809 lines
26 KiB
Lua
809 lines
26 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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mcl_potions.registered_potions = {}
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local function potion_image(colorstring, opacity)
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if not opacity then
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opacity = 127
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end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
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end
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local how_to_drink = S("Use the “Place” key to drink it.")
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local potion_intro = S("Drinking a potion gives you a particular effect or set of effects.")
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local function time_string(dur)
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if not dur then
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return nil
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end
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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local function perc_string(num)
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local rem = math.floor((num-1.0)*100 + 0.1) % 5
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local out = math.floor((num-1.0)*100 + 0.1) - rem
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if (num - 1.0) < 0 then
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return out.."%"
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else
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return "+"..out.."%"
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end
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end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
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-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
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-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
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-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
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-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
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-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
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--
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
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-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
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-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
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-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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function return_on_use(def, effect, dur)
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return function (itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
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-- Wrapper for handling mcl_hunger delayed eating
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local name = user:get_player_name()
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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mcl_hunger.eat_internal[name]._custom_var = {
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user = user,
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effect = effect,
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dur = dur,
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}
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mcl_hunger.eat_internal[name]._custom_func = def.on_use
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mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
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mcl_hunger.eat_internal[name]._custom_func(
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mcl_hunger.eat_internal[name]._custom_var.user,
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mcl_hunger.eat_internal[name]._custom_var.effect,
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mcl_hunger.eat_internal[name]._custom_var.dur
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)
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end
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local old_name, old_count = itemstack:get_name(), itemstack:get_count()
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
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mcl_potions._use_potion(itemstack, user, def.color)
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end
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return itemstack
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end
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end
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local function generate_on_use(effects, color, on_use, custom_effect)
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return function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
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local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
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local ef_level
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local dur
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for name, details in pairs(effects) do
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (potency)
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else
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ef_level = details.level
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end
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if details.dur_variable then
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
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if potency>0 and details.uses_level then
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
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end
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else
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dur = details.dur
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end
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mcl_potions.give_effect_by_level(name, user, ef_level, dur)
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end
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if on_use then on_use(user, potency+1) end
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if custom_effect then custom_effect(user, potency+1) end
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if itemstack then mcl_potions._use_potion(user, color) end
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return itemstack
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end
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end
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-- API - registers a potion
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-- required parameters in def:
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-- name - string - potion name in code
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-- optional parameters in def:
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-- desc_prefix - translated string - part of visible potion name, comes before the word "Potion"
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-- desc_suffix - translated string - part of visible potion name, comes after the word "Potion"
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-- _tt - translated string - custom tooltip text
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-- _dynamic_tt - function(level) - returns custom tooltip text dependent on potion level
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-- _longdesc - translated string - text for in-game documentation
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-- stack_max - int - max stack size - defaults to 1
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-- image - string - name of a custom texture of the potion icon
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-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
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-- groups - table - item groups definition for the regular potion, not splash or lingering -
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-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
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-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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-- nocreative - bool - adds a not_in_creative_inventory=1 group - defaults to false
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-- _effect_list - table - all the effects dealt by the potion in the format of tables
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-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
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-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
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-- -- -- - defaults to the uses_factor field of the effect definition
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-- -- -- level - int - used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
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-- -- -- level_scaling - int - used as the number of effect levels added per potion level - defaults to 1 -
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-- -- -- - this has no effect if uses_level is false
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-- -- -- dur - float - duration of the effect in seconds - defaults to mcl_potions.DURATION
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-- -- -- dur_variable - bool - whether variants of the potion should have the length of this effect changed -
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-- -- -- - defaults to true
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-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
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-- uses_level - bool - whether the potion should come at different levels -
