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MineClone2/mods/ITEMS/mcl_armor/leather.lua

103 lines
3.3 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local colorize_value = 125
local modifier = "[colorize:<color>:"..colorize_value
local str = string
local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
local colors = {
-- { ID, decription, wool, dye }
{ "red", "Red", "mcl_dye:red", "#951d1d" },
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
{ "black", "Black", "mcl_dye:black", "#020307" },
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
}
--local function get_color_rgb(color)
-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
--end
local function calculate_color(first, last)
--local first_r = tonumber(str.sub(first, 2, 3))
--local first_g = tonumber(str.sub(first, 4, 5))
return tonumber(first)*tonumber(last)
end
local function get_texture_function(texture)
local function get_texture(obj, itemstack)
minetest.chat_send_all("called")
local color = itemstack:get_meta():get_string("color")
minetest.chat_send_all("|"..color.."|")
if color == "" or color == nil then
minetest.chat_send_all("No color: "..texture)
return texture
else
minetest.chat_send_all("Color: "..texture.."^[colorize:"..color..":"..colorize_value)
return texture.."^[colorize:"..color..":"..colorize_value
end
end
return get_texture
end
mcl_armor.register_set({
name = "leather_colored",
description = "Colored Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
textures = {
head = get_texture_function("mcl_armor_helmet_leather.png"),
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
legs = get_texture_function("mcl_armor_leggings_leather.png"),
feet = get_texture_function("mcl_armor_boots_leather.png"),
},
inventory = {
head = "mcl_armor_inv_helmet_leather.png",
torso = "mcl_armor_inv_chestplate_leather.png",
legs = "mcl_armor_inv_leggings_leather.png",
feet = "mcl_armor_inv_boots_leather.png",
},
repair_material = "mcl_mobitems:leather",
})
-- This command is only temporary
minetest.register_chatcommand("color_leather", {
params = "<color>",
description = "Colorize a leather armor",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local item = player:get_wielded_item()
item:get_meta():set_string("color", param)
player:set_wielded_item(item)
return true, "Done."
else
return false, "Player isn't online"
end
end,
})