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MineClone2/tools/libtextureconverter/convert.py

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Python
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from .special_convert_cases import convert_map_textures, convert_armor_textures, convert_chest_textures, convert_rail_textures, convert_banner_overlays, convert_grass_textures
from .utils import target_dir, colorize, colorize_alpha
import shutil
import csv
import os
import tempfile
import sys
import argparse
import glob
def convert_standard_textures(
make_texture_pack,
dry_run,
verbose,
base_dir,
tex_dir,
tempfile1,
tempfile2,
output_dir,
output_dir_name,
mineclone2_path,
PXSIZE):
failed_conversions = 0
with open("Conversion_Table.csv", newline="") as csvfile:
reader = csv.reader(csvfile, delimiter=",", quotechar='"')
first_row = True
for row in reader:
# Skip first row
if first_row:
first_row = False
continue
src_dir = row[0]
src_filename = row[1]
dst_dir = './textures'
dst_filename = row[2]
if row[4] != "":
xs = int(row[3])
ys = int(row[4])
xl = int(row[5])
yl = int(row[6])
xt = int(row[7])
yt = int(row[8])
else:
xs = None
blacklisted = row[9]
if blacklisted == "y":
# Skip blacklisted files
continue
if make_texture_pack == False and dst_dir == "":
# If destination dir is empty, this texture is not supposed to be used in MCL2
# (but maybe an external mod). It should only be used in texture packs.
# Otherwise, it must be ignored.
# Example: textures for mcl_supplemental
continue
src_file = base_dir + src_dir + "/" + src_filename # source file
src_file_exists = os.path.isfile(src_file)
dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
mineclone2_path) + "/" + dst_filename # destination file
if src_file_exists == False:
print("WARNING: Source file does not exist: " + src_file)
failed_conversions = failed_conversions + 1
continue
if xs != None:
# Crop and copy images
if not dry_run:
os.system("convert " + src_file + " -crop " + xl +
"x" + yl + "+" + xs + "+" + ys + " " + dst_file)
if verbose:
print(src_file + "" + dst_file)
else:
# Copy image verbatim
if not dry_run:
shutil.copy2(src_file, dst_file)
if verbose:
print(src_file + "" + dst_file)
return failed_conversions
def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE):
print("Texture conversion BEGINS NOW!")
# Convert textures listed in the Conversion_Table.csv
failed_conversions = convert_standard_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Conversion of map backgrounds
convert_map_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert armor textures
convert_armor_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert chest textures
convert_chest_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Generate railway crossings and t-junctions
convert_rail_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert banner overlays
convert_banner_overlays(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Convert grass and related textures
convert_grass_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
# Metadata
if make_texture_pack:
# Create description file
description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
description_file.write(description)
description_file.close()
# Create preview image (screenshot.png)
os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
print("Textures conversion COMPLETE!")
if failed_conversions > 0:
print("WARNING: Number of missing files in original resource pack: " + str(failed_conversions))
print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
if make_texture_pack:
print("You can now retrieve the texture pack in " + output_dir + "/" + output_dir_name + "/")