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MineClone2/mods/ITEMS/mcl_cherry_blossom/growth.lua

54 lines
1.6 KiB
Lua

-- Tree Growth
-- TODO: Use better spawning behavior and wood api when wood api is finished.
function mcl_cherry_blossom.generate_cherry_tree(pos)
local pr = PseudoRandom(pos.x+pos.y+pos.z)
local r = pr:next(1,3)
local modpath = minetest.get_modpath("mcl_cherry_blossom")
local path = modpath.."/schematics/mcl_cherry_blossom_tree_"..tostring(r)..".mts"
if mcl_core.check_growth_width(pos,7,8) then
minetest.set_node(pos, {name = "air"})
if r == 1 then
minetest.place_schematic(vector.offset(pos, -2, 0, -2), path, "random", nil, false)
elseif r == 2 then
minetest.place_schematic(vector.offset(pos, -2, 0, -2), path, nil, nil, false)
elseif r == 3 then
minetest.place_schematic(vector.offset(pos, -3, 0, -3), path, nil, nil, false)
end
end
end
minetest.register_abm({
label = "Cherry Tree Growth",
nodenames = "mcl_cherry_blossom:cherrysapling",
interval = 30,
chance = 5,
action = function(pos,node)
mcl_cherry_blossom.generate_cherry_tree(pos)
end,
})
local cherry_particle = {
velocity = vector.zero(),
acceleration = vector.new(0,-1,0),
size = math.random(1.3,2.5),
texture = "mcl_cherry_blossom_particle_" .. math.random(1, 12) .. ".png",
collision_removal = false,
collisiondetection = false,
}
minetest.register_abm({
label = "Cherry Blossom Particles",
nodenames = {"mcl_cherry_blossom:cherryleaves"},
interval = 5,
chance = 10,
action = function(pos, node)
minetest.after(math.random(0.1,1.5),function()
local pt = table.copy(cherry_particle)
pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
pt.expirationtime = math.random(1.2,4.5)
minetest.add_particle(pt)
end)
end
})