Refactor engine for cave wall categorization

pull/1/head
Bram van den Heuvel 2024-04-20 21:31:50 +02:00
parent 817889ef46
commit a500388803
3 changed files with 233 additions and 44 deletions

6
API.md
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@ -8,6 +8,12 @@ The API is written in a way to be very similar to the Minetest API.
Underground caves have varying shapes, and the variable
`noordstar.registered_shapes` contains all those definitions.
For shapes, the following functions are available:
- `noordstar_caves.register_shape(shape def)` Define a new cave shape
- `noordstar_caves.unregister_shape(name)` Remove a defined cave shape
- `noordstar_caves.clear_registered_shapes()` Remove all known cave shapes
The shapes are defined as follows:
```lua

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@ -1,4 +1,7 @@
-- Constants and magic numbers
local mapgen_buffer = 16
-- Convert 3d relative coordinates to an index on a flat array
local function from_3d_to_flat(dx, dy, dz, nx, ny)
return (nx * ny * dz) + (nx * dy) + dx + 1
@ -31,6 +34,108 @@ local function iter_3d_area(minp, maxp, callback)
end
end
-- Helper function to convert a set of coordinates to a readable string
local function pos_to_str(pos)
return "(" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. " )"
end
local Flat3dArray = {}
Flat3dArray.__index = Flat3dArray
function Flat3dArray:new(minp, maxp, arr)
local instance = {}
setmetatable(instance, Flat3dArray)
local nx = maxp.x - minp.x + 1
local ny = maxp.y - minp.y + 1
local nz = maxp.z - minp.z + 1
if #arr ~= nx * ny * nz then
error(
"Input array doesn't match dimension lengths: " .. nx .. " x " ..
ny .. " x " .. nz .. " = " .. (nx*ny*nz) .. ", but found " .. #arr
)
end
instance.nx = nx
instance.ny = ny
instance.nz = nz
instance.minp = minp
instance.maxp = maxp
instance.arr = arr
return instance
end
function Flat3dArray:from_func(minp, maxp, callback)
local arr = {}
iter_3d_area(minp, maxp, function (i, pos)
arr[i] = callback(i, pos)
end)
return self:new(minp, maxp, arr)
end
function Flat3dArray:get_index(i)
local out = self.arr[i]
if out == nil then
error(
"Index " .. i .. " not found in array of length " .. #self.arr
)
end
return out
end
function Flat3dArray:get_pos(pos)
self:validate_pos(pos)
local dx = pos.x - self.minp.x
local dy = pos.y - self.minp.y
local dz = pos.z - self.minp.z
return self:get_index(from_3d_to_flat(dx, dy, dz, self.nx, self.ny))
end
local function is_valid_pos(pos, minp, maxp)
if pos.x < minp.x then
return false
elseif pos.x > maxp.x then
return false
elseif pos.y < minp.y then
return false
elseif pos.y > maxp.y then
return false
elseif pos.z < minp.z then
return false
elseif pos.z > maxp.z then
return false
else
return true
end
end
function Flat3dArray:valid_pos(pos)
return is_valid_pos(pos, self.minp, self.maxp)
end
function Flat3dArray:validate_pos(pos)
if not self:valid_pos(pos) then
error(
table.concat(
{ "Position "
, pos_to_str(pos)
, " out of bounds from minp = "
, pos_to_str(self.minp)
, ", maxp = "
, pos_to_str(self.maxp)
},
""
)
)
end
end
-- Get an enhanced function from the def function that warns us when the
-- function does not behave properly
local function enhanced_func(def)
@ -83,7 +188,7 @@ local function get_flat_from_shape_def(def, minp, maxp)
noise_flat_map[i] = f(pos, noise_flat_map[i])
end)
return noise_flat_map
return Flat3dArray:new(minp, maxp, noise_flat_map)
end
local function get_flat_from_noise_params(minp, maxp, noise_params)
@ -101,7 +206,7 @@ local function get_flat_from_noise_params(minp, maxp, noise_params)
p:get_3d_map_flat(minp, buffer)
end
return buffer
return Flat3dArray:new(minp, maxp, buffer)
end
-- Based on the number of cave shapes, calculate how quickly connectivity is
@ -172,18 +277,16 @@ local function get_threshold_flat(minp, maxp)
}
end
local thresholds = {}
-- Fill the table
iter_3d_area(minp, maxp, function(i, pos)
-- Create the flat array
return Flat3dArray:from_func(minp, maxp, function(i, pos)
local total = 0
local count = 0
local x = connectivity[i]
local y = verticality[i]
local x = connectivity:get_pos(pos)
local y = verticality:get_pos(pos)
for _, n in pairs(noise) do
local v = n.noise[i]
local v = n.noise:get_pos(pos)
local dx = math.abs(x - n.def.connectivity_point)
local dy = math.abs(y - n.def.verticality_point)
@ -197,13 +300,11 @@ local function get_threshold_flat(minp, maxp)
end
if count <= 0 then
thresholds[i] = -1000
return -1000
else
thresholds[i] = total / count
return total / count
end
end)
return thresholds
end
@ -212,7 +313,7 @@ local old_overworld_min = mcl_vars.mg_overworld_min
-- If another mod doesn't override the maximum world depth, we will assume that
-- the world depth is the following value.
