736 lines
22 KiB
Lua
736 lines
22 KiB
Lua
--lua locals
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local minetest,vector,math,table = minetest,vector,math,table
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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local get_node_light = minetest.get_node_light
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local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local get_biome_name = minetest.get_biome_name
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_connected_players = minetest.get_connected_players
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local minetest_get_perlin = minetest.get_perlin
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local math_random = math.random
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local math_floor = math.floor
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local math_ceil = math.ceil
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local math_cos = math.cos
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local math_sin = math.sin
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local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
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local vector_distance = vector.distance
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local vector_new = vector.new
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local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local dbg_spawn_counts = {}
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-- range for mob count
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local aoc_range = 136
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local mob_cap = {
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monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 5, --currently unused
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local noise_params = {
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offset = 0,
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scale = 3,
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spread = {
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x = 301,
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y = 50,
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z = 304,
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},
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seed = 100,
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octaves = 3,
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persistence = 0.5,
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}
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-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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-- Also used for missing parameter
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-- Please update the list when adding new biomes!
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local list_of_all_biomes = {
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-- underground:
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"FlowerForest_underground",
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"JungleEdge_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"MangroveSwamp_underground",
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-- ocean:
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"RoofedForest_ocean",
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"JungleEdgeM_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"ExtremeHillsM_deep_ocean",
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"Savanna_deep_ocean",
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"SunflowerPlains_ocean",
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"Swampland_deep_ocean",
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"Swampland_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"JungleEdgeM_deep_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"Mesa_ocean",
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"StoneBeach_ocean",
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"Plains_deep_ocean",
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"JungleEdge_deep_ocean",
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"SavannaM_deep_ocean",
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"Desert_deep_ocean",
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"Mesa_deep_ocean",
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"ColdTaiga_deep_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"Forest_deep_ocean",
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"JungleM_deep_ocean",
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"FlowerForest_deep_ocean",
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"MushroomIsland_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"SavannaM_ocean",
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"MesaPlateauF_deep_ocean",
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"MesaBryce_deep_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"MushroomIsland_deep_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"Jungle_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"Desert_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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"JungleM_ocean",
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"MangroveSwamp_ocean",
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"MangroveSwamp_deep_ocean",
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-- water or beach?
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"MesaPlateauFM_sandlevel",
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"MesaPlateauF_sandlevel",
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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-- beach:
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"Savanna_beach",
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"Plains_beach",
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"ExtremeHills_beach",
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"ColdTaiga_beach",
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"Swampland_shore",
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"MushroomIslandShore",
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"JungleM_shore",
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"Jungle_shore",
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"MangroveSwamp_shore",
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-- dimension biome:
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"Nether",
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"BasaltDelta",
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"CrimsonForest",
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"WarpedForest",
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"SoulsandValley",
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"End",
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-- Overworld regular:
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"Mesa",
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"FlowerForest",
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"Swampland",
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"Taiga",
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"ExtremeHills",
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"ExtremeHillsM",
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"ExtremeHills+_snowtop",
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"Jungle",
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"Savanna",
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"BirchForest",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"Forest",
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"Plains",
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"Desert",
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"ColdTaiga",
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"MushroomIsland",
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"IcePlainsSpikes",
