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MineClone2/mods/MAPGEN/mcl_structures/pillager_outpost.lua

93 lines
3.0 KiB
Lua

local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local spawnon = { "mcl_core:stripped_oak", "mcl_stairs:slab_birchwood_top" }
mcl_structures.register_structure("pillager_outpost", {
place_on = { "group:grass_block", "group:dirt", "mcl_core:dirt_with_grass", "group:sand" },
fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
solid_ground = true,
make_foundation = true,
sidelen = 32,
y_offset = 0,
chunk_probability = 600,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "Desert", "Plains", "Savanna", "IcePlains", "Taiga" },
filenames = {
modpath .. "/schematics/mcl_structures_pillager_outpost.mts",
modpath .. "/schematics/mcl_structures_pillager_outpost_2.mts"
},
loot = {
["mcl_chests:chest_small"] = {
{
stacks_min = 2,
stacks_max = 3,
items = {
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max = 5 },
{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max = 5 },
{ itemstring = "mcl_farming:potato_item", weight = 5, amount_min = 2, amount_max = 5 },
}
},
{
stacks_min = 1,
stacks_max = 2,
items = {
{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max = 1 },
{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max = 6 },
{ itemstring = "mcl_core:iron_ingot", weight = 3, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, { "soul_speed" }, pr)
end },
}
},
{
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max = 3 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_bows:crossbow" },
}
}
}
},
after_place = function(p, def, pr)
local p1 = vector.offset(p, -9, 0, -9)
local p2 = vector.offset(p, 9, 32, 9)
mcl_structures.spawn_mobs("mobs_mc:evoker", spawnon, p1, p2, pr, 1)
mcl_structures.spawn_mobs("mobs_mc:pillager", spawnon, p1, p2, pr, 5)
mcl_structures.spawn_mobs("mobs_mc:parrot", { "mesecons_pressureplates:pressure_plate_stone_off" }, p1, p2, pr, 3)
mcl_structures.spawn_mobs("mobs_mc:iron_golem", { "mesecons_button:button_stone_off" }, p1, p2, pr, 1)
mcl_structures.construct_nodes(p1, p2, { "group:wall" })
end
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:pillager",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 10,
interval = 60,
limit = 9,
spawnon = spawnon,
})
mcl_structures.register_structure_spawn({
name = "mobs_mc:evoker",
y_min = mcl_vars.mg_overworld_min,
y_max = mcl_vars.mg_overworld_max,
chance = 100,
interval = 60,
limit = 4,
spawnon = spawnon,
})