forked from Minetest/dripstone
Reformat global & local functions
parent
ba500af72e
commit
2b33d45a60
12
API.md
12
API.md
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@ -108,7 +108,7 @@ dripstone.register_droplet("mercury")
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dripstone.register_droplet("mineral_water")
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```
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### dripstone.add_droplet_source(droplet, nodename)
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### dripstone.register_source(droplet, nodename)
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In order to let droplets stream down dripstone nodes, you need to define which
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nodes a full dripstone block can absorb liquid from. Absorbing liquid does not
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@ -120,10 +120,10 @@ However, you don't need to do this! You could use any node, as long as it has a
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name.
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```lua
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dripstone.add_droplet_source("water", "mymod:swamp_water_source")
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dripstone.register_source("water", "mymod:swamp_water_source")
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```
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### dripstone.add_droplet_catcher(droplet, oldnodename, newnodename)
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### dripstone.register_catcher(droplet, oldnodename, newnodename)
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Similarly, on the other side of the dripstone, you can create a catcher that
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can catch any of the liquid drops dripping down. You can use this to create
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@ -131,9 +131,9 @@ orchids, or to create other interactions with nodes that might change from a
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tiny bit of liquid.
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```lua
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dripstone.add_droplet_catcher("water", "mymod:cauldron_empty", "mymod:water_cauldron")
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dripstone.add_droplet_catcher("water", "mymod:dirt", "mymod:farmland")
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dripstone.add_droplet_catcher("lava", "mymod:precious_orchid", "mymod:dead_bush")
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dripstone.register_catcher("water", "mymod:cauldron_empty", "mymod:water_cauldron")
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dripstone.register_catcher("water", "mymod:dirt", "mymod:farmland")
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dripstone.register_catcher("lava", "mymod:precious_orchid", "mymod:dead_bush")
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```
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### dripstone.register_dripstone(flavor, def)
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287
api.lua
287
api.lua
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@ -1,150 +1,80 @@
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dripstone = {}
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-- Nodes that function as cauldrons
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local CAULDRONS = {}
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-- Internal values that cannot be changed by other mods (directly).
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local internal = {
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-- These values are not meant to be changed during runtime.
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constant = {
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-- How many nodes downwards a droplet is able to drop from a stalactite
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-- before the droplet evaporates.
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drop_down_reach = 50,
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-- How many nodes downwards a droplet is able to drop from a stalactite
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-- before the droplet evaporates.
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local DROP_DOWN_REACH = 50
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-- The number of seconds it takes for a dripstone node to grow 1 unit
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-- (NOTE: Not one node size! One unit, which quadratically increases
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-- per node size.)
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growth_factor = 3,
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-- The number of seconds it takes for a dripstone node to grow 1 unit
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-- (NOTE: Not one node size! One unit, which quadratically increases
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-- per node size.)
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local GROWTH_FACTOR = 3
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-- This mod's name.
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modname = minetest.get_current_modname(),
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-- This mod's name.
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local MODNAME = minetest.get_current_modname()
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-- The number of samples that each ABM should execute.
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-- Make sure this is a whole number and less than speed_factor.
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samples_per_interval = 30,
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-- The number of samples that each ABM should execute.
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-- Make sure this is a whole number and less than speed_factor.
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local SAMPLES_PER_INTERVAL = 30
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-- Factor deciding this mod's relative speed.
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-- Set this value to 1 if you wish to debug and let the dripstone
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-- change rapidly.
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-- Rule of thumb: with a setting of 60, it takes a lava farm about 30
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-- minutes to fill a cauldron with lava.
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speed_factor = 60,
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-- Nodes that provide droplets
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local SOURCES = {}
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-- Names of the various dripstone widths
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width_names = {
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"spike", "tiny", "small", "medium",
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"great", "large", "huge", "block",
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},
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},
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-- Factor deciding this mod's relative speed.
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-- Set this value to 1 if you wish to debug and let the dripstone
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-- change rapidly.
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-- Rule of thumb: with a setting of 60, it takes a lava farm about 30
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-- minutes to fill a cauldron with lava.
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local SPEED_FACTOR = 60
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-- Nodes that function as cauldrons
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cauldrons = {},
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-- Nodes that provide droplets
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sources = {},
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-- Nodes that allow a droplet to trickle down if it is directly below a
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-- Nodes that allow a droplet to trickle down if it is directly below a
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-- node that passes down that droplet.
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tricklers = {},
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local TRICKLERS = {}
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-- Names of the various dripstone widths
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local WIDTH_NAMES = {
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"spike", "tiny", "small", "medium", "great", "large", "huge", "block",
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}
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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--------------------------- PUBLIC API --------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- Register a node that can catch a droplet from a dripstone stalactite.