local world_depth = -800
local world_depth = -60
-- Otherwise, this variable can be changed using the following function,
-- which will also update all the other necessary variables
@ -246,48 +347,126 @@ local function cave_vastness(pos)
end
end
local tpd_yet = false
-- Get a flat array of nodes that are either in caves or not in caves
local function get_flat_cave_bools(minp, maxp)
local thresholds = get_threshold_flat(minp, maxp)
return Flat3dArray:from_func(minp, maxp, function(i, pos)
return thresholds:get_pos(pos) >= 1 - cave_vastness(pos)
end)
end
local node_type =
{ unknown = 1 -- Edge of a chunk
, floor = 2 -- Floor of a cave
, wall = 3 -- Side wall of a cave
, roof = 4 -- Roof of a cave
, content = 5 -- Air in the cave not adjacent to a wall, floor or roof
, stone = 6 -- Underground node not adjacent to a cave
}
local function get_flat_cave_node_types(minp, maxp)
local bools = get_flat_cave_bools(minp, maxp)
return Flat3dArray:from_func(minp, maxp, function (i, pos)
if not bools:get_pos(pos) then
return node_type.stone
-- Floor takes precedence
elseif pos.y == minp.y then -- Could be floor
return node_type.unknown
elseif not bools:get_pos({ x = pos.x, y = pos.y - 1, z = pos.z }) then
return node_type.floor
-- Then roof takes precedence
elseif pos.y == maxp.y then -- Could be roof
return node_type.unknown
elseif not bools:get_pos({ x = pos.x, y = pos.y + 1, z = pos.z }) then
return node_type.roof
else
-- Check for walls
local left = { x = pos.x - 1, y = pos.y, z = pos.z }
local right = { x = pos.x + 1, y = pos.y, z = pos.z }
local front = { x = pos.x, y = pos.y, z = pos.z - 1 }
local back = { x = pos.x, y = pos.y, z = pos.z + 1 }
-- Check if the value is near the edge
local on_edge = false
if left.x < minp.x then
on_edge = true
elseif not bools:get_pos(left) then
return node_type.wall
end
if right.x > maxp.x then
on_edge = true
elseif not bools:get_pos(right) then
return node_type.wall
end
if front.z < minp.z then
on_edge = true
elseif not bools:get_pos(front) then
return node_type.wall
end
if back.z > maxp.z then
on_edge = true
elseif not bools:get_pos(back) then
return node_type.wall
end
if on_edge then
return node_type.unknown
else
return node_type.content
end
end
end)
end
minetest.register_on_generated(function(minp, maxp, blockseed)
if maxp.y < world_depth then
return
end
local vminp =
{ x = minp.x - mapgen_buffer
, y = minp.y - mapgen_buffer
, z = minp.z - mapgen_buffer
}
local vmaxp =
{ x = maxp.x + mapgen_buffer
, y = maxp.y + mapgen_buffer
, z = maxp.z + mapgen_buffer
}
-- Get voxelmanip
local vm = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local flat_data = Flat3dArray:new(vminp, vmaxp, vm:get_data())
-- Get threshold values
local thresholds = get_threshold_flat(minp, maxp)
local air = minetest.get_content_id("mcl_core:glass")
local node_types = get_flat_cave_node_types(vminp, vmaxp)
local node_air = minetest.get_content_id("air")
local node_floor = minetest.get_content_id("mcl_core:glass_green")
local node_wall = minetest.get_content_id("mcl_core:glass_purple")
local node_roof = minetest.get_content_id("mcl_core:glass_red")
local node_other = minetest.get_content_id("mcl_core:glass")
local count = 0
local nids = Flat3dArray:from_func(vminp, vmaxp, function(i, pos)
local nt = node_types:get_pos(pos)
iter_3d_area(minp, maxp, function(i, pos)
local nx = maxp.x - minp.x + 1 + 32
local ny = maxp.y - minp.y + 1 + 32
local dx = pos.x - minp.x
local dy = pos.y - minp.y
local dz = pos.z - minp.z
local vi = from_3d_to_flat(dx + 16, dy + 16, dz + 16, nx, ny)
if not data[vi] then
error("Vi is not in data (len " .. #data .. "): " .. vi .. " for (dx, dy, dz) = (" .. dx .. ", " .. dy .. ", " .. dz .. ") with minp = (" .. minp.x .. ", " .. minp.y .. ", " .. minp.z .. ") and maxp = (" .. maxp.x .. ", " .. maxp.y .. ", " .. maxp.z .. ") and pos = (" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")")
end
if thresholds[i] >= (1 - cave_vastness(pos)) then
data[vi] = air
count = count + 1
if not is_valid_pos(pos, minp, maxp) then
return flat_data:get_pos(pos)
elseif nt == node_type.unknown then
return node_other
elseif nt == node_type.floor then
return node_floor
elseif nt == node_type.wall then
return node_wall
elseif nt == node_type.roof then
return node_roof
elseif nt == node_type.content then
return node_air
elseif nt == node_type.stone then
return flat_data:get_pos(pos)
end
end)
-- Write all changes to the Minetest world
vm:set_data(data)
vm:set_data(nids.arr)
vm:write_to_map()
minetest.chat_send_all("Updated " .. count .. " squares")
end)

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@ -46,3 +46,7 @@ function noordstar_caves.register_shape(def)
noordstar_caves.registered_shapes[d.name] = d
end
end
function noordstar_caves.clear_registered_shapes()
noordstar_caves.registered_shapes = {}
end