Finish decorations

Bram van den Heuvel 2024-04-30 18:50:07 +02:00
parent 18fecc7eae
commit b1dbac00d3
1 changed files with 133 additions and 68 deletions

201
init.lua
View File

@ -321,7 +321,7 @@ function internal.clean_deco_def(def)
place("height", "number", 1) place("height", "number", 1)
place("place_offset_y", "number", 0) place("place_offset_y", "number", 0)
place("replacements", "table", {}) place("replacements", "table", {})
place("flags", "string", "") place("flags", "string", "place_center_x,place_center_z")
place("rotation", "string", "0") place("rotation", "string", "0")
d.height = math.max(d.height , 0) d.height = math.max(d.height , 0)
@ -575,6 +575,11 @@ function internal.flat_from_node_types(bools, minp, maxp)
return nt.floor_deco return nt.floor_deco
end end
if bools:get_index(i + bools.up) == false then
-- Block is near the ceiling
return nt.ceiling_deco
end
return nt.air return nt.air
else else
-- NOT PART OF CAVE -- NOT PART OF CAVE
@ -745,8 +750,12 @@ function internal.generate_caves(data, minp, maxp)
place(def.node_wall) place(def.node_wall)
elseif nt == internal.node_types.ceiling then elseif nt == internal.node_types.ceiling then
place(def.node_roof) place(def.node_roof)
elseif nt == internal.node_types.floor_deco then elseif nt == internal.node_types.floor_deco or nt == internal.node_types.ceiling_deco then
local schem_placed = false local schem_placed = false
local appropriate_place = "floor"
if nt == internal.node_types.ceiling_deco then
appropriate_place = "ceiling"
end
if not schem_placed then if not schem_placed then
-- Prevent decorations from spawning in the air -- Prevent decorations from spawning in the air
@ -757,7 +766,7 @@ function internal.generate_caves(data, minp, maxp)
if not schem_placed then if not schem_placed then
for _, deco in ipairs(noordstar_caves.registered_decorations) do for _, deco in ipairs(noordstar_caves.registered_decorations) do
if deco.place_on ~= "floor" then if deco.place_on ~= appropriate_place then
elseif math.random() > deco.fill_ratio then elseif math.random() > deco.fill_ratio then
elseif not internal.is_deco_biome(deco, def.name) then elseif not internal.is_deco_biome(deco, def.name) then
else else
@ -769,7 +778,12 @@ function internal.generate_caves(data, minp, maxp)
end end
if not schem_placed then if not schem_placed then
place(def.node_dust or "air") local n = "air"
if nt == internal.node_types.floor_deco then
n = def.node_dust or n
end
place(n)
schem_placed = true
end end
else else
error( error(
@ -913,16 +927,42 @@ end
-- Place all schematic decorations into the world -- Place all schematic decorations into the world
function internal.place_schematic_decorations(vmanip, schems) function internal.place_schematic_decorations(vmanip, schems)
for _, schem in ipairs(schems) do for _, schem in ipairs(schems) do
local pos = schem.pos local pos = {
x = schem.pos.x,
y = schem.pos.y + schem.deco.place_offset_y,
z = schem.pos.z,
}
local deco = schem.deco local deco = schem.deco
if deco.deco_type ~= "schematic" then if deco.deco_type ~= "schematic" then
else else
minetest.place_schematic_on_vmanip( if deco.place_on == "floor" then
vmanip, pos, minetest.place_schematic_on_vmanip(
deco.schematic, deco.rotation, deco.replacement, vmanip, pos,
true, deco.flags deco.schematic, deco.rotation, deco.replacement,
) true, deco.flags
)
elseif deco.place_on == "ceiling" then
local h = deco.schematic
if type(deco.schematic) == "string" then
h = minetest.read_schematic(h, {})
if type(h) == "nil" then
error("Could not find schematic! Perhaps it the filename is incorrect?")
end
end
h = h.size.y
minetest.place_schematic_on_vmanip(
vmanip, { x = pos.x, y = pos.y - h + 1, z = pos.z },
deco.schematic, deco.rotation, deco.replacement,
true, deco.flags
)
else
error("Unknown place_on value `" .. deco.place_on .. "`")
end
end end
end end
end end
@ -931,7 +971,11 @@ end
function internal.place_simple_decorations(flat, schems) function internal.place_simple_decorations(flat, schems)
for _, schem in ipairs(schems) do for _, schem in ipairs(schems) do
if schem.deco.deco_type == "simple" then if schem.deco.deco_type == "simple" then
local pos = schem.pos local pos = {
x = schem.pos.x,
y = schem.pos.y + schem.deco.place_offset_y,
z = schem.pos.z,
}
local deco = schem.deco local deco = schem.deco
local i = flat:pos_to_index(pos) local i = flat:pos_to_index(pos)
@ -1243,84 +1287,104 @@ noordstar_caves.register_shape({
connectivity_point = 10, connectivity_point = 10,
verticality_point = 40, verticality_point = 40,
}) })
-- noordstar_caves.register_shape({ noordstar_caves.register_shape({