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function dripstone.add_droplet_catcher(droplet, oldnodename, newnodename)
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return internal.add_droplet_catcher(droplet, oldnodename, newnodename)
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end
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-- Register a new source node that can provide droplets to dripstone blocks.
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function dripstone.add_droplet_source(droplet, nodename)
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return internal.add_droplet_source(droplet, nodename)
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end
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-- Register a new dripstone type.
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--
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-- {
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-- -- What item is dropped when the dripstone is broken.
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-- -- When left nil, the spike of the dripstone type is dropped.
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-- drop = "dry"
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--
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-- -- What flavor to become when using liquid to grow.
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-- -- Leave to nil when unable to grow.
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-- grow_to = "dry"
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--
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-- -- When receiving a droplet of a given type, transform into a different
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-- -- dripstone type. When a droplet is unspecified, the block cannot
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-- -- receive the droplet.
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-- on_droplet_receive = {
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-- water = "watered",
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-- lava = "molten",
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-- }
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--
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-- -- Sounds that the dripstone makes
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-- sounds = <standard sound definition for a node>
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--
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-- -- Node tiles for layout
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-- tiles = <node tile layout>
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--
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-- -- Droplet type that the dripstone flavor can pass down.
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-- -- When the droplet is passed down, the dripstone converts to the
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-- -- "grow_to" type
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-- trickle_down = "water"
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--
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-- -- Speed of how often a droplet trickles down.
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-- trickle_speed = 5
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-- }
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function dripstone.register_dripstone(flavor, def)
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return internal.register_dripstone_flavor(flavor, def)
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end
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-- Register a new droplet type that can be absorbed and passed on by dripstone.
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function dripstone.register_droplet(droplet)
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if internal.cauldrons[droplet] == nil then
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internal.cauldrons[droplet] = {}
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end
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if internal.sources[droplet] == nil then
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internal.sources[droplet] = {}
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end
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if internal.tricklers[droplet] == nil then
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internal.tricklers[droplet] = {}
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end
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end
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-- Get a dripstone's node name based on its flavor and size.
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function dripstone.size_to_name(flavor, size)
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return internal.size_to_name(flavor, size)
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end
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-- Internal table that lets us define functions without directly exposing them.
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local internal = {}
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-- Add a droplet catcher, which is a node that allows a stalactite spike to
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-- change the name using a droplet.
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function internal.add_droplet_catcher(droplet, oldnodename, newnodename)
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return internal.register_cauldron(droplet, oldnodename, newnodename)
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end
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function internal.add_droplet_source(droplet, nodename)
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if internal.sources[droplet] == nil then
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function internal.register_droplet_catcher(droplet, oldnodename, newnodename)
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if CAULDRONS[droplet] == nil then
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internal.uninitialized_droplet_error(droplet)
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end
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table.insert(internal.sources[droplet], nodename)
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CAULDRONS[droplet][oldnodename] = newnodename
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end
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function internal.register_droplet_source(droplet, nodename)
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if SOURCES[droplet] == nil then
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internal.uninitialized_droplet_error(droplet)
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end
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table.insert(SOURCES[droplet], nodename)
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-- If the node can emit an infinite number of droplets,
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-- it can also absorb an infinite number of droplets.
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internal.register_droplet_catcher(droplet, oldnodename, newnodename)
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end
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-- Add a droplet trickler, which is a dripstone node that allows a droplet to
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-- be trickled down from the node directly above it.
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-- Running this function overrides previous values.
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function internal.add_droplet_trickler(droplet, oldnodename, newnodename)
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if internal.tricklers[droplet] == nil then
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if TRICKLERS[droplet] == nil then
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internal.uninitialized_droplet_error(droplet)
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end
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internal.tricklers[droplet][oldnodename] = newnodename
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TRICKLERS[droplet][oldnodename] = newnodename
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end
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-- Capitalize a string
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@ -161,7 +91,7 @@ function internal.drawtype_of_size(size)
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end
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function internal.hit_with_droplet(pos, node, droplet, spikename)
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local m = internal.cauldrons[droplet] or {}
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local m = CAULDRONS[droplet] or {}
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if m[node.name] == nil then
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-- Not a cauldron! Therefore we place a spike on top.
