset_y,
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z = schem.pos.z,
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}
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local deco = schem.deco
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if deco.deco_type ~= "schematic" then
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else
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minetest.place_schematic_on_vmanip(
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vmanip, pos,
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deco.schematic, deco.rotation, deco.replacement,
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true, deco.flags
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)
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if deco.place_on == "floor" then
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minetest.place_schematic_on_vmanip(
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vmanip, pos,
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deco.schematic, deco.rotation, deco.replacement,
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true, deco.flags
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)
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elseif deco.place_on == "ceiling" then
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local h = deco.schematic
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if type(deco.schematic) == "string" then
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h = minetest.read_schematic(h, {})
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if type(h) == "nil" then
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error("Could not find schematic! Perhaps it the filename is incorrect?")
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end
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end
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h = h.size.y
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minetest.place_schematic_on_vmanip(
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vmanip, { x = pos.x, y = pos.y - h + 1, z = pos.z },
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deco.schematic, deco.rotation, deco.replacement,
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true, deco.flags
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)
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else
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error("Unknown place_on value `" .. deco.place_on .. "`")
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end
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end
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end
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end
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@ -927,7 +971,11 @@ end
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function internal.place_simple_decorations(flat, schems)
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for _, schem in ipairs(schems) do
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if schem.deco.deco_type == "simple" then
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local pos = schem.pos
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local pos = {
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x = schem.pos.x,
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y = schem.pos.y + schem.deco.place_offset_y,
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z = schem.pos.z,
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}
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local deco = schem.deco
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local i = flat:pos_to_index(pos)
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@ -1176,10 +1224,15 @@ end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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minetest.register_on_generated(function(minp, maxp, blockseed)
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timer.start()
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math.randomseed(blockseed)
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local vm = minetest.get_mapgen_object("voxelmanip")
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local flat, schems = internal.generate_caves(vm:get_data(), minp, maxp)
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local data = vm:get_data()
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local flat, schems = internal.generate_caves(data, minp, maxp)
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timer.checkpoint("Place caves")
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internal.place_simple_decorations(flat, schems)
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@ -1187,6 +1240,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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vm:write_to_map()
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internal.place_schematic_decorations(vm, schems)
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timer.checkpoint("Place decorations")
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timer.stop()
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end)
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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@ -1231,84 +1287,104 @@ noordstar_caves.register_shape({
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connectivity_point = 10,
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verticality_point = 40,
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})
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-- noordstar_caves.register_shape({
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-- name = "noordstar_caves:cliffs",
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noordstar_caves.register_shape({
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name = "noordstar_caves:cliffs",
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-- noise_params = {
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-- offset = 0.4,
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-- scale = 0.5,
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-- spread = { x = 20, y = 100, z = 20 },
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-- seed = 97354,
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-- octaves = 4,
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-- persistence = 0.6,
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-- lacunarity = 2.0,
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-- flags = ""
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-- },
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noise_params = {
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offset = 0.4,
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scale = 0.5,
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spread = { x = 20, y = 100, z = 20 },
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seed = 97354,
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octaves = 4,
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persistence = 0.6,
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lacunarity = 2.0,
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flags = ""
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},
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-- func = function(pos, n)
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-- return n
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-- end,
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func = function(pos, n)
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return n
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end,
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-- connectivity_point = 30,
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-- verticality_point = 80,
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-- })
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-- noordstar_caves.register_shape({
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-- name = "noordstar_caves:donuts",
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connectivity_point = 30,
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verticality_point = 80,
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})
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noordstar_caves.register_shape({
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name = "noordstar_caves:donuts",
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-- noise_params = {
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-- offset = 0.0,
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-- scale = 1.0,
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-- spread = { x = 30, y = 30, z = 30 },
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-- seed = 3934,
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-- octaves = 1,
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-- persistence = 0.6,
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-- lacunarity = 2.0,
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-- flags = "eased"
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-- },
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noise_params = {
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offset = 0.0,
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scale = 1.0,
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spread = { x = 30, y = 30, z = 30 },
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seed = 3934,
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octaves = 1,
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persistence = 0.6,
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lacunarity = 2.0,
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flags = "eased"
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},
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-- func = function(pos, n)
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-- return 1 - 2 * math.abs(n)^0.5
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-- end,
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func = function(pos, n)
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return 1 - 2 * math.abs(n)^0.5
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end,
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-- connectivity_point = 50,
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-- verticality_point = 40,
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-- })
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-- noordstar_caves.register_shape({
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-- name = "noordstar_caves:wall",
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connectivity_point = 50,
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verticality_point = 40,
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})
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noordstar_caves.register_shape({
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name = "noordstar_caves:wall",
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-- func = function(pos, n)
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-- return -0.5
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-- end,
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func = function(pos, n)
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return -0.5
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end,
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-- connectivity_point = 0,
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-- verticality_point = 0,
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-- })
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connectivity_point = 0,
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verticality_point = 0,
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})
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-- noordstar_caves.set_world_depth(-60)
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-- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end
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noordstar_caves.register_biome({
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name = "test",
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name = "nc:glowing_floor",
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node_floor = "mcl_core:crying_obsidian",
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node_wall = "mcl_core:sand",
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node_roof = "mcl_ocean:sea_lantern",
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node_dust = "mcl_core:snow",
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heat_point = 80,
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humidity_point = 80,
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heat_point = 20,
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humidity_point = 0,
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})
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noordstar_caves.register_biome({
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name = "test2",
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name = "nc:crazy_glowin_walls",
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node_floor = "mcl_amethyst:amethyst_block",
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node_wall = "mcl_crimson:shroomlight",
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node_roof = "mcl_colorblocks:glazed_terracotta_silver",
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heat_point = 100,
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humidity_point = 0,
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})
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noordstar_caves.register_biome({
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name = "nc:regular",
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heat_point = 50,
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humidity_point = 50,
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})
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noordstar_caves.register_biome({
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name = "nc:cold",
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node_dust = "mcl_core:snow",
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node_roof = "mcl_core:ice",
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heat_point = 10,
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humidity_point = 100,
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})
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noordstar_caves.register_biome({
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name = "nc:grass",
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node_floor = "mcl_core:dirt_with_grass",
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heat_point = 50,
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humidity_point = 70,
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})
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noordstar_caves.register_biome({
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name = "nc:dangerous_lava",
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node_floor = "mcl_core:lava_source",
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y_max = -40,
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heat_point = 100,
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humidity_point = 100,
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})
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-- noordstar_caves.register_biome({
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-- name = "test3",
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-- heat_point = 50,
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-- humidity_point = 50,
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-- })
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noordstar_caves.register_decoration({
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deco_type = "simple",
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@ -1317,21 +1393,22 @@ noordstar_caves.register_decoration({
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decoration = "mcl_core:cactus",
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height = 3,
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height_max = 8,
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biomes = { "test" },
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biomes = { "nc:glowing_floor" },
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})
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noordstar_caves.register_decoration({
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deco_type = "simple",
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place_on = "floor",
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place_on = "ceiling",
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fill_ratio = 0.1,
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decoration = "mcl_ocean:sea_lantern",
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height = 1,
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height_max = 4,
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biomes = { "test2" },
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biomes = { "nc:crazy_glowin_walls" },
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place_offset_y = -3,
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})
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noordstar_caves.register_decoration({
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deco_type = "schematic",
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place_on = "floor",
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fill_ratio = 0.005,
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fill_ratio = 0.001,
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schematic = squeak,
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rotation = "random",
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-- place_offset_y = 5,
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