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-- - defaults to true if uses_level is true for at least one effect, else false
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-- drinkable - bool - defaults to true
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-- has_splash - bool - defaults to true
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-- has_lingering - bool - defaults to true
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-- has_arrow - bool - defaults to false
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-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
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-- default_potent_level - int - potion level used for the default potent variant - defaults to 2
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-- default_extend_level - int - extention level (amount of +) used for the default extended variant - defaults to 1
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-- custom_on_use - function(user, level) - called when the potion is drunk, returns true on success
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-- custom_effect - function(object, level) - called when the potion effects are applied, returns true on success
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-- custom_splash_effect - function(pos, level) - called when the splash potion explodes, returns true on success
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-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step, returns true on success
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function mcl_potions.register_potion(def)
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local modname = minetest.get_current_modname()
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local name = def.name
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if name == nil then
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error("Unable to register potion: name is nil")
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end
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if type(name) ~= "string" then
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error("Unable to register potion: name is not a string")
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end
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local pdef = {}
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if def.desc_prefix and def.desc_suffix then
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pdef.description = S("@1 Potion @2", def.desc_prefix, def.desc_suffix)
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elseif def.desc_prefix then
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pdef.description = S("@1 Potion", def.desc_prefix)
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elseif def.desc_suffix then
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pdef.description = S("Potion @1", def.desc_suffix)
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else
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pdef.description = S("Strange Potion")
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end
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pdef._tt_help = def._tt
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pdef._dynamic_tt = def._dynamic_tt
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local potion_longdesc = def._longdesc
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if def._effect_list then
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potion_longdesc = potion_intro .. "\n" .. def._longdesc
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end
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pdef._doc_items_longdesc = potion_longdesc
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if def.drinkable ~= false then pdef._doc_items_usagehelp = how_to_drink end
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pdef.stack_max = def.stack_max or 1
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local color = def.color or "#0000FF"
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pdef.inventory_image = def.image or potion_image(color)
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pdef.wield_image = pdef.inventory_image
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pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
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if def.nocreative then pdef.groups.not_in_creative_inventory = 1 end
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pdef._effect_list = {}
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local effect
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local uses_level = false
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local has_plus = false
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if def._effect_list then
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for name, details in pairs(def._effect_list) do
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effect = mcl_potions.registered_effects[name]
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if effect then
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local ulvl
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if details.uses_level ~= nil then ulvl = details.uses_level
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else ulvl = effect.uses_factor end
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if ulvl then uses_level = true end
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local durvar = true
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if details.dur_variable ~= nil then durvar = details.dur_variable end
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if durvar then has_plus = true end
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pdef._effect_list[name] = {
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uses_level = ulvl,
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level = details.level or 1,
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level_scaling = details.level_scaling or 1,
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dur = details.dur or mcl_potions.DURATION,
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dur_variable = durvar,
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}
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else
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error("Unable to register potion: effect not registered")
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end
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end
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end
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if def.uses_level ~= nil then uses_level = def.uses_level end
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pdef.uses_level = uses_level
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if def.has_potent ~= nil then pdef.has_potent = def.has_potent
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else pdef.has_potent = uses_level end
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pdef._default_potent_level = def.default_potent_level or 2
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pdef._default_extend_level = def.default_extend_level or 1
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pdef.has_plus = has_plus
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local on_use
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if def.drinkable ~= false then
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on_use = generate_on_use(pdef._effect_list, color, def.custom_on_use, def.custom_effect)
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end
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pdef.on_place = on_use
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pdef.on_secondary_use = on_use
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local internal_def = table.copy(pdef)
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minetest.register_craftitem(modname..":"..name, pdef)
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if def.has_splash or def.has_splash == nil then
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local splash_desc = S("Splash @1", pdef.description)
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local sdef = {}
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sdef._tt = def._tt
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sdef._dynamic_tt = def._dynamic_tt
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sdef._longdesc = def._longdesc
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sdef.nocreative = def.nocreative
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sdef.stack_max = pdef.stack_max
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sdef._effect_list = pdef._effect_list
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sdef.uses_level = uses_level
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sdef.has_potent = pdef.has_potent
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sdef.has_plus = has_plus
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sdef._default_potent_level = pdef._default_potent_level
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sdef._default_extend_level = pdef._default_extend_level
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sdef.custom_effect = def.custom_effect
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sdef.on_splash = def.custom_splash_effect
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if not def._effect_list then sdef.instant = true end
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mcl_potions.register_splash(name, splash_desc, color, sdef)
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internal_def.has_splash = true
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end
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if def.has_lingering or def.has_lingering == nil then
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local ling_desc = S("Lingering @1", pdef.description)
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local ldef = {}
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ldef._tt = def._tt
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ldef._dynamic_tt = def._dynamic_tt
