506 lines
14 KiB
Lua
506 lines
14 KiB
Lua
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local chest = minetest.get_content_id("default:chest")
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local chest_formspec =
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"size[8,9]"..
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--default.gui_bg..
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--default.gui_bg_img..
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--default.gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"
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--default.get_hotbar_bg(0,4.85)
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minetest.register_node("hopper:hopper", {
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drop = "hopper:hopper_item",
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description = "I think you broke something",
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groups = {cracky=1,level=2},
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"default_coal_block.png"},
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from hopper at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("hopper:hopper_side", {
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description = "I think you broke something",
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drop = "hopper:hopper_item",
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groups = {cracky=1,level=2},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"default_coal_block.png"},
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selection_box = {type="regular"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from hopper at "..minetest.pos_to_string(pos))
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end,
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})
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--make hoppers suck in blocks
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minetest.register_abm({
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nodenames = {"hopper:hopper","hopper:hopper_side"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local posob = object:getpos()
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if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"hopper:hopper"},
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neighbors = {"default:chest","hopper:hopper","hopper:hopper_side","default:furnace","default:furnace_active"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local a = vm:get_node_at({x=pos.x,y=pos.y-1,z=pos.z}).name
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local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
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--the hopper input
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if b == "default:chest" then
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--hopper inventory
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("main")
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if inv2:is_empty("main") == false then
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for i = 1,invsize2 do
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local stack = inv2:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv:room_for_item("main", item) == false then
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--print("no room for items 2")
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--return
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end
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--print(stack:to_string())
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stack:take_item(1)
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inv2:set_stack("main", i, stack)
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--add to hopper
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--print("adding item")
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inv:add_item("main", item)
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break
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end
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end
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end
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end
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if b == "default:furnace" or b == "default:furnace_active" then
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--hopper inventory
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("dst")
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if inv2:is_empty("dst") == false then
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for i = 1,invsize2 do
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local stack = inv2:get_stack("dst", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv:room_for_item("main", item) == false then
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--print("no room for items")
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return
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end
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--print(stack:to_string())
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stack:take_item(1)
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inv2:set_stack("dst", i, stack)
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--add to hopper
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--print("adding item")
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inv:add_item("main", item)
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break
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end
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end
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end
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end
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--the hopper output
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if a == "default:chest" or a == "hopper:hopper" or a == "hopper:hopper_side" then
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--hopper inventory
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if inv:is_empty("main") == true then
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return
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end
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("main")
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for i = 1,invsize do
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local stack = inv:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv2:room_for_item("main", item) == false then
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--print("no room for items")
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return
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end
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stack:take_item(1)
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inv:set_stack("main", i, stack)
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--add to hopper or chest
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--print("adding item")
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inv2:add_item("main", item)
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break
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end
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end
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--print(inv)
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elseif a == "default:furnace" or a == "default:furnace_active" then
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--print("test")
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--room_for_item(listname, stack)
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--hopper inventory
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local meta = minetest.get_meta(pos);
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--print(dump(meta:to_table()))
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local inv = meta:get_inventory()
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if inv:is_empty("main") == true then
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return
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end
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y-1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("src")
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for i = 1,invsize do
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local stack = inv:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv2:room_for_item("src", item) == false then
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--print("no room for items")
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return
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end
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minetest.get_node_timer({x=pos.x,y=pos.y-1,z=pos.z}):start(1.0)
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stack:take_item(1)
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inv:set_stack("main", i, stack)
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--add to hopper or chest
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--print("adding item")
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inv2:add_item("src", item)
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break
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end
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"hopper:hopper_side"},
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neighbors = {"default:chest","hopper:hopper","hopper:hopper_side","default:furnace","default:furnace_active"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
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local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local face = vm:get_node_at(pos).param2
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local front = {}