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@ -202,14 +132,14 @@ end
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function internal.register_absorb_abm(droplet, oldnodename, newnodename)
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minetest.register_abm({
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nodenames = { oldnodename },
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interval = internal.constant.speed_factor / internal.constant.samples_per_interval,
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chance = internal.constant.samples_per_interval,
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interval = SPEED_FACTOR / SAMPLES_PER_INTERVAL,
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chance = SAMPLES_PER_INTERVAL,
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catch_up = true,
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action = function (pos, node, aoc, aocw)
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action = function(pos, node)
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local pos_above = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(pos_above)
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for _, source in pairs(internal.sources[droplet] or {}) do
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for _, source in pairs(SOURCES[droplet] or {}) do
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if node_above.name == source then
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node.name = newnodename
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minetest.set_node(pos, node)
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@ -220,14 +150,6 @@ function internal.register_absorb_abm(droplet, oldnodename, newnodename)
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})
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end
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function internal.register_cauldron(droplet, oldnodename, newnodename)
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if internal.cauldrons[droplet] == nil then
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internal.uninitialized_droplet_error(droplet)
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end
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internal.cauldrons[droplet][oldnodename] = newnodename
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end
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function internal.register_dripstone_craft(newnodename, oldnodename, spikename)
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minetest.register_craft({
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output = newnodename,
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@ -276,9 +198,26 @@ function internal.register_dripstone_flavor(flavor, def)
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end
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end
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-- Allow spike stalagmites to catch droplets
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-- Makes dripstone stalagmite spikes delete droplets.
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-- Without this, stalactites remain very thick and short while
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-- stalagmites become absurdly long and thin.
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-- A watered stalagmite can't accept a water droplet and the stalagmite
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-- therefore grows one per droplet. To mitigate this, a watered spike
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-- can still act as a water droplet cauldron without changing.
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-- This way, no new droplets are passed on if the stalagmite is already
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-- full, and the structure simply waits for a dripstone node to grow.
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-- This behaviour is designed to be easy to override. (For example: if
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-- you want a HEAVY watered dripstone type that holds 2 droplets.)
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internal.register_droplet_catcher(
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trickl,
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internal.size_to_name(flavor, 1),
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internal.size_to_name(flavor, 1)
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)
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-- Allow spike stalagmites to catch droplets.
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-- This feature can override the former safeguard.
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for droplet, new_flavor in pairs(on_droplet_receive) do
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internal.register_cauldron(
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internal.register_droplet_catcher(
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droplet,
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internal.size_to_name(flavor, 1),
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internal.size_to_name(new_flavor, 1)
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@ -327,22 +266,6 @@ function internal.register_dripstone_flavor(flavor, def)
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internal.size_to_name(dry_up, 1),
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trickle_speed
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)
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-- Makes dripstone stalagmite spikes delete droplets.
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-- Without this, stalactites remain very thick and short while
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-- stalagmites become absurdly long and thin.
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-- A watered stalagmite can't accept a water droplet and the stalagmite
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-- therefore grows one per droplet. To mitigate this, a watered spike
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-- can still act as a water droplet cauldron without changing.
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-- This way, no new droplets are passed on if the stalagmite is already
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-- full, and the structure simply waits for a dripstone node to grow.
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-- This behaviour is designed to be easy to override. (For example: if
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-- you want a HEAVY watered dripstone type that holds 2 droplets.)
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internal.add_droplet_catcher(
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trickl,
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internal.size_to_name(flavor, 1),
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internal.size_to_name(flavor, 1)
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)
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end
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end
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@ -387,10 +310,10 @@ end
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function internal.register_drop_down_abm(droplet, spikename, dryspikename, trickle_speed)
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minetest.register_abm({
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nodenames = { spikename },
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interval = trickle_speed * internal.constant.speed_factor / internal.constant.samples_per_interval,
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chance = internal.constant.samples_per_interval,
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interval = trickle_speed * SPEED_FACTOR / SAMPLES_PER_INTERVAL,
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chance = SAMPLES_PER_INTERVAL,
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catch_up = true,
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action = function (pos, node, aoc, aocw)
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action = function(pos, node)
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local pos_below = vector.offset(pos, 0, -1, 0)
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local node_below = minetest.get_node(pos_below)
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@ -399,7 +322,7 @@ function internal.register_drop_down_abm(droplet, spikename, dryspikename, trick
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return
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end
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for dy = 2, internal.constant.drop_down_reach, 1 do
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for dy = 2, DROP_DOWN_REACH, 1 do
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pos_below = vector.offset(pos, 0, -dy, 0)
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node_below = minetest.get_node(pos_below)
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@ -421,14 +344,27 @@ function internal.register_drop_down_abm(droplet, spikename, dryspikename, trick
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})
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end
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-- Register a new droplet type that can be absorbed and passed on by dripstone.