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ldef._longdesc = def._longdesc
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ldef.nocreative = def.nocreative
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ldef.stack_max = pdef.stack_max
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ldef._effect_list = pdef._effect_list
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ldef.uses_level = uses_level
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ldef.has_potent = pdef.has_potent
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ldef.has_plus = has_plus
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ldef._default_potent_level = pdef._default_potent_level
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ldef._default_extend_level = pdef._default_extend_level
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ldef.custom_effect = def.custom_effect
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ldef.on_splash = def.custom_splash_effect
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ldef.while_lingering = def.custom_linger_effect
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if not def._effect_list then ldef.instant = true end
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mcl_potions.register_lingering(name, ling_desc, color, ldef)
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internal_def.has_lingering = true
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end
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if def.has_arrow then
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local arr_desc
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if def.desc_prefix and def.desc_suffix then
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arr_desc = S("@1 Arrow @2", def.desc_prefix, def.desc_suffix)
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elseif def.desc_prefix then
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arr_desc = S("@1 Arrow", def.desc_prefix)
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elseif def.desc_suffix then
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arr_desc = S("Arrow @1", def.desc_suffix)
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else
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arr_desc = S("Strange Tipped Arrow")
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end
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local adef = {}
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adef._tt = def._tt
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adef._dynamic_tt = def._dynamic_tt
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adef._longdesc = def._longdesc
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adef.nocreative = def.nocreative
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adef._effect_list = pdef._effect_list
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adef.uses_level = uses_level
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adef.has_potent = pdef.has_potent
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adef.has_plus = has_plus
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adef._default_potent_level = pdef._default_potent_level
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adef._default_extend_level = pdef._default_extend_level
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adef.custom_effect = def.custom_effect
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if not def._effect_list then adef.instant = true end
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mcl_potions.register_arrow(name, arr_desc, color, adef)
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internal_def.has_arrow = true
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end
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mcl_potions.registered_potions[modname..":"..name] = internal_def
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end
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mcl_potions.register_potion({
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name = "trolling",
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desc_prefix = S("Mighty"),
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desc_suffix = S("of Trolling"),
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_tt = "trololo",
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_dynamic_tt = function(level)
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return "trolololoooololo"
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end,
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_longdesc = "Trolololololo",
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stack_max = 2,
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color = "#00AA00",
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nocreative = true,
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_effect_list = {
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night_vision = {},
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strength = {},
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swiftness = {
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uses_level = false,
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level = 2,
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},
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poison = {
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dur = 10,
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},
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},
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default_potent_level = 5,
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default_extend_level = 3,
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custom_splash_effect = mcl_potions._extinguish_nearby_fire,
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has_arrow = true,
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})
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
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-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
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-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
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-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
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-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
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--
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-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
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-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
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-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
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-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
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-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
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-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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minetest.register_craftitem("mcl_potions:dragon_breath", {
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description = S("Dragon's Breath"),
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_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
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image = "mcl_potions_dragon_breath.png",
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groups = { brewitem = 1, bottle = 1 },
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stack_max = 64,
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})
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mcl_potions.register_potion({
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name = "awkward",
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desc_prefix = S("Awkward"),
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_tt = S("No effect"),
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_longdesc = S("Has an awkward taste and is used for brewing potions."),
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color = "#0000FF",
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})
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mcl_potions.register_potion({
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name = "mundane",
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desc_prefix = S("Mundane"),
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_tt = S("No effect"),
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_longdesc = S("Has a terrible taste and is not really useful for brewing potions."),
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color = "#0000FF",
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})
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mcl_potions.register_potion({
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name = "thick",
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desc_prefix = S("Thick"),
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_tt = S("No effect"),
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_longdesc = S("Has a bitter taste and is not really useful for brewing potions."),
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color = "#0000FF",
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})
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mcl_potions.register_potion({
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name = "healing",
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desc_suffix = S("of Healing"),
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_dynamic_tt = function(level)
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return S("+@1 HP", 4 * level)
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end,
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_longdesc = S("Instantly heals."),
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color = "#F82423",
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uses_level = true,
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has_arrow = true,
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custom_effect = function(object, level)
