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MineClone2/mods/MAPGEN/mcl_villages
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
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schematics Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots. 2021-01-28 01:24:43 -06:00
README.txt Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27. 2021-01-27 02:56:53 -06:00
buildings.lua fix some codestyle issues 2021-05-25 10:56:06 +02:00
const.lua unify code style [1] 2021-05-25 12:52:25 +02:00
foundation.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00
init.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00
mod.conf Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
paths.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00
utils.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00

README.txt

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MCL_Villages:
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A fork of Rochambeau's "Settlements" mod converted for use in MineClone2.

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Using the mod:
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This mod adds settlements on world generation.

And, in Creative Mode; also comes with a debug tool for spawning in villages.


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MCL2 Credits:
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Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages
	Commit: e24b4be
================================================================================
Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest

Seed-based Village Generation, multi-threading, bugfixes: kay27



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version: 0.1 alpha

License of source code: WTFPL
-----------------------------
(c) Copyright Rochambeau (2018)

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.


Credits:
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This mod is based on "ruins" by BlockMen

Completely new schematics for MineClone2:
MysticTempest - CC-BY-SA 4.0