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--print(face)
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if face == 0 then
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front = {x=pos.x-1,y=pos.y,z=pos.z}
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elseif face == 1 then
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front = {x=pos.x,y=pos.y,z=pos.z+1}
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elseif face == 2 then
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front = {x=pos.x+1,y=pos.y,z=pos.z}
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elseif face == 3 then
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front = {x=pos.x,y=pos.y,z=pos.z-1}
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end
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local a = vm:get_node_at(front).name
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local b = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
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--the hopper input
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if b == "default:chest" then
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--hopper inventory
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("main")
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if inv2:is_empty("main") == false then
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for i = 1,invsize2 do
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local stack = inv2:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv:room_for_item("main", item) == false then
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--print("no room for items 2")
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--return
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end
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--print(stack:to_string())
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stack:take_item(1)
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inv2:set_stack("main", i, stack)
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--add to hopper
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--print("adding item")
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inv:add_item("main", item)
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break
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end
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end
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end
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end
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if b == "default:furnace" or b == "default:furnace_active" then
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--hopper inventory
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("dst")
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if inv2:is_empty("dst") == false then
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for i = 1,invsize2 do
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local stack = inv2:get_stack("dst", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv:room_for_item("main", item) == false then
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--print("no room for items")
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return
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end
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--print(stack:to_string())
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stack:take_item(1)
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inv2:set_stack("dst", i, stack)
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--add to hopper
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--print("adding item")
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inv:add_item("main", item)
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break
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end
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end
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end
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end
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--the hopper output
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if a == "default:chest" or a == "hopper:hopper" or a == "hopper:hopper_side" then
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--print("test")
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--room_for_item(listname, stack)
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--hopper inventory
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local meta = minetest.get_meta(pos);
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--print(dump(meta:to_table()))
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local inv = meta:get_inventory()
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if inv:is_empty("main") == true then
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return
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end
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta(front);
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("main")
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for i = 1,invsize do
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local stack = inv:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv2:room_for_item("main", item) == false then
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--print("no room for items")
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return
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end
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stack:take_item(1)
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inv:set_stack("main", i, stack)
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--add to hopper or chest
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--print("adding item")
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inv2:add_item("main", item)
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break
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end
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end
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--print(inv)
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elseif a == "default:furnace" or a == "default:furnace_active" then
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--print("test")
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--room_for_item(listname, stack)
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--hopper inventory
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local meta = minetest.get_meta(pos);
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--print(dump(meta:to_table()))
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local inv = meta:get_inventory()
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if inv:is_empty("main") == true then
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return
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end
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local invsize = inv:get_size("main")
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--chest/hopper/furnace inventory
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local meta2 = minetest.get_meta(front);
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size("fuel")
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for i = 1,invsize do
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local stack = inv:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" then
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if inv2:room_for_item("fuel", item) == false then
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--print("no room for items")
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return
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end
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stack:take_item(1)
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inv:set_stack("main", i, stack)
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--add to hopper or chest
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--print("adding item")
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minetest.get_node_timer(front):start(1.0)
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inv2:add_item("fuel", item)
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break
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end
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end
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end
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end,
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})
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minetest.register_craftitem("hopper:hopper_item", {
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description = "Hopper",
|
|
inventory_image = "hopper_item.png",
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
local pos = pointed_thing.under
|
|
local pos2 = pointed_thing.above
|
|
|
|
local x = pos.x - pos2.x
|
|
local y = pos.y - pos2.y
|
|
local z = pos.z - pos2.z
|
|
|
|
local placed = false
|
|
|
|
if x == -1 then
|
|
minetest.set_node(pos2, {name="hopper:hopper_side", param2=0})
|
|
placed = true
|
|
elseif x == 1 then
|
|
minetest.set_node(pos2, {name="hopper:hopper_side", param2=2})
|
|
placed = true
|
|
elseif z == -1 then
|
|
minetest.set_node(pos2, {name="hopper:hopper_side", param2=3})
|
|
placed = true
|
|
elseif z == 1 then
|
|
minetest.set_node(pos2, {name="hopper:hopper_side", param2=1})
|
|
placed = true
|
|
else
|
|
minetest.set_node(pos2, {name="hopper:hopper"})
|
|
placed = true
|
|
end
|
|
if placed == true then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
end
|
|
end,
|
|
})
|
|
minetest.register_craft({
|
|
output = "hopper:hopper_item",
|
|
recipe = {
|
|
{"default:steel_ingot","","default:steel_ingot"},
|
|
{"default:steel_ingot","default:chest","default:steel_ingot"},
|
|
{"","default:steel_ingot",""},
|
|
}
|
|
})
|