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function internal.register_droplet(droplet)
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if CAULDRONS[droplet] == nil then
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CAULDRONS[droplet] = {}
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end
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if SOURCES[droplet] == nil then
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SOURCES[droplet] = {}
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end
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if TRICKLERS[droplet] == nil then
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TRICKLERS[droplet] = {}
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end
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end
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function internal.register_grow_abm(oldnodename, newnodename, width)
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minetest.register_abm({
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nodenames = { oldnodename },
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-- 2(w + 1) * 2(w + 1) - 2w * 2w = 8w + 4
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interval = (8 * width + 4) * internal.constant.speed_factor * internal.constant.growth_factor / internal.constant.samples_per_interval,
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chance = internal.constant.samples_per_interval,
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interval = (8 * width + 4) * SPEED_FACTOR * GROWTH_FACTOR / SAMPLES_PER_INTERVAL,
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chance = SAMPLES_PER_INTERVAL,
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catch_up = true,
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action = function (pos, node, aoc, aocw)
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action = function(pos, node)
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node.name = newnodename
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minetest.set_node(pos, node)
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end
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@ -438,14 +374,14 @@ end
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function internal.register_trickle_down_abm(droplet, width, old_source, new_source, dry_up, trickle_speed)
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minetest.register_abm({
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nodenames = { old_source },
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interval = trickle_speed * internal.constant.speed_factor / internal.constant.samples_per_interval,
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chance = internal.constant.samples_per_interval,
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interval = trickle_speed * SPEED_FACTOR / SAMPLES_PER_INTERVAL,
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chance = SAMPLES_PER_INTERVAL,
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catch_up = true,
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action = function (pos, node, aoc, aocw)
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action = function(pos, node)
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local pos_below = vector.offset(pos, 0, -1, 0)
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local node_below = minetest.get_node(pos_below)
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local m = internal.tricklers[droplet] or {}
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local m = TRICKLERS[droplet] or {}
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if m[node_below.name] ~= nil then
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-- Trickler found below!
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@ -456,7 +392,7 @@ function internal.register_trickle_down_abm(droplet, width, old_source, new_sour
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else
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return -- Prevent droplet from leaking away
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end
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node.name = new_source
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minetest.set_node(pos_below, node_below)
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minetest.set_node(pos, node)
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@ -465,7 +401,7 @@ function internal.register_trickle_down_abm(droplet, width, old_source, new_sour
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end
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function internal.size_to_description(flavor, size)
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local width_name = internal.constant.width_names[size]
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local width_name = WIDTH_NAMES[size]
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if size == 1 or size == 8 then
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return internal.capitalize(flavor) .. " dripstone " .. width_name
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@ -475,8 +411,8 @@ function internal.size_to_description(flavor, size)
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end
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function internal.size_to_name(flavor, size)
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local namespace = internal.constant.modname .. ":"
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local width_name = internal.constant.width_names[size]
|
||||
local namespace = MODNAME .. ":"
|
||||
local width_name = WIDTH_NAMES[size]
|
||||
|
||||
if size == 1 or size == 8 then
|
||||
return namespace .. flavor .. "_dripstone_" .. width_name
|
||||
|
@ -490,3 +426,26 @@ function internal.uninitialized_droplet_error(droplet)
|
|||
"Droplet " .. droplet .. " has not been initialized yet!"
|
||||
)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
--------------------------- PUBLIC API --------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
dripstone = {
|
||||
-- Register a node that can catch a droplet from a dripstone stalactite.
|
||||
register_catcher = internal.register_droplet_catcher,
|
||||
|
||||
-- Register a new dripstone type.
|
||||
register_dripstone = internal.register_dripstone_flavor,
|
||||
|
||||
-- Register a new droplet type that can be absorbed and passed on by dripstone.
|
||||
register_droplet = internal.register_droplet,
|
||||
|
||||
-- Register a source node that can provide droplets to dripstone blocks.
|
||||
register_source = internal.register_droplet_source,
|
||||
|
||||
-- Get a dripstone's node name based on its flavor and size.
|
||||
size_to_name = internal.size_to_name,
|
||||
}
|
||||
|
|
12
init.lua
12
init.lua
|
@ -72,16 +72,16 @@ dripstone.register_dripstone("hardened", {
|
|||
-- Register droplet sources above dripstone blocks
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
dripstone.add_droplet_source("water", "default:river_water_source")
|
||||
dripstone.add_droplet_source("water", "default:water_source")
|
||||
dripstone.add_droplet_source("lava", "default:lava_source")
|
||||
dripstone.register_source("water", "default:river_water_source")
|
||||
dripstone.register_source("water", "default:water_source")
|
||||
dripstone.register_source("lava", "default:lava_source")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
dripstone.add_droplet_source("water", "mcl_core:water_source")
|
||||
dripstone.add_droplet_source("lava", "mcl_core:lava_source")
|
||||
dripstone.register_source("water", "mcl_core:water_source")
|
||||
dripstone.register_source("lava", "mcl_core:lava_source")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mclx_core") then
|
||||
dripstone.add_droplet_source("water", "mclx_core:river_water_source")
|
||||
dripstone.register_source("water", "mclx_core:river_water_source")
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue