forked from Minetest/dynamic_liquid
add the "flow-through" feature
allows liquid to teleport through nodes that it should logically be able to pass through.mineclone_compatibility
parent
ab3ff81b86
commit
ee8d50991d
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@ -1,3 +1,4 @@
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default?
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default?
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intllib?
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intllib?
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doc?
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doc?
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xpanes?
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116
init.lua
116
init.lua
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@ -1,11 +1,15 @@
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dynamic_liquid = {} -- global table to expose liquid_abm for other mods' usage
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dynamic_liquid = {} -- global table to expose liquid_abm for other mods' usage
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dynamic_liquid.registered_liquids = {} -- used by the flow-through node abm
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dynamic_liquid.registered_liquid_neighbors = {}
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-- internationalization boilerplate
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local S, NS = dofile(MP.."/intllib.lua")
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-- By making this giant table of all possible permutations of horizontal direction we can avoid
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-- By making this giant table of all possible permutations of horizontal direction we can avoid
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-- lots of redundant calculations.
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-- lots of redundant calculations.
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local all_direction_permutations = {
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local all_direction_permutations = {
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{{x=0,z=1},{x=0,z=-1},{x=1,z=0},{x=-1,z=0}},
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{{x=0,z=1},{x=0,z=-1},{x=1,z=0},{x=-1,z=0}},
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{{x=0,z=1},{x=0,z=-1},{x=-1,z=0},{x=1,z=0}},
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{{x=0,z=1},{x=0,z=-1},{x=-1,z=0},{x=1,z=0}},
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@ -36,8 +40,12 @@ local all_direction_permutations = {
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local get_node = minetest.get_node
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local get_node = minetest.get_node
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local set_node = minetest.set_node
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local set_node = minetest.set_node
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-- Dynamic liquids
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-----------------------------------------------------------------------------------------------------------------------
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dynamic_liquid.liquid_abm = function(liquid, flowing_liquid, chance)
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dynamic_liquid.liquid_abm = function(liquid, flowing_liquid, chance)
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minetest.register_abm({
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minetest.register_abm({
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label = "dynamic_liquid " .. liquid,
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nodenames = {liquid},
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nodenames = {liquid},
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neighbors = {flowing_liquid},
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neighbors = {flowing_liquid},
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interval = 1,
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interval = 1,
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@ -70,6 +78,8 @@ dynamic_liquid.liquid_abm = function(liquid, flowing_liquid, chance)
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end
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end
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end
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end
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})
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})
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dynamic_liquid.registered_liquids[liquid] = flowing_liquid
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table.insert(dynamic_liquid.registered_liquid_neighbors, liquid)
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end
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end
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if not minetest.get_modpath("default") then
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if not minetest.get_modpath("default") then
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@ -119,6 +129,110 @@ if river_water then
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dynamic_liquid.liquid_abm("default:river_water_source", "default:river_water_flowing", river_water_probability)
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dynamic_liquid.liquid_abm("default:river_water_source", "default:river_water_flowing", river_water_probability)
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end
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end
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-- Flow-through nodes
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-----------------------------------------------------------------------------------------------------------------------
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local flow_through = minetest.setting_getbool("dynamic_liquid_flow_through")
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flow_through = flow_through or flow_through == nil -- default true
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if flow_through then
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local flow_through_directions = {
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{{x=1,z=0},{x=0,z=1}},
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{{x=0,z=1},{x=1,z=0}},
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}
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minetest.register_abm({
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label = "dynamic_liquid flow-through",
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nodenames = {"group:flow_through", "group:leaves", "group:sapling", "group:grass", "group:dry_grass", "group:flora", "groups:rail", "groups:flower"},
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neighbors = dynamic_liquid.registered_liquid_neighbors,
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interval = 1,
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chance = 2, -- since liquid is teleported two nodes by this abm, halve the chance
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catch_up = false,
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action = function(pos)
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local source_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local dest_pos = {x=pos.x, y=pos.y-1, z=pos.z}
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local source_node = get_node(source_pos)
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local dest_node
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local source_flowing_node = dynamic_liquid.registered_liquids[source_node.name]
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local dest_flowing_node
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if source_flowing_node ~= nil then
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dest_node = minetest.get_node(dest_pos)
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if dest_node.name == source_flowing_node or dest_node.name == "air" then
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set_node(dest_pos, source_node)
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set_node(source_pos, dest_node)
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return
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end
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end
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local perm = flow_through_directions[math.random(2)]
