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MineClone2/mods/CORE/mcl_object/init.lua

90 lines
1.9 KiB
Lua

MCLObject = class()
function MCLObject:constructor(obj)
self.object = obj.object or obj
self.IS_MCL_OBJECT = true
end
function MCLObject:on_punch(hitter, time_from_last_punch, tool_capabilities, dir, hp)
local source = MCLDamageSource():punch(nil, hitter)
hp = self:damage_modifier(hp, source) or hp
self.damage_info = {
hp = hp,
source = source,
info = {
tool_capabilities = tool_capabilities,
},
}
return hp
end
-- use this function to deal regular damage to an object (do NOT use :punch() unless toolcaps need to be handled)
function MCLObject:damage(hp, source)
hp = self:damage_modifier(hp, source) or hp
self:set_hp(self:get_hp() - hp)
self.damage_info = {
hp = hp,
source = source,
}
return hp
end
function MCLObject:wield_index()
end
MCLObject:__getter("equipment", function(self)
return MCLEquipment(self:inventory(), self:wield_index())
end)
function MCLObject:get_hp()
return self.object:get_hp()
end
function MCLObject:set_hp(hp)
self.object:set_hp(hp)
end
function MCLObject:add_velocity(vel)
self.object:add_velocity(vel)
end
function MCLObject:death_drop(inventory, listname, index, stack)
minetest.add_item(self.object:get_pos(), stack)
inventory:set_stack(listname, index, nil)
end
function MCLObject:on_death(source)
local inventory = self:inventory()
if inventory then
for listname, list in pairs(inventory:get_lists()) do
for index, stack in pairs(list) do
if stack:get_name() ~= "" and then
self:death_drop(inventory, listname, index, stack)
end
end
end
end
end
function MCLObject:damage_modifier(hp, source)
if self.invulnerable and not source.bypasses_invulnerability then
return 0
end
end
function MCLObject:on_damage(hp_change, source, info)
end
function MCLObject:on_step()
local damage_info = self.damage_info
if damage_info then
self.damage_info = nil
self:on_damage(damage_info.hp, damage_info.source, damage_info.info)
end
end