1
0
Fork 0
MineClone2/mods/ITEMS/gemalde/init.lua

100 lines
2.3 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

-- Count the number of pictures.
local function get_picture(number)
local filename = minetest.get_modpath("gemalde").."/textures/gemalde_"..number..".png"
local file = io.open(filename, "r")
if file ~= nil then io.close(file) return true else return false end
end
local N = 1
while get_picture(N) == true do
N = N + 1
end
N = N - 1
-- register for each picture
for n=1, N do
local groups = {dig_immediate=3, picture=1, not_in_creative_inventory=1}
if n == 1 then
groups = {dig_immediate=3, picture=1, deco_block=1}
end
local desc, doc, longdesc, usagehelp
if n == 1 then
desc = "Painting"
doc = true
longdesc = "Paintings are decorations which can be placed on walls and cover a space of 3×3 blocks."
usagehelp = "Rightclick the painting to change it."
else
desc = "Painting ("..n..")"
doc = false
end
-- inivisible node
minetest.register_node("gemalde:node_"..n.."", {
description = desc,
_doc_items_create_entry = doc,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "signlike",
tiles = {"gemalde_"..n..".png","gemalde_bg.png"},
visual_scale = 3.0,
inventory_image = "gemalde_node.png",
is_ground_content = false,
wield_image = "gemalde_node.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
wall_side = { -0.5, -1.5, -1.5, -0.4, 1.5, 1.5 },
},
drop = "gemalde:node_1",
groups = groups,
on_rightclick = function(pos, node, clicker)
local length = string.len (node.name)
local number = string.sub (node.name, 14, length)
-- TODO. Reducing currently not working, because sneaking prevents right click.
local keys=clicker:get_player_control()
if keys["sneak"]==false then
if number == tostring(N) then
number = 1
else
number = number + 1
end
else
if number == 1 then
number = N - 1
else
number = number - 1
end
end
print("[gemalde] number is "..number.."")
node.name = "gemalde:node_"..number..""
minetest.set_node(pos, node)
end,
-- TODO.
-- on_place = minetest.rotate_node
})
end
-- initial craft
minetest.register_craft({
output = 'gemalde:node_1',
recipe = {
{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
{'mcl_core:stick', 'group:wool', 'mcl_core:stick'},
{'mcl_core:stick', 'mcl_core:stick', 'mcl_core:stick'},
}
})