138 lines
6.1 KiB
Python
138 lines
6.1 KiB
Python
from .special_convert_cases import convert_map_textures, convert_armor_textures, convert_chest_textures, convert_rail_textures, convert_banner_overlays, convert_grass_textures
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from .utils import target_dir, colorize, colorize_alpha
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import shutil
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import csv
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import os
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import tempfile
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import sys
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import argparse
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import glob
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def convert_standard_textures(
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make_texture_pack,
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dry_run,
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verbose,
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base_dir,
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tex_dir,
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tempfile1,
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tempfile2,
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output_dir,
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output_dir_name,
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mineclone2_path,
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PXSIZE):
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failed_conversions = 0
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with open("Conversion_Table.csv", newline="") as csvfile:
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reader = csv.reader(csvfile, delimiter=",", quotechar='"')
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first_row = True
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for row in reader:
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# Skip first row
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if first_row:
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first_row = False
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continue
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src_dir = row[0]
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src_filename = row[1]
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dst_dir = './textures'
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dst_filename = row[2]
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if row[4] != "":
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xs = int(row[3])
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ys = int(row[4])
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xl = int(row[5])
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yl = int(row[6])
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xt = int(row[7])
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yt = int(row[8])
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else:
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xs = None
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blacklisted = row[9]
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if blacklisted == "y":
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# Skip blacklisted files
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continue
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if make_texture_pack == False and dst_dir == "":
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# If destination dir is empty, this texture is not supposed to be used in MCL2
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# (but maybe an external mod). It should only be used in texture packs.
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# Otherwise, it must be ignored.
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# Example: textures for mcl_supplemental
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continue
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src_file = base_dir + src_dir + "/" + src_filename # source file
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src_file_exists = os.path.isfile(src_file)
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dst_file = target_dir(dst_dir, make_texture_pack, output_dir, output_dir_name,
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mineclone2_path) + "/" + dst_filename # destination file
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if src_file_exists == False:
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print("WARNING: Source file does not exist: " + src_file)
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failed_conversions = failed_conversions + 1
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continue
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if xs != None:
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# Crop and copy images
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if not dry_run:
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crop_width = int(xl)
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crop_height = int(yl)
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offset_x = int(xs)
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offset_y = int(ys)
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with Image(filename=src_file) as img:
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# Crop the image
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img.crop(left=offset_x, top=offset_y, width=crop_width, height=crop_height)
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# Save the result
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img.save(filename=dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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else:
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# Copy image verbatim
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if not dry_run:
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shutil.copy2(src_file, dst_file)
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if verbose:
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print(src_file + " → " + dst_file)
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return failed_conversions
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def convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE):
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print("Texture conversion BEGINS NOW!")
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# Convert textures listed in the Conversion_Table.csv
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failed_conversions = convert_standard_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
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tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Conversion of map backgrounds
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convert_map_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir,
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tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Convert armor textures
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convert_armor_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Convert chest textures
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convert_chest_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Generate railway crossings and t-junctions
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convert_rail_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Convert banner overlays
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convert_banner_overlays(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Convert grass and related textures
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convert_grass_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, PXSIZE)
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# Metadata
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if make_texture_pack:
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# Create description file
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description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
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description_file = open(target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/description.txt", "w")
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description_file.write(description)
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description_file.close()
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# Create override file
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shutil.copyfile("override.txt", target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/override.txt")
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# Create preview image (screenshot.png)
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os.system("convert -size 300x200 canvas:transparent "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
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os.system("composite "+base_dir+"/pack.png "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png -gravity center "+target_dir("/", make_texture_pack, output_dir, output_dir_name, mineclone2_path) + "/screenshot.png")
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print("Textures conversion COMPLETE!")
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if failed_conversions > 0:
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print("WARNING: Number of missing files in original resource pack: " + str(failed_conversions))
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print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
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if make_texture_pack:
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print("You can now retrieve the texture pack in " + output_dir + "/" + output_dir_name + "/")
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