forked from Minetest/dynamic_liquid
make cooling lava an API as well
parent
849660e6d4
commit
b35240a53a
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@ -1,9 +1,14 @@
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if not minetest.get_modpath("default") then return end
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dynamic_liquid.cooling_lava = function(def)
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local new_lava_cooling = minetest.settings:get_bool("dynamic_liquid_new_lava_cooling", true)
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if not new_lava_cooling then return end
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local lava_source = def.lava_source
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local lava_flowing = def.lava_flowing
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local obsidian = def.obsidian
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local flowing_destroys = def.flowing_destroys or {}
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local source_destroys = def.source_destroys or {}
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local cooling_sound = def.cooling_sound
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local falling_obsidian = dynamic_liquid.config.falling_obsidian
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local falling_obsidian = minetest.settings:get_bool("dynamic_liquid_falling_obsidian", false)
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-- The existing cool_lava ABM is hard-coded to respond to water nodes
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-- and overriding node groups doesn't appear to work:
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@ -20,7 +25,6 @@ local falling_obsidian = minetest.settings:get_bool("dynamic_liquid_falling_obsi
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-- to nodes that should be destroyed by proximity to lava.
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local particles = minetest.settings:get_bool("enable_particles", true)
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local steam = function(pos)
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if particles then
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minetest.add_particlespawner({
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@ -43,22 +47,19 @@ local steam = function(pos)
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end
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end
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default.cool_lava = function(pos, node)
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-- no-op disables default cooling ABM
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end
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-------------------------------------------------------------------------------------------------
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local dynamic_cools_lava_flowing = {"group:dynamic_cools_lava_flowing", "group:cools_lava"}
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-- Flowing lava will turn these blocks into steam.
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local dynamic_lava_flowing_destroys = {
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"group:dynamic_lava_flowing_destroys",
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"default:water_flowing",
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"default:river_water_flowing",
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"default:snow",
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"default:snowblock"
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}
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for _, node_name in pairs(flowing_destroys) do
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table.insert(dynamic_lava_flowing_destroys, node_name)
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end
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local all_flowing_nodes = {unpack(dynamic_cools_lava_flowing)}
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for i = 1, #dynamic_lava_flowing_destroys do
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@ -71,9 +72,9 @@ local cool_lava_flowing = function(pos, node)
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if cooler_adjacent ~= nil then
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-- pulling nearby sources into position is necessary to break certain classes of
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-- flow "deadlock". Weird, but what're you gonna do.
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local nearby_source = minetest.find_node_near(pos, 1, "default:lava_source")
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local nearby_source = minetest.find_node_near(pos, 1, lava_source)
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if nearby_source then
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minetest.set_node(pos, {name="default:lava_source"})
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minetest.set_node(pos, {name=lava_source})
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minetest.set_node(nearby_source, {name="air"})
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steam(nearby_source)
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else
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@ -92,13 +93,13 @@ local cool_lava_flowing = function(pos, node)
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steam(loc)
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end
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minetest.sound_play("default_cool_lava",
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minetest.sound_play(cooling_sound,
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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minetest.register_abm({
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label = "Lava flowing cooling",
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nodenames = {"default:lava_flowing"},
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nodenames = {lava_flowing},
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neighbors = all_flowing_nodes,
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interval = 1,
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chance = 1,
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@ -122,14 +123,11 @@ end
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-- lava source blocks will turn these blocks into steam.
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local dynamic_lava_source_destroys = {
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"group:dynamic_lava_source_destroys",
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"default:water_source",
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"default:river_water_source",
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"default:water_flowing",
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"default:river_water_flowing",
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"default:ice",
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"default:snow",
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"default:snowblock"
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}
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for _, node_name in pairs(source_destroys) do
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table.insert(dynamic_lava_source_destroys, node_name)
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end
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local all_source_nodes = {unpack(dynamic_cools_lava_source)}
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for i = 1, #dynamic_lava_source_destroys do
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@ -193,8 +191,8 @@ local cool_lava_source = function(pos, node)
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if obsidian_location ~= nil then
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minetest.set_node(pos, {name = "air"})
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minetest.set_node(obsidian_location, {name = "default:obsidian"})
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if minetest.spawn_falling_node and falling_obsidian then -- TODO cutting-edge dev function, so check if it exists for the time being. Remove check when 0.4.16 is released.
