254 lines
9.0 KiB
Lua
254 lines
9.0 KiB
Lua
local init = os.clock()
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-- Node box
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local p = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
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local x1 = {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16} --oben(quer) -x
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local x12 = {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16} --unten(quer) -x
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local x2 = {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16} --oben(quer) x
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local x22 = {2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16} --unten(quer) x
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local z1 = {1/16, 1/2-4/16, -2/16, -1/16, 1/2-1/16, -1/2} --oben(quer) -z
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local z12 = {1/16, -1/2+6/16, -2/16, -1/16, -1/2+9/16, -1/2} --unten(quer) -z
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local z2 = {-1/16, 1/2-4/16, 2/16, 1/16, 1/2-1/16, 1/2} --oben(quer) z
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local z22 = {-1/16, -1/2+6/16, 2/16, 1/16, -1/2+9/16, 1/2} --unten(quer) z
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-- Collision box
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local cp = {-2/16, -1/2, -2/16, 2/16, 1, 2/16}
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local cx1 = {-2/16, -1/2+6/16, 2/16, -1/2, 1, -2/16} --unten(quer) -x
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local cx2 = {2/16, -1/2+6/16, -2/16, 1/2, 1, 2/16} --unten(quer) x
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local cz1 = {2/16, -1/2+6/16, -2/16, -2/16, 1, -1/2} --unten(quer) -z
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local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z
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mcl_fences = {}
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mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, fence_image, gate_image, groups, connects_to, sounds)
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if groups == nil then groups = {} end
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groups.fence = 1
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groups.deco_block = 1
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if connects_to == nil then connects_to = {} end
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table.insert(connects_to, "group:solid")
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table.insert(connects_to, "group:fence")
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local id_gate = id .. "_gate"
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minetest.register_node(minetest.get_current_modname()..":"..id, {
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description = fence_name,
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tiles = {texture},
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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is_ground_content = false,
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groups = groups,
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stack_max = 64,
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sunlight_propagates = true,
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drawtype = "nodebox",
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connect_sides = { "front", "back", "left", "right" },
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connects_to = connects_to,
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node_box = {
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type = "connected",
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fixed = {p},
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connect_front = {z1,z12},
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connect_back = {z2,z22,},
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connect_left = {x1,x12},
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connect_right = {x2,x22},
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},
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collision_box = {
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type = "connected",
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fixed = {cp},
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connect_front = {cz1},
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connect_back = {cz2,},
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connect_left = {cx1},
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connect_right = {cx2},
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},
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sounds = sounds,
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})
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local meta2
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local state2 = 0
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local function update_gate(pos, node)
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minetest.set_node(pos, node)
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end
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local function punch_gate(pos, node)
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meta2 = minetest.get_meta(pos)
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state2 = meta2:get_int("state")
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local tmp_node2
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if state2 == 1 then
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state2 = 0
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minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="mcl_fences:"..id_gate, param1=node.param1, param2=node.param2}
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else
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state2 = 1
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minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
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tmp_node2 = {name="mcl_fences:"..id_gate.."_open", param1=node.param1, param2=node.param2}
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end
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update_gate(pos, tmp_node2)
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meta2:set_int("state", state2)
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end
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if fence_gate_name == nil then
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-- Don't create fence gate when fence gate name is mising
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return
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end
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groups.mesecon_effector_on = 1
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minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", {
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tiles = {texture},
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paramtype = "light",
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paramtype2 = "facedir",
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = true,
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groups = groups,
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drop = 'mcl_fences:fence_gate',
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
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{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, --oben-links(quer) x
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{-1/2, -1/2+6/16, 1/16, -1/2+2/16, -1/2+9/16, 1/2-2/16}, --unten-links(quer) x
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{1/2-2/16, 1/2-4/16, 1/16, 1/2, 1/2-1/16, 1/2}, --oben-rechts(quer) x
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{1/2-2/16, -1/2+6/16, 1/16, 1/2, -1/2+9/16, 1/2}, --unten-rechts(quer) x
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{-1/2, -1/2+6/16, 6/16, -1/2+2/16, 1/2-1/16, 1/2}, --mitte links
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{1/2-2/16, 1/2-4/16, 1/2, 1/2, -1/2+9/16, 6/16}, --mitte rechts
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate
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}
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},
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on_rightclick = function(pos, node, clicker)
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punch_gate(pos, node)
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end,
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch_gate(pos, node)
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end),
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}},
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sounds = sounds,
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})
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groups.mesecon_effector_on = nil
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groups.mesecon_effector_off = nil
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minetest.register_node(minetest.get_current_modname()..":"..id_gate, {
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description = fence_gate_name,
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tiles = {texture},
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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is_ground_content = false,
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stack_max = 64,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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groups = groups,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
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{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
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{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, --mitte links
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{0, -1/2+6/16, -1/16, 2/16, 1/2-1/16, 1/16}, --mitte rechts
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{-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16}, --oben(quer) -z
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{-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16}, --unten(quer) -z
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{2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16}, --oben(quer) z
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{2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16}, --unten(quer) z
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2+5/16, -2/16, 1/2, 1, 2/16}, --gate
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate
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}
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},
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on_construct = function(pos)
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meta2 = minetest.get_meta(pos)
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meta2:set_int("state", 0)
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state2 = 0
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end,
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch_gate(pos, node)
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end),
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}},
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on_rightclick = function(pos, node, clicker)
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punch_gate(pos, node)
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end,
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sounds = sounds,
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})
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end
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local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1}
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local wood_connect = {}
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local wood_sounds = mcl_core.node_sound_wood_defaults()
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local woods = {
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{"", "Oak Fence", "Oak Fence Gate", "default_wood.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:wood"},
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{"spruce", "Spruce Fence", "Spruce Fence Gate", "default_sprucewood.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:sprucewood"},
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{"birch", "Birch Fence", "Birch Fence Gate", "default_planks_birch.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:birchwood"},
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{"jungle", "Jungle Fence", "Jungle Fence Gate", "default_junglewood.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:junglewood"},
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{"dark_oak", "Dark Oak Fence", "Dark Oak Fence Gate", "default_planks_big_oak.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:darkwood"},
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{"acacia", "Acacia Fence", "Acacia Fence Gate", "default_acaciawood.png", "default_fence.png", "mcl_fences_fence_gate.png", "mcl_core:acaciawood"},
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}
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for w=1, #woods do
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local wood = woods[w]
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local id, id_gate
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if wood[1] == "" then
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id = "fence"
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id_gate = "fence_gate"
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else
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id = wood[1].."_fence"
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id_gate = wood[1].."_fence_gate"
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end
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mcl_fences.register_fence(id, wood[2], wood[3], wood[4], wood[5], wood[6], wood_groups, wood_connect, wood_sounds)
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minetest.register_craft({
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output = 'mcl_fences:'..id..' 3',
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recipe = {
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{wood[7], 'mcl_core:stick', wood[7]},
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{wood[7], 'mcl_core:stick', wood[7]},
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}
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})
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minetest.register_craft({
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output = 'mcl_fences:'..id_gate,
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recipe = {
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{'mcl_core:stick', wood[7], 'mcl_core:stick'},
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{'mcl_core:stick', wood[7], 'mcl_core:stick'},
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}
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})
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end
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-- Nether Brick Fence (without fence gate!)
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mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1}, {}, mcl_core.node_sound_stone_defaults())
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minetest.register_craft({
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output = 'mcl_fences:nether_brick_fence 6',
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recipe = {
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{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
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{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:fence_wood",
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burntime = 15,
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})
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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