337 lines
9.8 KiB
Lua
337 lines
9.8 KiB
Lua
--|||||||||||||||||||||||
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--||||| STONECUTTER |||||
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--|||||||||||||||||||||||
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local S = minetest.get_translator("mcl_stonecutter")
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-- compatible items for the stonecutter
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local compaitble_items = {
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"mcl_core:cobble",
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"mcl_core:mossycobble",
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"mcl_core:stone",
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"mcl_core:stone_smooth",
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"mcl_core:granite",
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"mcl_core:granite_smooth",
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"mcl_core:diorite",
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"mcl_core:diorite_smooth",
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"mcl_core:andesite",
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"mcl_core:andesite_smooth",
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"mcl_core:stonebrick",
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"mcl_core:stonebrickmossy",
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"mcl_core:sandstone",
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"mcl_core:redsandstone",
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"mcl_core:brick_block",
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"mcl_ocean:prismarine",
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"mcl_ocean:prismarine_brick",
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"mcl_ocean:prismarine_dark",
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"mcl_mud:mud_bricks",
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"mcl_nether:quartzblock",
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"mcl_nether:quartz_smooth",
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"mcl_nether:red_nether_brick",
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"mcl_nether:nether_brick",
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"mcl_end:purpur_block",
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"mcl_end:end_bricks",
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"mcl_blackstone:blackstone",
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"mcl_blackstone:blackstone_polished"
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}
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local FMT = {
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item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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}
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-- formspecs
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local function show_stonecutter_formspec(items, input)
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local cut_items = {}
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local x_len = 0
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local y_len = 0.5
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-- This loops through all the items that can be made and inserted into the formspec
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if items ~= nil then
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for index, value in pairs(items) do
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x_len = x_len + 1
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if x_len > 5 then
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y_len = y_len + 1
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x_len = 1
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end
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local test = string.format(FMT.item_image_button,x_len+1,y_len,1,1, value, "item_button", value)
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cut_items[index] = test
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end
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end
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local formspec = "size[9,8.75]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stonecutter"))).."]"..
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"list[context;main;0,0;8,4;]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"list[context;input;0.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
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"list[context;output;7.5,1.7;1,1;]"..
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mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
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table.concat(cut_items)..
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"listring[context;output]"..
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"listring[current_player;main]"..
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"listring[context;input]"..
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"listring[current_player;main]"
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return formspec
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end
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-- Strips the start of the item like "mcl_core:" and removes any numbers or whitespaces after it
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local function get_item_string_name(input)
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local colonIndex = string.find(input, ":")
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if colonIndex then
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input = string.sub(input, colonIndex + 1)
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else
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return input
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end
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local whitespaceIndex = string.find(input, "%s")
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if whitespaceIndex then
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return string.sub(input, 1, whitespaceIndex - 1)
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else
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return input
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end
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end
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-- Simply checks if the item is compaitble with the stonecutter
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local function is_input_in_table(element)
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for _, value in ipairs(compaitble_items) do
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if value == element then
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return true
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end
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end
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return false
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end
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-- Updates the formspec
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local function update_stonecutter_slots(meta)
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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local name = input:get_name()
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local new_output = meta:get_string("cut_stone")
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-- Checks if input is in the array
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if is_input_in_table(name) then
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local cuttable_recipes = {}
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local name_stripped = get_item_string_name(input:to_string())
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if name_stripped ~= "" then
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-- Strings for the possible items it can craft into
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local stair = "mcl_stairs:stair_"..name_stripped
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local slab = "mcl_stairs:slab_"..name_stripped
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local wall = "mcl_walls:"..name_stripped
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local smooth = "mcl_core:"..name_stripped.."_smooth"
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-- Goes through and checks if the item exists and inserts it into the table
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if minetest.registered_items[slab] ~= nil then
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table.insert(cuttable_recipes, slab)
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end
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if minetest.registered_items[stair] ~= nil then
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table.insert(cuttable_recipes, stair)
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end
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if minetest.registered_items[wall] ~= nil then
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table.insert(cuttable_recipes, wall)
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end
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if minetest.registered_items[smooth] ~= nil then
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local smooth_stair = "mcl_stairs:stair_"..name_stripped.."_smooth"
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local smooth_slab = "mcl_stairs:slab_"..name_stripped.."_smooth"
