678 lines
19 KiB
Lua
678 lines
19 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- TODO: Per-player trading inventories
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-- TODO: Trading tiers
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-- TODO: Trade locking
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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-- playername-indexed table containing the objectref of trader, if trading formspec is open
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local player_trading_with = {}
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--###################
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--################### VILLAGER
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--###################
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-- LIST OF VILLAGER PROFESSIONS AND TRADES
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local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
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local professions = {
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farmer = {
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id = "farmer",
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name = "Farmer",
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trades = {
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{
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{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
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{ { "mcl_farming:potato_item", 15, 15, }, E1 },
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{ { "mcl_farming:carrot_item", 15, 19, }, E1 },
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{ E1, { "mcl_farming:bread", 2, 4 } },
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},
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{
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{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
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{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
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},
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{
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{ { "mcl_farming:melon", 7, 12 }, E1 },
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{ E1, { "mcl_core:apple", 5, 7 }, },
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},
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{
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{ E1, { "mcl_farming:cookie", 6, 10 } },
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{ E1, { "mcl_cake:cake", 1, 1 } },
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},
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}
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},
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fisherman = {
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id = "fisherman",
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name = "Fisherman",
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trades = {
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{
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{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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},
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-- TODO: enchanted fishing rod
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},
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},
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fletcher = {
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id = "fletcher",
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name = "Fletcher",
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trades = {
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{
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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},
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{
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
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},
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}
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},
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shepherd ={
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id = "shepherd",
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name = "Shepherd",
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trades = {
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{
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{ { "mcl_wool:white", 16, 22 }, E1 },
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
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{ { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
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},
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},
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},
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librarian = {
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id = "librarian",
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name = "Librarian",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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-- TODO: enchanted book
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{ { "mcl_books:book", 8, 10 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
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{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
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},
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{
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{ { "mcl_books:written_book", 2, 2 }, E1 },
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{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
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{ E1, { "mcl_core:glass", 3, 5 } },
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},
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{
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{ E1, { "mcl_core:glass", 3, 5 } },
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},
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-- TODO: 2 enchanted book tiers
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{
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{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
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}
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},
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},
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cartographer = {
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id = "cartographer",
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name = "Cartographer",
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trades = {
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{
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{ { "mcl_core:paper", 24, 36 }, E1 },
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},
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-- {
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-- TODO: compass
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-- the difficulty lies in supporting the compass group, not the concrete item
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-- { { "mcl_compass:compass", 1, 1 }, E1 },
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-- },
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{
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-- TODO: replace with empty map
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{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
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},
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-- TODO: special maps
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},
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},
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armorer = {
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id = "armorer",
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name = "Armorer",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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{ { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
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{ { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
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{ { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
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{ { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
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},
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},
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},
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leatherworker = {
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name = "Leatherworker",
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trades = {
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{
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{ { "mcl_mobitems:leather", 9, 12 }, E1 },
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{ { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
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},
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{
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-- TODO: enchant
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{ { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
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},
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{
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{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
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},
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},
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},
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butcher = {
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name = "Butcher",
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trades = {
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{
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{ { "mcl_mobitems:beef", 14, 18 }, E1 },
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{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
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},
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
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{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
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},
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},
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},
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weapon_smith = {
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name = "Weapon Smith",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
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},
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},
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},
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tool_smith = {
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name = "Tool Smith",
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trades = {
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{
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{ { "mcl_core:coal_lump", 16, 24 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
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},
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{
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{ { "mcl_core:diamond", 3, 4 }, E1 },
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-- TODO: enchant
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{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
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},
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},
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},
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cleric = {
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name = "Cleric",
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trades = {
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{
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{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
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{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
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},
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{
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{ E1, { "mesecons:redstone", 1, 4 } },
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{ E1, { "mcl_dye:blue", 1, 2 } },
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},
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{
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{ E1, { "mcl_nether:glowstone", 1, 3 } },
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{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
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},
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-- TODO: Bottle 'o enchanting
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},
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},
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-- TODO: Nitwit
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}
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local profession_names = {}
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for id, _ in pairs(professions) do
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table.insert(profession_names, id)
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end
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local init_profession = function(self)
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if not self._profession then
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local p = math.random(1, #profession_names)
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self._profession = profession_names[p]
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end
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if not self._max_trade_tier then
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-- TODO: Start with tier 1
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self._max_trade_tier = 10
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end
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end
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local update_trades = function(self, inv)
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local profession = professions[self._profession]
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local trade_tiers = profession.trades
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if trade_tiers == nil then
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return
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end
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local max_tier = math.min(#trade_tiers, self._max_trade_tier)
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local trades = {}
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for tiernum=1, max_tier do
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local tier = trade_tiers[tiernum]
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for tradenum=1, #tier do
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local trade = tier[tradenum]
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local wanted1_item = trade[1][1]
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local wanted1_count = math.random(trade[1][2], trade[1][3])
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local offered_item = trade[2][1]
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local offered_count = math.random(trade[2][2], trade[2][3])
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local wanted = { wanted1_item .. " " ..wanted1_count }
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if trade[1][4] then
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local wanted2_item = trade[1][4]
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local wanted2_count = math.random(trade[1][5], trade[1][6])
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table.insert(wanted, wanted2_item .. " " ..wanted2_count)
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end
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table.insert(trades, {
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wanted = wanted,
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offered = offered_item .. " " .. offered_count,
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tier = tiernum,
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})
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end
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end
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self._trades = minetest.serialize(trades)
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end
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local set_trade = function(self, player, inv, concrete_tradenum)
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local trades = minetest.deserialize(self._trades)
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if not trades then
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update_trades(self)
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trades = minetest.deserialize(self._trades)
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if not trades then
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minetest.log("error", "[mobs_mc] Failed to select villager trade!")
