250 lines
6.3 KiB
Lua
250 lines
6.3 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### STRIDER
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--###################
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local strider = {
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type = "animal",
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passive = true,
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spawn_class = "passive",
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hp_min = 20,
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hp_max = 20,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 2,
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reach = 2,
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collisionbox = {-.6, -0.01, -.6, .6, 1.94, .6},
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visual = "mesh",
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mesh = "extra_mobs_strider.b3d",
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textures = { {
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"extra_mobs_strider.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 2,
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run_velocity = 4,
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runaway = true,
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drops = {
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{name = "mcl_mobsitems:string",
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chance = 1,
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min = 2,
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max = 5,},
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},
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animation = {
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stand_speed = 15,
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walk_speed = 15,
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run_speed = 30,
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stand_start = 5,
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stand_end = 5,
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walk_start = 1,
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walk_end = 20,
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},
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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water_damage = 5,
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fear_height = 4,
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view_range = 16,
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fire_resistant = true,
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floats_on_lava = 1,
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floats = 0,
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can_spawn = function(pos)
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local l = minetest.find_node_near(pos,2,{"mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"})
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return l ~= nil
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end,
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do_custom = function(self, dtime)
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if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
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self.walk_velocity = 2
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self.run_velocity = 4
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self.base_texture[1] = "extra_mobs_strider.png"
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self.shaking = false
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else
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self.base_texture[1] = "extra_mobs_strider_cold.png"
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self.walk_velocity = .5
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self.run_velocity = 1
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self.shaking = true
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end
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self.object:set_properties({textures=self.base_texture, shaking=self.shaking, run_velocity=self.run_velocity, walk_velocity=self.walk_velocity})
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 8
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self.max_speed_reverse = 4
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self.accel = 2
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 5.5, z = -1.75}
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self.driver_eye_offset = {x = 0, y = 10, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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end
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-- if driver present allow control of horse
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if self.driver then
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local pos = self.object:get_pos()
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local v = self.object:get_velocity()
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self.object:set_velocity(vector.new(v.x,0,v.z))
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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local l = minetest.find_node_near(pos,2,{"group:lava"})
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if l then self.object:set_pos(vector.new(pos.x,l.y+0.5,pos.z)) end
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local wielditem = clicker:get_wielded_item()
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if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
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if self:feed_tame(clicker, 1, true, true) then return end
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end
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if self.child then
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return
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end
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
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self.base_texture = {
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"extra_mobs_strider.png",
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"mobs_mc_pig_saddle.png", -- saddle
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}
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self.object:set_properties({
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textures = self.base_texture
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})
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self.saddle = "yes"
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self.tamed = true
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self.drops = {
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{name = "mcl_mobitems:string",
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chance = 1,
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min = 1,
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max = 3,},
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{name = "mcl_mobitems:saddle",
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chance = 1,
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min = 1,
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max = 1,},
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}
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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wielditem:take_item(1)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), wielditem)
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end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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return
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end
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-- Mount or detach player
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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-- Detach if already attached
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mcl_mobs.detach(clicker, {x=1, y=0, z=0})
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return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:warped_fungus_on_a_stick" then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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mcl_mobs.attach(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = self.driver:get_inventory()
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-- 26 uses
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if wielditem:get_wear() > 63000 then
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-- Break carrot on a stick
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local def = wielditem:get_definition()
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if def.sounds and def.sounds.breaks then
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minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
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end
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wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
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else
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wielditem:add_wear(2521)
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end
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inv:set_stack("main",self.driver:get_wield_index(), wielditem)
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end
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return
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end
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end,
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}
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mcl_mobs.register_mob("mobs_mc:strider", strider)
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-- Baby strider.
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local baby_strider = table.copy(strider)
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baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
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baby_strider.xp_min = 13
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baby_strider.xp_max = 13
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textures = { {
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"extra_mobs_strider.png",
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"extra_mobs_trans.png",
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} }
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baby_strider.walk_velocity = 1.2
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baby_strider.run_velocity = 2.4
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baby_strider.child = 1
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mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
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-- Regular spawning in the Nether
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mcl_mobs:spawn_setup({
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name = "mobs_mc:strider",
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type_of_spawning = "lava",
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dimension = "nether",
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biomes = {
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"Nether",
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"BasaltDelta",
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"WarpedForest",
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"CrimsonForest",
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"SoulsandValley"
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},
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min_height = mcl_vars.mg_nether_min,
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max_height = mcl_vars.mg_nether_max,
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chance = 200,
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})
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mcl_mobs:spawn_setup({
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name = "mobs_mc:baby_strider",
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type_of_spawning = "lava",
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dimension = "nether",
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biomes = {
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"Nether",
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"BasaltDelta",
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"WarpedForest",
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"CrimsonForest",
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"SoulsandValley"
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},
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min_height = mcl_vars.mg_nether_min,
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max_height = mcl_vars.mg_nether_max,
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chance = 20,
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})
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:strider", S("Strider"), "#000000", "#FF0000", 0)
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mcl_mobs:non_spawn_specific("mobs_mc:strider","overworld",0,minetest.LIGHT_MAX+1)
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