145 lines
4.8 KiB
Lua
145 lines
4.8 KiB
Lua
minetest.register_craftitem("mcl_throwing:arrow", {
|
|
description = "Arrow",
|
|
_doc_items_longdesc = "Arrows are ammunition for bows and dispensers.",
|
|
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
|
|
inventory_image = "mcl_throwing_arrow_inv.png",
|
|
groups = { ammo=1, ammo_bow=1 },
|
|
})
|
|
|
|
minetest.register_node("mcl_throwing:arrow_box", {
|
|
drawtype = "nodebox",
|
|
is_ground_content = false,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
-- Shaft
|
|
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
|
|
--Spitze
|
|
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
|
|
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
|
|
--Federn
|
|
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
|
|
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
|
|
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
|
|
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
|
|
|
|
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
|
|
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
|
|
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
|
|
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
|
}
|
|
},
|
|
tiles = {"mcl_throwing_arrow.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow_2.png", "mcl_throwing_arrow.png"},
|
|
groups = {not_in_creative_inventory=1},
|
|
})
|
|
|
|
local THROWING_ARROW_ENTITY={
|
|
physical = false,
|
|
visual = "wielditem",
|
|
visual_size = {x=0.4, y=0.4},
|
|
textures = {"mcl_throwing:arrow_box"},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
|
|
_lastpos={},
|
|
_startpos=nil,
|
|
_damage=1, -- Damage on impact
|
|
_shooter=nil, -- ObjectRef of player or mob who shot it
|
|
}
|
|
|
|
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node(pos)
|
|
|
|
-- Check for object collision. Done every tick (hopefully this is not too stressing)
|
|
do
|
|
local objs = minetest.get_objects_inside_radius(pos, 2)
|
|
local closest_object
|
|
local closest_distance
|
|
local ok = false
|
|
|
|
-- Iterate through all objects and remember the closest attackable object
|
|
for k, obj in pairs(objs) do
|
|
if obj:get_luaentity() ~= nil then
|
|
local entity_name = obj:get_luaentity().name
|
|
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
|
|
ok = true
|
|
end
|
|
elseif obj ~= self._shooter then
|
|
ok = true
|
|
end
|
|
|
|
if ok then
|
|
local dist = vector.distance(pos, obj:getpos())
|
|
if not closest_object or not closest_distance then
|
|
closest_object = obj
|
|
closest_distance = dist
|
|
elseif dist < closest_distance then
|
|
closest_object = obj
|
|
closest_distance = dist
|
|
end
|
|
end
|
|
end
|
|
|
|
-- If an attackable object was found, we will damage the closest one only
|
|
if closest_object ~= nil then
|
|
local obj = closest_object
|
|
if obj:get_luaentity() ~= nil then
|
|
local entity_name = obj:get_luaentity().name
|
|
if obj ~= self._shooter and entity_name ~= "mcl_throwing:arrow_entity" and entity_name ~= "__builtin:item" and entity_name ~= "__builtin:falling_node" then
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=self._damage},
|
|
}, nil)
|
|
if obj:is_player() then
|
|
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
|
end
|
|
|
|
-- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
|
|
-- TODO: This achievement should be given for the kill, not just a hit
|
|
if self._shooter and self._shooter:is_player() and vector.distance(pos, self._startpos) >= 50 then
|
|
if (entity_name == "mobs_mc:skeleton" or entity_name == "mobs_mc:skeleton2") then
|
|
awards.unlock(self._shooter:get_player_name(), "mcl:snipeSkeleton")
|
|
end
|
|
end
|
|
self.object:remove()
|
|
end
|
|
elseif obj ~= self._shooter then
|
|
obj:punch(self.object, 1.0, {
|
|
full_punch_interval=1.0,
|
|
damage_groups={fleshy=self._damage},
|
|
}, nil)
|
|
if obj:is_player() then
|
|
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
|
end
|
|
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Check for node collision
|
|
if self._lastpos.x~=nil then
|
|
local def = minetest.registered_nodes[node.name]
|
|
if (def and def.walkable) or not def then
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
|
|
end
|
|
self.object:remove()
|
|
end
|
|
end
|
|
|
|
-- Update internal variable
|
|
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
end
|
|
|
|
minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)
|
|
|
|
minetest.register_craft({
|
|
output = 'mcl_throwing:arrow 4',
|
|
recipe = {
|
|
{'mcl_core:flint'},
|
|
{'mcl_core:stick'},
|
|
{'mcl_mobitems:feather'}
|
|
}
|
|
})
|