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minetest.set_node(obsidian_location, {name = obsidian})
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if falling_obsidian then
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minetest.spawn_falling_node(obsidian_location)
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end
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elseif #evaporate_list > 0 then
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@ -202,18 +200,18 @@ local cool_lava_source = function(pos, node)
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local loc = evaporate_list[math.random(1,#evaporate_list)]
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if loc.y <= pos.y then
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minetest.set_node(pos, {name = "air"})
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minetest.set_node(loc, {name = "default:lava_source"})
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minetest.set_node(loc, {name = lava_source})
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end
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end
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minetest.sound_play("default_cool_lava",
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minetest.sound_play(cooling_sound,
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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end
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minetest.register_abm({
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label = "Lava source cooling",
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nodenames = {"default:lava_source"},
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nodenames = {lava_source},
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neighbors = all_source_nodes,
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interval = 1,
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chance = 1,
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@ -222,3 +220,6 @@ minetest.register_abm({
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cool_lava_source(...)
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end,
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})
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end
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50
default.lua
50
default.lua
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@ -1,37 +1,33 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local water = dynamic_liquid.config.water
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local river_water = dynamic_liquid.config.river_water
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local lava = dynamic_liquid.config.lava
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local water_probability = dynamic_liquid.config.water_probability
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local river_water_probability = dynamic_liquid.config.river_water_probability
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local lava_probability = dynamic_liquid.config.lava_probability
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local water_level = dynamic_liquid.config.water_level
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local springs = dynamic_liquid.config.springs
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local flow_through = dynamic_liquid.config.flow_through
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local mapgen_prefill = dynamic_liquid.config.mapgen_prefill
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if water then
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if dynamic_liquid.config.lava then
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dynamic_liquid.liquid_abm("default:lava_source", "default:lava_flowing", lava_probability)
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end
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if dynamic_liquid.config.water then
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-- override water_source and water_flowing with liquid_renewable set to false
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local override_def = {liquid_renewable = false}
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minetest.override_item("default:water_source", override_def)
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minetest.override_item("default:water_flowing", override_def)
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end
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if lava then
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dynamic_liquid.liquid_abm("default:lava_source", "default:lava_flowing", lava_probability)
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end
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if water then
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dynamic_liquid.liquid_abm("default:water_source", "default:water_flowing", water_probability)
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end
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if river_water then
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if dynamic_liquid.config.river_water then
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dynamic_liquid.liquid_abm("default:river_water_source", "default:river_water_flowing", river_water_probability)
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end
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-- Flow-through nodes
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-----------------------------------------------------------------------------------------------------------------------
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if flow_through then
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if dynamic_liquid.config.flow_through then
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local flow_through_nodes = {"group:flow_through", "group:leaves", "group:sapling", "group:grass", "group:dry_grass", "group:flora", "groups:rail", "groups:flower",
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@ -51,7 +47,7 @@ if flow_through then
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dynamic_liquid.flow_through_abm({nodenames = flow_through_nodes})
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end
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if mapgen_prefill then
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if dynamic_liquid.config.mapgen_prefill then
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dynamic_liquid.mapgen_prefill({liquid="default:water_source", liquid_level=water_level})
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end
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@ -169,3 +165,29 @@ if springs then
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end
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})
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end
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--------------------------------------------------------
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-- Cooling lava
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if dynamic_liquid.config.new_lava_cooling then
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default.cool_lava = function(pos, node)
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-- no-op disables default cooling ABM
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end
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dynamic_liquid.cooling_lava({
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flowing_destroys = {"default:water_flowing", "default:river_water_flowing", "default:snow", "default:snowblock"},
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source_destroys = { "default:water_source",
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"default:river_water_source",
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"default:water_flowing",
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"default:river_water_flowing",
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"default:ice",
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"default:snow",
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"default:snowblock",
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},
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lava_source = "default:lava_source",
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lava_flowing = "default:lava_flowing",
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obsidian = "default:obsidian",
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cooling_sound = "default_cool_lava",
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})
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end
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4
init.lua
4
init.lua
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@ -15,8 +15,8 @@ dynamic_liquid.config.flow_through = minetest.settings:get_bool("dynamic_liquid_
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dynamic_liquid.config.mapgen_prefill = minetest.settings:get_bool("dynamic_liquid_mapgen_prefill", true)
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dynamic_liquid.config.disable_flow_above = tonumber(minetest.settings:get("dynamic_liquid_disable_flow_above")) -- this one can be nil
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dynamic_liquid.config.displace_liquid = minetest.settings:get_bool("dynamic_liquid_displace_liquid", true)
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dynamic_liquid.config.new_lava_cooling = minetest.settings:get_bool("dynamic_liquid_new_lava_cooling", true)
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dynamic_liquid.config.falling_obsidian = minetest.settings:get_bool("dynamic_liquid_falling_obsidian", false)
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dynamic_liquid.registered_liquids = {} -- used by the flow-through node abm
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dynamic_liquid.registered_liquid_neighbors = {}
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