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return mcl_potions.healing_func(object, 4 * level)
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end,
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})
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mcl_potions.register_potion({
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name = "harming",
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desc_suffix = S("of Harming"),
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_dynamic_tt = function(level)
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return S("-@1 HP", 6 * level)
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end,
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_longdesc = S("Instantly deals damage."),
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color = "#430A09",
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uses_level = true,
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has_arrow = true,
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custom_effect = function(object, level)
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return mcl_potions.healing_func(object, -6 * level)
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end,
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})
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mcl_potions.register_potion({
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name = "night_vision",
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desc_suffix = S("of Night Vision"),
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_tt = nil,
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_longdesc = S("Increases the perceived brightness of light under a dark sky."),
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color = "#1F1FA1",
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_effect_list = {
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night_vision = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "swiftness",
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desc_suffix = S("of Swiftness"),
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_tt = nil,
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_longdesc = S("Increases walking speed."),
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color = "#7CAFC6",
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_effect_list = {
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swiftness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "slowness",
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desc_suffix = S("of Slowness"),
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_tt = nil,
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_longdesc = S("Decreases walking speed."),
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color = "#5A6C81",
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_effect_list = {
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slowness = {dur=mcl_potions.DURATION_INV},
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},
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default_potent_level = 4,
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "leaping",
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desc_suffix = S("of Leaping"),
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_tt = nil,
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_longdesc = S("Increases jump strength."),
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color = "#22FF4C",
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_effect_list = {
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leaping = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "withering",
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desc_suffix = S("of Withering"),
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_tt = nil,
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_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
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color = "#292929",
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_effect_list = {
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withering = {dur=mcl_potions.DURATION_POISON},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "poison",
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desc_suffix = S("of Poison"),
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_tt = nil,
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_longdesc = S("Applies the poison effect which deals damage at a regular interval."),
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color = "#4E9331",
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_effect_list = {
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poison = {dur=mcl_potions.DURATION_POISON},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "regeneration",
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desc_suffix = S("of Regeneration"),
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_tt = nil,
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_longdesc = S("Regenerates health over time."),
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color = "#CD5CAB",
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_effect_list = {
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regeneration = {dur=mcl_potions.DURATION_POISON},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "invisibility",
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desc_suffix = S("of Invisibility"),
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_tt = nil,
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_longdesc = S("Grants invisibility."),
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color = "#7F8392",
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_effect_list = {
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invisibility = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "water_breathing",
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desc_suffix = S("of Water Breathing"),
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_tt = nil,
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_longdesc = S("Grants limitless breath underwater."),
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color = "#2E5299",
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_effect_list = {
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water_breathing = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "fire_resistance",
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desc_suffix = S("of Fire Resistance"),
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_tt = nil,
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_longdesc = S("Grants immunity to damage from heat sources like fire."),
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color = "#E49A3A",
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_effect_list = {
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fire_resistance = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "strength",
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desc_suffix = S("of Strength"),
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_tt = nil,
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_longdesc = S("Increases attack power."),
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color = "#932423",
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_effect_list = {
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strength = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "weakness",
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desc_suffix = S("of Weakness"),
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_tt = nil,
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_longdesc = S("Decreases attack power."),
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color = "#484D48",
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_effect_list = {
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weakness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "slow_falling",
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desc_suffix = S("of Slow Falling"),
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_tt = nil,
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_longdesc = S("Instead of falling, you descend gracefully."),
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color = "#ACCCFF",
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_effect_list = {
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slow_falling = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "levitation",
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desc_suffix = S("of Levitation"),
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_tt = nil,
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_longdesc = S("Floats body slowly upwards."),
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color = "#420E7E",
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_effect_list = {
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levitation = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "darkness",
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desc_suffix = S("of Darkness"),
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_tt = nil,
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_longdesc = S("Surrounds with darkness."),
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color = "#000000",
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_effect_list = {
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darkness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "glowing",
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desc_suffix = S("of Glowing"),
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_tt = nil,
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_longdesc = S("Highlights for others to see."),
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color = "#FFFF77",
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_effect_list = {
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glowing = {},
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},
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has_arrow = false, -- TODO add a spectral arrow instead (in mcl_bows?)
