1
0
Fork 0
MineClone2/mods/MAPGEN/mcl_structures/init.lua

436 lines
15 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local name_prefix = "mcl_structures:"
mcl_structures = {}
local rotations = {
"0",
"90",
"180",
"270"
}
local registered_structures = {}
local use_process_mapgen_block_lvm = false
local use_process_mapgen_chunk = false
local on_finished_block_callbacks = {}
local on_finished_chunk_callbacks = {}
local noise_params = {
offset = 0,
scale = 1,
spread = {
x = mcl_mapgen.CS_NODES,
y = mcl_mapgen.CS_NODES,
z = mcl_mapgen.CS_NODES,
},
seed = 329,
octaves = 1,
persistence = 0.6,
}
local perlin_noise
local get_perlin_noise_level = function(minp)
perlin_noise = perlin_noise or minetest.get_perlin(noise_params)
return perlin_noise:get_3d(minp)
end
mcl_structures.get_perlin_noise_level = get_perlin_noise_level
local spawnstruct_hint = S("Use /help spawnstruct to see a list of avaiable types.")
local function dir_to_rotation(dir)
local ax, az = math.abs(dir.x), math.abs(dir.z)
if ax > az then
if dir.x < 0 then
return "270"
end
return "90"
end
if dir.z < 0 then
return "180"
end
return "0"
end
local function spawnstruct_function(name, param)
local player = minetest.get_player_by_name(name)
if not player then return end
if param == "" then
minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct <type>”."))
minetest.chat_send_player(name, spawnstruct_hint)
return
end
local struct = registered_structures[param]
if not struct then
struct = registered_structures[name_prefix .. param]
end
if not struct then
minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct <type>”."))
minetest.chat_send_player(name, spawnstruct_hint)
return
end
local place = struct.place_function
if not place then return end
local pos = player:get_pos()
if not pos then return end
local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4))
pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
local rot = dir_to_rotation(dir)
place(pos, rot, pr, player)
minetest.chat_send_player(name, S("Structure placed."))
end
local function update_spawnstruct_chatcommand()
local spawnstruct_params = ""
for _, registered_structure in pairs(registered_structures) do
if spawnstruct_params ~= "" then
spawnstruct_params = spawnstruct_params .. " | "
end
spawnstruct_params = spawnstruct_params .. registered_structure.short_name
end
local def = {
params = spawnstruct_params,
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = spawnstruct_function,
}
local registered_chatcommands = minetest.registered_chatcommands
if registered_chatcommands["spawnstruct"] then
minetest.override_chatcommand("spawnstruct", def)
else
minetest.register_chatcommand("spawnstruct", def)
end
end
function process_mapgen_block_lvm(vm_context)
local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true)
for node_name, pos_list in pairs(nodes) do
local lvm_callback = on_finished_block_callbacks[node_name]
if lvm_callback then
lvm_callback(vm_context, pos_list)
end
end
end
function process_mapgen_chunk(minp, maxp, seed, vm_context)
local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true)
for node_name, pos_list in pairs(nodes) do
local chunk_callback = on_finished_chunk_callbacks[node_name]
if chunk_callback then
chunk_callback(minp, maxp, seed, vm_context, pos_list)
end
end
for node_name, pos_list in pairs(nodes) do
for _, pos in pairs(pos_list) do
local node = minetest.get_node(pos)
if string.sub(node.name, 1, 15) == 'mcl_structures:' then
minetest.swap_node(pos, {name = 'air'})
end
end
end
end
--------------------------------------------------------------------------------------
-- mcl_structures.register_structure(struct_def)
-- struct_def:
-- name - name, like 'desert_temple'
-- decoration - decoration definition, to use as structure seed (thanks cora for the idea)
-- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list)
-- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list)
-- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr, placer)
-- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size)
function mcl_structures.register_structure(def)
local short_name = def.name
local name = "mcl_structures:" .. short_name
local decoration = def.decoration
local on_finished_block = def.on_finished_block
local on_finished_chunk = def.on_finished_chunk
local place_function = def.place_function
if not name then
minetest.log('warning', 'Structure name is not passed for registration - ignoring')
return
end
if registered_structures[name] then
minetest.log('warning', 'Structure '..name..' is already registered - owerwriting')
end
local decoration_id
if decoration then
minetest.register_node(':' .. name, {
drawtype = "airlike",
sunlight_propagates = true,
pointable = false,
walkable = false,
diggable = false,
buildable_to = true,
groups = {
struct = 1,
not_in_creative_inventory = 1,
},
})
decoration_id = minetest.register_decoration({
deco_type = decoration.deco_type,
place_on = decoration.place_on,
sidelen = decoration.sidelen,
fill_ratio = decoration.fill_ratio,
noise_params = decoration.noise_params,
biomes = decoration.biomes,
y_min = decoration.y_min,
y_max = decoration.y_max,
spawn_by = decoration.spawn_by,
num_spawn_by = decoration.num_spawn_by,
flags = decoration.flags,
decoration = name,
height = decoration.height,
height_max = decoration.height_max,
param2 = decoration.param2,
param2_max = decoration.param2_max,
place_offset_y = decoration.place_offset_y,
schematic = decoration.schematic,
replacements = decoration.replacements,
flags = decoration.flags,
rotation = decoration.rotation,
})
end
registered_structures[name] = {
place_function = place_function,
on_finished_block = on_finished_block,
on_finished_chunk = on_finished_chunk,
decoration_id = decoration_id,
short_name = short_name,
}
update_spawnstruct_chatcommand()
if on_finished_block then
on_finished_block_callbacks[name] = on_finished_block
if not use_process_mapgen_block_lvm then
use_process_mapgen_block_lvm = true
mcl_mapgen.register_mapgen_block_lvm(process_mapgen_block_lvm, mcl_mapgen.order.BUILDINGS)
end
end
if on_finished_chunk then
on_finished_chunk_callbacks[name] = on_finished_chunk
if not use_process_mapgen_chunk then
use_process_mapgen_chunk = true
mcl_mapgen.register_mapgen(process_mapgen_chunk, mcl_mapgen.order.BUILDINGS)
end
end
end
-- It doesN'T remove registered node and decoration!