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"SunflowerPlains",
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"IcePlains",
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"RoofedForest",
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"ExtremeHills+_snowtop",
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"MesaPlateauFM_grasstop",
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"JungleEdgeM",
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"JungleM",
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"BirchForestM",
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"MesaPlateauF",
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"MesaPlateauFM",
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"MesaPlateauF_grasstop",
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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"MangroveSwamp",
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}
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-- count how many mobs are in an area
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local function count_mobs(pos,r,mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
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local p = l.object:get_pos()
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if p and vector_distance(p,pos) < r then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_total(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if mob_type == nil or l.type == mob_type then
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num = num + 1
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end
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end
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end
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return num
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end
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local function count_mobs_total_cap(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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if l.is_mob then
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if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
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num = num + 1
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end
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end
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end
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return num
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end
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-- global functions
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function mcl_mobs:spawn_abm_check(pos, node, name)
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-- global function to add additional spawn checks
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-- return true to stop spawning mob
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end
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--[[
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Custom elements changed:
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name:
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the mobs name
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dimension:
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"overworld"
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"nether"
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"end"
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types of spawning:
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"water"
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"ground"
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"lava"
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biomes: tells the spawner to allow certain mobs to spawn in certain biomes
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{"this", "that", "grasslands", "whatever"}
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what is aoc??? objects in area
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WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
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]]--
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--this is where all of the spawning information is kept
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local spawn_dictionary = {}
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local summary_chance = 0
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function mcl_mobs:spawn_setup(def)
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if not mobs_spawn then return end
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if not def then
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minetest.log("warning", "Empty mob spawn setup definition")
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return
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end
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local name = def.name
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if not name then
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minetest.log("warning", "Missing mob name")
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return
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end
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local dimension = def.dimension or "overworld"
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local type_of_spawning = def.type_of_spawning or "ground"
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local biomes = def.biomes or list_of_all_biomes
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local min_light = def.min_light or 0
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local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
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local chance = def.chance or 1000
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local aoc = def.aoc or aoc_range
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local min_height = def.min_height or mcl_vars.mg_overworld_min
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local max_height = def.max_height or mcl_vars.mg_overworld_max
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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if chance < 1 then
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chance = 1
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minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
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end
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spawn_dictionary[#spawn_dictionary + 1] = {
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name = name,
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dimension = dimension,
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type_of_spawning = type_of_spawning,
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biomes = biomes,
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min_light = min_light,
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max_light = max_light,
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chance = chance,
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aoc = aoc,
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min_height = min_height,
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max_height = max_height,
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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}
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summary_chance = summary_chance + chance
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end
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function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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-- Do mobs spawn at all?
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if not mobs_spawn then
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return
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end