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})
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mcl_potions.register_potion({
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name = "health_boost",
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desc_suffix = S("of Health Boost"),
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_tt = nil,
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_longdesc = S("Increases health."),
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color = "#BE1919",
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_effect_list = {
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health_boost = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "absorption",
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desc_suffix = S("of Absorption"),
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_tt = nil,
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_longdesc = S("Absorbs some incoming damage."),
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color = "#B59500",
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_effect_list = {
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absorption = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "resistance",
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desc_suffix = S("of Resistance"),
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_tt = nil,
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_longdesc = S("Decreases damage taken."),
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color = "#2552A5",
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_effect_list = {
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resistance = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "resistance",
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desc_suffix = S("of Resistance"),
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_tt = nil,
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_longdesc = S("Decreases damage taken."),
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color = "#2552A5",
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_effect_list = {
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resistance = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "turtle_master",
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desc_suffix = S("of Turtle Master"),
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_tt = nil,
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_longdesc = S("Decreases damage taken at the cost of speed."),
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color = "#255235",
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_effect_list = {
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resistance = {
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level = 3,
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dur = 20,
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},
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slowness = {
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level = 4,
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level_scaling = 2,
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dur = 20,
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},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "luck",
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desc_suffix = S("of Luck"),
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_tt = nil,
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_longdesc = S("Increases luck."),
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color = "#7BFF42",
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_effect_list = {
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luck = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "bad_luck",
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desc_suffix = S("of Bad Luck"),
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_tt = nil,
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_longdesc = S("Decreases luck."),
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color = "#887343",
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_effect_list = {
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bad_luck = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "frost",
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desc_suffix = S("of Frost"),
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_tt = nil,
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_longdesc = S("Freezes..."),
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color = "#5B7DAA",
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_effect_list = {
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frost = {},
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},
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has_arrow = true,
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-- TODO implement effect stacking?
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})
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mcl_potions.register_potion({
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name = "blindness",
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desc_suffix = S("of Blindness"),
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_tt = nil,
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_longdesc = S("Impairs sight."),
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color = "#586868",
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_effect_list = {
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blindness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "nausea",
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desc_suffix = S("of Nausea"),
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_tt = nil,
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_longdesc = S("Disintegrates senses."),
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color = "#715C7F",
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_effect_list = {
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nausea = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "food_poisoning",
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desc_suffix = S("of Food Poisoning"),
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_tt = nil,
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_longdesc = S("Moves bowels too fast."),
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color = "#83A061",
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_effect_list = {
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food_poisoning = {},
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},
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has_arrow = true,
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-- TODO implement effect stacking?
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})
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mcl_potions.register_potion({
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name = "saturation",
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desc_suffix = S("of Saturation"),
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_tt = nil,
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_longdesc = S("Satisfies hunger."),
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color = "#CEAE29",
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_effect_list = {
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saturation = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "haste",
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desc_suffix = S("of Haste"),
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_tt = nil,
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_longdesc = S("Increases digging and attack speed."),
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color = "#FFFF00",
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_effect_list = {
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haste = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "fatigue",
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desc_suffix = S("of Fatigue"),
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_tt = nil,
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_longdesc = S("Decreases digging and attack speed."),
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color = "#64643D",
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_effect_list = {
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fatigue = {},
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},
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has_arrow = true,
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})
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