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MineClone2/mods/CORE/mcl_time
kay27 9fe692fb6f Fix mcl_time node time update 2022-02-19 00:13:31 +04:00
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README.md Update mapgen api to v3 from mcl5 2022-02-18 03:48:03 +04:00
init.lua Fix mcl_time node time update 2022-02-19 00:13:31 +04:00
mod.conf Update mapgen api to v3 from mcl5 2022-02-18 03:48:03 +04:00

README.md

mcl_time

by kay27 for MineClone 5


This mod counts time when all players sleep or some area is inactive.

It depends very much on time_speed configuration variable, which could be changed 'on the fly' by a chat command.

If time_speed set to 0, this mod logs warnings and returns zeroes.

mcl_time.get_seconds_irl()


Returns: Integer value of realtime (not in-game) seconds since world creation.

Usually this value grow smoothly. But when you skip the night being in the bed, or leave some area for some time, you may experience value jumps. That's basically the idea of this mod.

mcl_time.get_number_of_times(last_time, interval, chance)


Handy to process AMBs.

You pass last_time - last known value of seconds_irl, also ABM interval and ABM chance.

Returns:

  • Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
  • Integer value of realtime (not in-game) seconds since world creation.

mcl_time.touch(pos)


This function 'toches' node at position pos by writing _t meta variable of seconds_irl.

mcl_time.get_number_of_times_at_pos(pos, interval, chance)


Much more handy to call from LBM on area load, than mcl_time.get_number_of_times()!

It reads meta variable _t from position pos and uses it as previous seconds_irl, which then pass as first argument into mcl_time.get_number_of_times(). After calling this, it also 'touches' the node at pos by writing seconds_irl into meta variable _t.

Returns:

  • Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
  • Integer value of realtime (not in-game) seconds since world creation.

Warning! This function can return 0. So it's better not to use it for regular ABMs - use mcl_time.get_number_of_times_at_pos_or_1() instead.

mcl_time.get_number_of_times_at_pos_or_1(pos, interval, chance)


Much more handy to process ABMs than mcl_time.get_number_of_times() and mcl_time.get_number_of_times_at_pos()!

It just calls mcl_time.get_number_of_times_at_pos() but doesn't return 0, the minimum number it can return is 1, which is the most suitable for regular ABM processing function.

Returns:

  • Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
  • Integer value of realtime (not in-game) seconds since world creation.