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Fix bug for non-trickling dripstone

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Bram van den Heuvel 2024-09-04 21:44:47 +02:00
parent 4d6044c4bf
commit db95803e7b
1 changed files with 7 additions and 5 deletions

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@ -172,11 +172,13 @@ function internal.register_dripstone_flavor(flavor, def)
-- full, and the structure simply waits for a dripstone node to grow. -- full, and the structure simply waits for a dripstone node to grow.
-- This behaviour is designed to be easy to override. (For example: if -- This behaviour is designed to be easy to override. (For example: if
-- you want a HEAVY watered dripstone type that holds 2 droplets.) -- you want a HEAVY watered dripstone type that holds 2 droplets.)
if trickl then
internal.register_droplet_catcher( internal.register_droplet_catcher(
trickl, trickl,
internal.size_to_name(flavor, 1), internal.size_to_name(flavor, 1),
internal.size_to_name(flavor, 1) internal.size_to_name(flavor, 1)
) )
end
-- Allow spike stalagmites to catch droplets. -- Allow spike stalagmites to catch droplets.
-- This feature can override the former safeguard. -- This feature can override the former safeguard.