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return
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end
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end
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if concrete_tradenum > #trades then
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concrete_tradenum = 1
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player_tradenum[player:get_player_name()] = concrete_tradenum
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elseif concrete_tradenum < 1 then
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concrete_tradenum = #trades
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player_tradenum[player:get_player_name()] = concrete_tradenum
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end
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local trade = trades[concrete_tradenum]
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inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
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inv:set_stack("offered", 1, ItemStack(trade.offered))
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if trade.wanted[2] then
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local wanted2 = ItemStack(trade.wanted[2])
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inv:set_stack("wanted", 2, wanted2)
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else
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inv:set_stack("wanted", 2, "")
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end
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end
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local function show_trade_formspec(playername, trader)
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local profession = professions[trader._profession].name
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local formspec =
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"size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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mcl_vars.inventory_header..
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"label[4,0;"..minetest.formspec_escape(profession).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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.."button[7.26,1;0.5,1;next_trade;>]"
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.."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
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.."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
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.."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
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.."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
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.."listring[detached:mobs_mc:trade;output]"
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.."listring[current_player;main]"
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.."listring[detached:mobs_mc:trade;input]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername})
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minetest.show_formspec(playername, "mobs_mc:trade", formspec)
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end
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local update_offer = function(inv, player, sound)
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if inv:contains_item("input", inv:get_stack("wanted", 1)) and
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(inv:get_stack("wanted", 2):is_empty() or inv:contains_item("input", inv:get_stack("wanted", 2))) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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end
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return true
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else
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
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return false
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end
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end
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mobs:register_mob("mobs_mc:villager", {
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type = "npc",
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hp_min = 20,
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hp_max = 20,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_villager.b3d",
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textures = {
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{
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"mobs_mc_villager.png",
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"mobs_mc_villager.png", --hat
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},
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{
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"mobs_mc_villager_farmer.png",
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"mobs_mc_villager_farmer.png", --hat
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},
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{
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"mobs_mc_villager_priest.png",
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"mobs_mc_villager_priest.png", --hat
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},
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{
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"mobs_mc_villager_librarian.png",
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"mobs_mc_villager_librarian.png", --hat
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},
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{
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"mobs_mc_villager_butcher.png",
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"mobs_mc_villager_butcher.png", --hat
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},
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{
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"mobs_mc_villager_smith.png",
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"mobs_mc_villager_smith.png", --hat
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},
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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drops = {},
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sounds = {
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random = "mobs_mc_villager_noise",
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death = "mobs_mc_villager_death",
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damage = "mobs_mc_villager_damage",
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distance = 16,
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},
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animation = {
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stand_speed = 25,
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stand_start = 40,
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stand_end = 59,
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walk_speed = 25,
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walk_start = 0,
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walk_end = 40,
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run_speed = 25,
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run_start = 0,
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run_end = 40,
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die_speed = 15,
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die_start = 210,
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die_end = 220,
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die_loop = false,
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},
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water_damage = 0,
|
|
lava_damage = 4,
|
|
light_damage = 0,
|
|
view_range = 16,
|
|
fear_height = 4,
|
|
on_rightclick = function(self, clicker)
|
|
local name = clicker:get_player_name()
|
|
|
|
player_trading_with[name] = self
|
|
|
|
-- TODO: Create per-player trading inventories
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
|
if not inv then
|
|
inv = minetest.create_detached_inventory("mobs_mc:trade", {
|
|
allow_take = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
return stack:get_count()
|
|
elseif listname == "output" then
|
|
-- Only allow taking full stack
|
|
local count = stack:get_count()
|
|
if count == inv:get_stack(listname, index):get_count() then
|
|
-- Also update output stack again.