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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if numbers then
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numbers = numbers:split(",")
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chance = tonumber(numbers[1]) or chance
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aoc = tonumber(numbers[2]) or aoc
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if chance == 0 then
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minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
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return
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end
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minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
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end
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--load information into the spawn dictionary
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local key = #spawn_dictionary + 1
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spawn_dictionary[key] = {}
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spawn_dictionary[key]["name"] = name
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spawn_dictionary[key]["dimension"] = dimension
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spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
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spawn_dictionary[key]["biomes"] = biomes
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spawn_dictionary[key]["min_light"] = min_light
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spawn_dictionary[key]["max_light"] = max_light
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spawn_dictionary[key]["chance"] = chance
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spawn_dictionary[key]["aoc"] = aoc
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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summary_chance = summary_chance + chance
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end
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local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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local distance = math_random(25, 32)
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local angle = math_random() * two_pi
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return {
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x = math_round(pos.x + distance * math_cos(angle)),
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y = pos.y,
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z = math_round(pos.z + distance * math_sin(angle))
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}
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end
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local function decypher_limits(posy)
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posy = math_floor(posy)
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return posy - 32, posy + 32
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end
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--a simple helper function for mob_spawn
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local function biome_check(biome_list, biome_goal)
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for _, data in pairs(biome_list) do
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if data == biome_goal then
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return true
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end
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end
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return false
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end
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local function is_farm_animal(n)
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return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
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end
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local function get_water_spawn(p)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
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if nn and #nn > 0 then
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return nn[math.random(#nn)]
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end
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end
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local function has_room(self,pos)
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local cb = self.collisionbox
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local nodes = {}
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if self.fly_in then
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local t = type(self.fly_in)
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if t == "table" then
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nodes = table.copy(self.fly_in)
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elseif t == "string" then
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table.insert(nodes,self.fly_in)
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end
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end
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table.insert(nodes,"air")
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local x = cb[4] - cb[1]
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local y = cb[5] - cb[2]
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local z = cb[6] - cb[3]
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local r = math.ceil(x * y * z)
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local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
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local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
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local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
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if r > n then
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minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
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return false
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end
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return true
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end
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local function spawn_check(pos,spawn_def,ignore_caps)
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if not spawn_def then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local mob_def = minetest.registered_entities[spawn_def.name]
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local mob_type = mob_def.type
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local gotten_node = get_node(pos).name
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local gotten_biome = minetest.get_biome_data(pos)
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if not gotten_node or not gotten_biome then return end
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gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
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local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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if not is_ground then
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pos.y = pos.y - 1
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gotten_node = get_node(pos).name
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is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
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end
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pos.y = pos.y + 1
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local is_water = get_item_group(gotten_node, "water") ~= 0
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local is_lava = get_item_group(gotten_node, "lava") ~= 0
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local mob_count_wide = 0