function mcl_structures.unregister_structure(name)
if not registered_structures[name] then
minetest.log('warning','Structure '..name..' is not registered - skipping')
return
end
registered_structures[name] = nil
end
local function ecb_place(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
local pos = param.pos
local rotation = param.rotation
minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags)
local on_placed = param.on_placed
if not on_placed then
return
end
on_placed(pos, rotation, param.pr, param.size)
end
function mcl_structures.place_schematic(def)
local pos = def.pos
local schematic = def.schematic
local rotation = def.rotation
local pr = def.pr
local on_placed = def.on_placed -- on_placed(pos, rotation, pr, size)
local emerge = def.emerge
if not pos then
minetest.log('warning', '[mcl_structures] No pos. specified to place schematic')
return
end
if not schematic then
minetest.log('warning', '[mcl_structures] No schematic specified to place at ' .. minetest.pos_to_string(pos))
return
end
if not rotation or rotation == 'random' then
if pr then
rotation = rotations[pr:next(1,#rotations)]
else
rotation = rotations[math.random(1,#rotations)]
end
end
if not emerge and not on_placed then
minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags)
return
end
local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
local loaded_schematic = loadstring(serialized_schematic)()
if not loaded_schematic then
minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos))
return
end
local size = loaded_schematic.size
if not size then
minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' has no size at ' .. minetest.pos_to_string(pos))
return
end
local size_x, size_y, size_z = size.x, size.y, size.z
if rotation == "90" or rotation == "270" then
size_x, size_z = size_z, size_x
end
local x, y, z = pos.x, pos.y, pos.z
local p1 = {x = x, y = y, z = z}
local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1}
local ecb_param = {
pos = vector.new(pos),
schematic = loaded_schematic,
rotation = rotation,
replacements = replacements,
force_placement = force_placement,
flags = flags,
size = vector.new(size),
pr = pr,
on_placed = on_placed,
}
if not emerge then
ecb_place(p1, nil, 0, ecb_param)
return
end
minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2)
.. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation))
minetest.emerge_area(p1, p2, ecb_place, ecb_param)
end
function mcl_structures.get_struct(file)
local localfile = modpath.."/schematics/"..file
local file, errorload = io.open(localfile, "rb")
if errorload then
minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
return nil
end
local allnode = file:read("*a")
file:close()
return allnode
end
-- Call on_construct on pos.
-- Useful to init chests from formspec.
function mcl_structures.init_node_construct(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if def and def.on_construct then
def.on_construct(pos)
return true
end
return false
end
-- The call of Struct
function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos))
if not rotation then
rotation = "random"
end
if struct_style == "witch_hut" then
return mcl_structures.generate_witch_hut(pos, rotation)
elseif struct_style == "boulder" then
return mcl_structures.generate_boulder(pos, rotation, pr)
elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
elseif struct_style == "end_exit_portal_open" then
return mcl_structures.generate_end_exit_portal_open(pos, rotation)
elseif struct_style == "end_gateway_portal" then
return mcl_structures.generate_end_gateway_portal(pos, rotation)
elseif struct_style == "end_portal_shrine" then
return mcl_structures.generate_end_portal_shrine(pos, rotation, pr)
elseif struct_style == "end_portal" then
return mcl_structures.generate_end_portal(pos, rotation, pr)
end
end
function mcl_structures.generate_end_portal(pos, rotation, pr)
-- todo: proper facedir
local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2
for x = 0, 4 do
for z = 0, 4 do
if x % 4 == 0 or z % 4 == 0 then
if x % 4 ~= 0 or z % 4 ~= 0 then
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"})
end
else
minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"})
end
end
end
end
function mcl_structures.generate_boulder(pos, rotation, pr)
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
local r = pr:next(1, 10)
local path
if r <= 3 then
path = modpath.."/schematics/mcl_structures_boulder_small.mts"
else
path = modpath.."/schematics/mcl_structures_boulder.mts"
end
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
end
local function hut_placement_callback(p1, p2, size, orientation, pr)
if not p1 or not p2 then return end
local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
for i = 1, #legs do
while minetest.get_item_group(mcl_mapgen.get_far_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
legs[i].y = legs[i].y - 1
minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
end
end
end
function mcl_structures.generate_witch_hut(pos, rotation, pr)
local path = modpath.."/schematics/mcl_structures_witch_hut.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
end
function mcl_structures.generate_ice_spike_large(pos, rotation)
local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts"
return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
end
function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
end
function mcl_structures.generate_end_exit_portal_open(pos, rot)
local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
function mcl_structures.generate_end_gateway_portal(pos, rot)
local path = modpath.."/schematics/mcl_structures_end_gateway_portal.mts"
return mcl_structures.place_schematic(pos, path, rot or "0", nil, true)
end
local chunk_square = mcl_mapgen.CS_NODES * mcl_mapgen.CS_NODES
local block_square = mcl_mapgen.BS * mcl_mapgen.BS
function mcl_structures.from_16x16_to_chunk_inverted_chance(x)
return math.floor(x * 256 / chunk_square + 0.5)
end
function mcl_structures.from_16x16_to_block_inverted_chance(x)
return math.floor(x * 256 / block_square + 0.5)
end
dofile(modpath .. "/structures.lua")