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table.insert(cuttable_recipes, smooth)
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if minetest.registered_items[smooth_slab] ~= nil then
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table.insert(cuttable_recipes, smooth_slab)
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end
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if minetest.registered_items[smooth_stair] ~= nil then
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table.insert(cuttable_recipes, smooth_stair)
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end
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end
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end
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meta:set_string("formspec", show_stonecutter_formspec(cuttable_recipes))
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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end
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-- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2
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if new_output ~= '' then
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cut_item = ItemStack(new_output)
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if string.find(new_output, "mcl_stairs:slab_") then
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cut_item:set_count(2)
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else
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cut_item:set_count(1)
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end
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inv:set_stack("output", 1, cut_item)
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else
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inv:set_stack("output", 1, "")
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end
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end
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-- Only drop the items that were in the input slot
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local function drop_stonecutter_items(pos, meta)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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end
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minetest.register_node("mcl_stonecutter:stonecutter", {
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description = S("Stone Cutter"),
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_tt_help = S("Used to cut stone like materials."),
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_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
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tiles = {
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"mcl_stonecutter_top.png",
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"mcl_stonecutter_bottom.png",
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"mcl_stonecutter_side.png",
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"mcl_stonecutter_side.png",
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}},
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{name="mcl_stonecutter_saw.png",
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animation={
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type="vertical_frames",
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aspect_w=16,
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aspect_h=16,
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length=1
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}}
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},
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use_texture_alpha = "clip",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { pickaxey=1, material_stone=1 },
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
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{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
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}
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},
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_mcl_blast_resistance = 3.5,
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_mcl_hardness = 3.5,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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meta:from_table(oldmetadata)
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drop_stonecutter_items(pos, meta)
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meta:from_table(meta2)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif to_list == "output" then
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return 0
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elseif from_list == "output" and to_list == "input" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:get_stack(to_list, to_index):is_empty() then
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return count
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else
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return 0
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end
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else
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return count
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end
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if from_list == "output" and to_list == "input" then
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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if i ~= to_index then
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local istack = inv:get_stack("input", i)
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istack:set_count(math.max(0, istack:get_count() - count))
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inv:set_stack("input", i, istack)
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end
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end
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end
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update_stonecutter_slots(meta)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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elseif listname == "output" then
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return 0
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else
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return stack:get_count()
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end
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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update_stonecutter_slots(meta)
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if listname == "output" then
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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input:take_item()
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inv:set_stack("input", 1, input)
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if input:get_count() == 0 then
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meta:set_string("cut_stone", nil)
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end
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else
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meta:set_string("cut_stone", nil)
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end
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update_stonecutter_slots(meta)
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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inv:set_size("output", 1)
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local form = show_stonecutter_formspec()
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meta:set_string("formspec", form)
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end,
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on_rightclick = function(pos, node, player, itemstack)
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local name = player:get_player_name()
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if not player:get_player_control().sneak then
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local meta = minetest.get_meta(pos)
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update_stonecutter_slots(meta)
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local sender_name = sender:get_player_name()
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if minetest.is_protected(pos, sender_name) then
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minetest.record_protection_violation(pos, sender_name)
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return
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end
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if fields.item_button then
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local meta = minetest.get_meta(pos)
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meta:set_string("cut_stone", fields.item_button)
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update_stonecutter_slots(meta)
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end
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end,
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})
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minetest.register_craft({
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output = "mcl_stonecutter:stonecutter",
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recipe = {
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{ "", "", "" },
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{ "", "mcl_core:iron_ingot", "" },
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{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
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}
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})
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