-- name = "noordstar_caves:cliffs", name = "noordstar_caves:cliffs",
-- noise_params = { noise_params = {
-- offset = 0.4, offset = 0.4,
-- scale = 0.5, scale = 0.5,
-- spread = { x = 20, y = 100, z = 20 }, spread = { x = 20, y = 100, z = 20 },
-- seed = 97354, seed = 97354,
-- octaves = 4, octaves = 4,
-- persistence = 0.6, persistence = 0.6,
-- lacunarity = 2.0, lacunarity = 2.0,
-- flags = "" flags = ""
-- }, },
-- func = function(pos, n) func = function(pos, n)
-- return n return n
-- end, end,
-- connectivity_point = 30, connectivity_point = 30,
-- verticality_point = 80, verticality_point = 80,
-- }) })
-- noordstar_caves.register_shape({ noordstar_caves.register_shape({
-- name = "noordstar_caves:donuts", name = "noordstar_caves:donuts",
-- noise_params = { noise_params = {
-- offset = 0.0, offset = 0.0,
-- scale = 1.0, scale = 1.0,
-- spread = { x = 30, y = 30, z = 30 }, spread = { x = 30, y = 30, z = 30 },
-- seed = 3934, seed = 3934,
-- octaves = 1, octaves = 1,
-- persistence = 0.6, persistence = 0.6,
-- lacunarity = 2.0, lacunarity = 2.0,
-- flags = "eased" flags = "eased"
-- }, },
-- func = function(pos, n) func = function(pos, n)
-- return 1 - 2 * math.abs(n)^0.5 return 1 - 2 * math.abs(n)^0.5
-- end, end,
-- connectivity_point = 50, connectivity_point = 50,
-- verticality_point = 40, verticality_point = 40,
-- }) })
-- noordstar_caves.register_shape({ noordstar_caves.register_shape({
-- name = "noordstar_caves:wall", name = "noordstar_caves:wall",
-- func = function(pos, n) func = function(pos, n)
-- return -0.5 return -0.5
-- end, end,
-- connectivity_point = 0, connectivity_point = 0,
-- verticality_point = 0, verticality_point = 0,
-- }) })
-- noordstar_caves.set_world_depth(-60) -- noordstar_caves.set_world_depth(-60)
-- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end -- noordstar_caves.cave_vastness = function(pos) return math.abs(pos.y - 60) / 120 end
noordstar_caves.register_biome({ noordstar_caves.register_biome({
name = "test", name = "nc:glowing_floor",
node_floor = "mcl_core:crying_obsidian", node_floor = "mcl_core:crying_obsidian",
node_wall = "mcl_core:sand", node_wall = "mcl_core:sand",
node_roof = "mcl_ocean:sea_lantern", node_roof = "mcl_ocean:sea_lantern",
node_dust = "mcl_core:snow", node_dust = "mcl_core:snow",
heat_point = 80, heat_point = 20,
humidity_point = 80, humidity_point = 0,
}) })
noordstar_caves.register_biome({ noordstar_caves.register_biome({
name = "test2", name = "nc:crazy_glowin_walls",
node_floor = "mcl_amethyst:amethyst_block", node_floor = "mcl_amethyst:amethyst_block",
node_wall = "mcl_crimson:shroomlight", node_wall = "mcl_crimson:shroomlight",
node_roof = "mcl_colorblocks:glazed_terracotta_silver", node_roof = "mcl_colorblocks:glazed_terracotta_silver",
heat_point = 100, heat_point = 100,
humidity_point = 0,
})
noordstar_caves.register_biome({
name = "nc:regular",
heat_point = 50,
humidity_point = 50,
})
noordstar_caves.register_biome({
name = "nc:cold",
node_dust = "mcl_core:snow",
node_roof = "mcl_core:ice",
heat_point = 10,
humidity_point = 100,
})
noordstar_caves.register_biome({
name = "nc:grass",
node_floor = "mcl_core:dirt_with_grass",
heat_point = 50,
humidity_point = 70,
})
noordstar_caves.register_biome({
name = "nc:dangerous_lava",
node_floor = "mcl_core:lava_source",
y_max = -40,
heat_point = 100,
humidity_point = 100, humidity_point = 100,
}) })
-- noordstar_caves.register_biome({
-- name = "test3",
-- heat_point = 50,
-- humidity_point = 50,
-- })
noordstar_caves.register_decoration({ noordstar_caves.register_decoration({
deco_type = "simple", deco_type = "simple",
@ -1329,21 +1393,22 @@ noordstar_caves.register_decoration({
decoration = "mcl_core:cactus", decoration = "mcl_core:cactus",
height = 3, height = 3,
height_max = 8, height_max = 8,
biomes = { "test" }, biomes = { "nc:glowing_floor" },
}) })
noordstar_caves.register_decoration({ noordstar_caves.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = "floor", place_on = "ceiling",
fill_ratio = 0.1, fill_ratio = 0.1,
decoration = "mcl_ocean:sea_lantern", decoration = "mcl_ocean:sea_lantern",
height = 1, height = 1,
height_max = 4, height_max = 4,
biomes = { "test2" }, biomes = { "nc:crazy_glowin_walls" },
place_offset_y = -3,
}) })
noordstar_caves.register_decoration({ noordstar_caves.register_decoration({
deco_type = "schematic", deco_type = "schematic",
place_on = "floor", place_on = "floor",
fill_ratio = 0.005, fill_ratio = 0.001,
schematic = squeak, schematic = squeak,
rotation = "random", rotation = "random",
-- place_offset_y = 5, -- place_offset_y = 5,