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local dirs -- declare outside of loop so it won't keep entering/exiting scope
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for i=1,2 do
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dirs = perm[i]
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-- reuse to avoid allocating a new table
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source_pos.x = pos.x + dirs.x
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source_pos.y = pos.y
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source_pos.z = pos.z + dirs.z
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dest_pos.x = pos.x - dirs.x
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dest_pos.y = pos.y
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dest_pos.z = pos.z - dirs.z
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source_node = get_node(source_pos)
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dest_node = get_node(dest_pos)
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source_flowing_node = dynamic_liquid.registered_liquids[source_node.name]
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dest_flowing_node = dynamic_liquid.registered_liquids[dest_node.name]
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if (source_flowing_node ~= nil and (dest_node.name == source_flowing_node or dest_node.name == "air")) or
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(dest_flowing_node ~= nil and (source_node.name == dest_flowing_node or source_node.name == "air"))
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then
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set_node(source_pos, dest_node)
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set_node(dest_pos, source_node)
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return
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end
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end
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end,
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})
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local add_flow_through = function(node_name)
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minetest.debug("adding flow through to", node_name)
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local node_def = minetest.registered_nodes[node_name]
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new_groups = node_def.groups
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new_groups.flow_through = 1
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minetest.override_item(node_name,{groups = groups})
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end
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if minetest.get_modpath("default") then
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for _, name in pairs({
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"default:apple",
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"default:papyrus",
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"default:dry_shrub",
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"default:bush_stem",
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"default:acacia_bush_stem",
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"default:sign_wall_wood",
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"default:sign_wall_steel",
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"default:ladder_wood",
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"default:ladder_steel",
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"default:fence_wood",
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"default:fence_acacia_wood",
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"default:fence_junglewood",
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"default:fence_pine_wood",
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"default:fence_aspen_wood",
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}) do
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add_flow_through(name)
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end
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end
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if minetest.get_modpath("xpanes") then
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add_flow_through("xpanes:bar")
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add_flow_through("xpanes:bar_flat")
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end
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end
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-- Springs
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-----------------------------------------------------------------------------------------------------------------------
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local duplicate_def = function (name)
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local duplicate_def = function (name)
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local old_def = minetest.registered_nodes[name]
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local old_def = minetest.registered_nodes[name]
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local new_def = {}
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local new_def = {}
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@ -162,6 +276,7 @@ if springs then
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end)
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end)
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minetest.register_abm({
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minetest.register_abm({
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label = "dynamic_liquid damp clay spring",
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nodenames = {"dynamic_liquid:clay"},
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nodenames = {"dynamic_liquid:clay"},
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neighbors = {"air", "default:water_source", "default:water_flowing"},
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neighbors = {"air", "default:water_source", "default:water_flowing"},
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interval = 1,
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interval = 1,
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@ -200,6 +315,7 @@ if springs then
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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label = "dynamic_liquid creative spring",
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nodenames = {"dynamic_liquid:spring"},
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nodenames = {"dynamic_liquid:spring"},
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neighbors = {"air", "default:water_flowing"},
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neighbors = {"air", "default:water_flowing"},
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interval = 1,
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interval = 1,
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@ -16,6 +16,14 @@ dynamic_liquid_lava (Dynamic lava) bool true
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#source in creative mode.
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#source in creative mode.
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dynamic_liquid_springs (Springs) bool true
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dynamic_liquid_springs (Springs) bool true
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#Allows dynamic liquids to "teleport" through nodes that should allow liquids to
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#pass through. This includes the groups:
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#leaves, sapling, grass, dry_grass, flora, rail, flower
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#As well as select other nodes from the default game's definitions. Other mods
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#can set nodes as flow-through by adding them to these groups or to the group
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#"flow_through"
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dynamic_liquid_flow_through (Flow-through) bool true
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[Flow Rates]
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[Flow Rates]
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#Sets the probability of water flow per block per second.
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#Sets the probability of water flow per block per second.
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