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local mob_count = 0
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if not ignore_caps then
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mob_count = count_mobs(pos,32,mob_type)
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mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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end
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if pos and spawn_def
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and ( mob_count_wide < (mob_cap[mob_type] or 15) )
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and ( mob_count < 5 )
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and pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
|
|
and spawn_def.dimension == dimension
|
|
and biome_check(spawn_def.biomes, gotten_biome)
|
|
and (is_ground or spawn_def.type_of_spawning ~= "ground")
|
|
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
|
and has_room(mob_def,pos)
|
|
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
|
|
and (not is_farm_animal(spawn_def.name) or is_grass)
|
|
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
|
and ( not spawn_protected or not minetest.is_protected(pos, "") )
|
|
and not is_bedrock then
|
|
--only need to poll for node light if everything else worked
|
|
local gotten_light = get_node_light(pos)
|
|
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function mcl_mobs.spawn(pos,id)
|
|
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
|
|
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
|
|
return false
|
|
end
|
|
if not dbg_spawn_counts[def.name] then
|
|
dbg_spawn_counts[def.name] = 1
|
|
else
|
|
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
|
|
end
|
|
return minetest.add_entity(pos, def.name)
|
|
end
|
|
|
|
|
|
local function spawn_group(p,mob,spawn_on,group_max,group_min)
|
|
if not group_min then group_min = 1 end
|
|
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
|
local o
|
|
table.shuffle(nn)
|
|
if not nn or #nn < 1 then
|
|
nn = {}
|
|
table.insert(nn,p)
|
|
end
|
|
for i = 1, math.random(group_min,group_max) do
|
|
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
|
if spawn_check(nn[math.random(#nn)],mob,true) then
|
|
if mob.type_of_spawning == "water" then
|
|
sp = get_water_spawn(sp)
|
|
end
|
|
o = mcl_mobs.spawn(sp,mob.name)
|
|
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
|
end
|
|
end
|
|
return o
|
|
end
|
|
|
|
mcl_mobs.spawn_group = spawn_group
|
|
|
|
local S = minetest.get_translator("mcl_mobs")
|
|
|
|
minetest.register_chatcommand("spawn_mob",{
|
|
privs = { debug = true },
|
|
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
|
func = function(n,param)
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
|
|
local modifiers = {}
|
|
for capture in string.gmatch(param, "%:(.-)%:") do
|
|
table.insert(modifiers, ":"..capture)
|
|
end
|
|
|
|
local mod1 = string.find(param, ":")
|
|
|
|
|
|
|
|
local mobname = param
|
|
if mod1 then
|
|
mobname = string.sub(param, 1, mod1-1)
|
|
end
|
|
|
|
local mob = mcl_mobs.spawn(pos,mobname)
|
|
|
|
for c=1, #modifiers do
|
|
modifs = modifiers[c]
|
|
|
|
local mod1 = string.find(modifs, ":")
|
|
local mod_start = string.find(modifs, "<")
|
|
local mod_vals = string.find(modifs, "=")
|
|
local mod_end = string.find(modifs, ">")
|
|
local mod_end = string.find(modifs, ">")
|
|
if mob then
|
|
local mob_entity = mob:get_luaentity()
|
|
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
|
if mod1 and mod_start and mod_vals and mod_end then
|
|
local variable = string.sub(modifs, mod_start+1, mod_vals-1)
|
|
local value = string.sub(modifs, mod_vals+1, mod_end-1)
|
|
|
|
number_tag = string.find(value, "NUM")
|
|
if number_tag then
|
|
value = tonumber(string.sub(value, 4, -1))
|
|
end
|
|
|
|
if value == "true" then
|
|
value = true
|
|
elseif value == "false" then
|
|
value = false
|
|
end
|
|
|
|
if not mob_entity[variable] then
|
|
minetest.log("warning", n.." mob variable "..variable.." previously unset")
|
|
end
|
|
|
|
mob_entity[variable] = value
|
|
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
|
|
end
|
|
else
|
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
if mob then
|
|
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
|
|
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
|
end
|
|
return false, "Couldn't spawn "..mobname
|
|
end
|
|
})
|
|
|
|
if mobs_spawn then
|
|
|
|
local perlin_noise
|
|
|
|
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
|
--create a disconnected clone of the spawn dictionary
|
|
--prevents memory leak
|
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
|
local goal_pos = get_next_mob_spawn_pos(pos)
|
|
--grab mob that fits into the spawning location
|
|
--randomly grab a mob, don't exclude any possibilities
|
|
local spawning_position_list = find_nodes_in_area_under_air(
|
|
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
|
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
|
{"group:solid", "group:water", "group:lava"}
|
|
)
|
|
if #spawning_position_list <= 0 then return end
|
|
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
|
|
|
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
|
local noise = perlin_noise:get_3d(spawning_position)
|
|
local current_summary_chance = summary_chance
|
|
table.shuffle(mob_library_worker_table)
|
|
while #mob_library_worker_table > 0 do
|
|
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
|
local mob_index = 1
|
|
local mob_chance = mob_library_worker_table[mob_index].chance
|
|
local step_chance = mob_chance
|
|
while step_chance < mob_chance_offset do
|
|
mob_index = mob_index + 1
|
|
mob_chance = mob_library_worker_table[mob_index].chance
|
|
step_chance = step_chance + mob_chance
|
|
end
|
|
local mob_def = mob_library_worker_table[mob_index]
|
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
|
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
|
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
|
local mob_type = minetest.registered_entities[mob_def.name].type
|
|
if spawn_check(spawning_position,mob_def) then
|
|
if mob_def.type_of_spawning == "water" then
|
|
spawning_position = get_water_spawn(spawning_position)
|
|
if not spawning_position then
|
|
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
|
return
|
|
end
|
|
end
|
|
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
|
|
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
|
return
|
|
end
|
|
--everything is correct, spawn mob
|
|
local object
|
|
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
|
|
|
else
|
|
if logging then
|
|
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
|
end
|
|
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
|
end
|
|
end
|
|
current_summary_chance = current_summary_chance - mob_chance
|
|
table_remove(mob_library_worker_table, mob_index)
|
|
end
|
|
end
|
|
|
|
|
|
--MAIN LOOP
|
|
|
|
local timer = 0
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
if timer < 10 then return end
|
|
timer = 0
|
|
local players = get_connected_players()
|
|
local total_mobs = count_mobs_total_cap()
|
|
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
|
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
|
return
|
|
end --mob cap per player
|
|
for _, player in pairs(players) do
|
|
local pos = player:get_pos()
|
|
local dimension = mcl_worlds.pos_to_dimension(pos)
|
|
-- ignore void and unloaded area
|
|
if dimension ~= "void" and dimension ~= "default" then
|
|
local y_min, y_max = decypher_limits(pos.y)
|
|
spawn_a_mob(pos, dimension, y_min, y_max)
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
|
|
minetest.register_chatcommand("mobstats",{
|
|
privs = { debug = true },
|
|
func = function(n,param)
|
|
minetest.chat_send_player(n,dump(dbg_spawn_counts))
|
|
local pos = minetest.get_player_by_name(n):get_pos()
|
|
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
|
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
|
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
|
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
|
end
|
|
})
|