|
|
-- If input has double the wanted items, the
|
|
-- output will stay because there will be still
|
|
-- enough items in input after the trade
|
|
local wanted1 = inv:get_stack("wanted", 1)
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
wanted1:set_count(wanted1:get_count()*2)
|
|
wanted2:set_count(wanted2:get_count()*2)
|
|
if inv:contains_item("input", wanted1) and
|
|
(wanted2:is_empty() or inv:contains_item("input", wanted2)) then
|
|
return -1
|
|
else
|
|
-- If less than double the wanted items,
|
|
-- remove items from output (final trade,
|
|
-- input runs empty)
|
|
return count
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "input" and to_list == "input" then
|
|
return count
|
|
elseif from_list == "output" and to_list == "input" then
|
|
local move_stack = inv:get_stack(from_list, from_index)
|
|
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
|
|
return count
|
|
end
|
|
end
|
|
return 0
|
|
end,
|
|
allow_put = function(inv, listname, index, stack, player)
|
|
if listname == "input" then
|
|
return stack:get_count()
|
|
else
|
|
return 0
|
|
end
|
|
end,
|
|
on_put = function(inv, listname, index, stack, player)
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
|
if from_list == "output" and to_list == "input" then
|
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
|
|
end
|
|
update_offer(inv, player, true)
|
|
end,
|
|
on_take = function(inv, listname, index, stack, player)
|
|
local accept
|
|
if listname == "output" then
|
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
|
local wanted2 = inv:get_stack("wanted", 2)
|
|
if not wanted2:is_empty() then
|
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
|
end
|
|
accept = true
|
|
elseif listname == "input" then
|
|
update_offer(inv, player, false)
|
|
end
|
|
if accept then
|
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
|
|
else
|
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
inv:set_size("input", 2)
|
|
inv:set_size("output", 1)
|
|
inv:set_size("wanted", 2)
|
|
inv:set_size("offered", 1)
|
|
|
|
init_profession(self)
|
|
if not self._trades then
|
|
update_trades(self)
|
|
end
|
|
player_tradenum[name] = 1
|
|
set_trade(self, player, inv, player_tradenum[name])
|
|
|
|
show_trade_formspec(name, self)
|
|
end,
|
|
|
|
on_spawn = function(self)
|
|
init_profession(self)
|
|
end,
|
|
})
|
|
|
|
-- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
|
|
local function return_item(itemstack, dropper, pos, inv_p)
|
|
if dropper:is_player() then
|
|
-- Return to main inventory
|
|
if inv_p:room_for_item("main", itemstack) then
|
|
inv_p:add_item("main", itemstack)
|
|
else
|
|
-- Drop item on the ground
|
|
local v = dropper:get_look_dir()
|
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
|
p.x = p.x+(math.random(1,3)*0.2)
|
|
p.z = p.z+(math.random(1,3)*0.2)
|
|
local obj = minetest.add_item(p, itemstack)
|
|
if obj then
|
|
v.x = v.x*4
|
|
v.y = v.y*4 + 2
|
|
v.z = v.z*4
|
|
obj:setvelocity(v)
|
|
obj:get_luaentity()._insta_collect = false
|
|
end
|
|
end
|
|
else
|
|
-- Fallback for unexpected cases
|
|
minetest.add_item(pos, itemstack)
|
|
end
|
|
return itemstack
|
|
end
|
|
|
|
local return_fields = function(player)
|
|
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"})
|
|
local inv_p = player:get_inventory()
|
|
for i=1, inv_t:get_size("input") do
|
|
local stack = inv_t:get_stack("input", i)
|
|
return_item(stack, player, player:get_pos(), inv_p)
|
|
stack:clear()
|
|
inv_t:set_stack("input", i, stack)
|
|
end
|
|
inv_t:set_stack("output", 1, "")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname == "mobs_mc:trade" then
|
|
local name = player:get_player_name()
|
|
if fields.quit then
|
|
return_fields(player)
|
|
player_trading_with[name] = nil
|
|
elseif fields.next_trade then
|
|
local trader = player_trading_with[name]
|
|
if not trader or not trader.object:get_luaentity() then
|
|
return
|
|
end
|
|
player_tradenum[name] = player_tradenum[name] + 1
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
|
set_trade(trader, player, inv, player_tradenum[name])
|
|
update_offer(inv, player, false)
|
|
show_trade_formspec(name, trader)
|
|
elseif fields.prev_trade then
|
|
local trader = player_trading_with[name]
|
|
if not trader or not trader.object:get_luaentity() then
|
|
return
|
|
end
|
|
player_tradenum[name] = player_tradenum[name] - 1
|
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
|
set_trade(trader, player, inv, player_tradenum[name])
|
|
update_offer(inv, player, false)
|
|
show_trade_formspec(name, trader)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
return_fields(player)
|
|
player_tradenum[player:get_player_name()] = nil
|
|
player_trading_with[player:get_player_name()] = nil
|
|
end)
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
player_tradenum[player:get_player_name()] = 1
|
|
player_trading_with[player:get_player_name()] = nil
|
|
end)
|
|
|
|
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
|
|
|
|
-- compatibility
|
|
mobs:alias_mob("mobs:villager", "mobs_mc:villager")
|
|
|
|
-- spawn eggs
|
|
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
|
|
|
|
if minetest.settings:get_bool("log_mods") then
|
|
minetest.log("action", "MC mobs loaded")
|
|
end
|