59 lines
1.5 KiB
Lua
59 lines
1.5 KiB
Lua
local math_random = math.random
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--generic call for sound handler for mobs (data access)
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mobs.play_sound = function(self,sound)
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local soundinfo = self.sounds
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if not soundinfo then
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return
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end
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local play_sound = soundinfo[sound]
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if not play_sound then
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return
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end
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mobs.play_sound_handler(self, play_sound)
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end
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--generic sound handler for mobs
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mobs.play_sound_handler = function(self, sound)
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local pitch = (100 + math_random(-15,15) + math_random()) / 100
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local distance = self.sounds.distance or 16
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minetest.sound_play(sound, {
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object = self.object,
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gain = 1.0,
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max_hear_distance = distance,
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pitch = pitch,
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}, true)
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end
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--random sound timing handler
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mobs.random_sound_handling = function(self,dtime)
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self.random_sound_timer = self.random_sound_timer - dtime
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--play sound and reset timer
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if self.random_sound_timer <= 0 then
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mobs.play_sound(self,"random")
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self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
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end
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end
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--used for playing a non-mob internal sound at random pitches
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mobs.play_sound_specific = function(self,soundname)
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local pitch = (100 + math_random(-15,15) + math_random()) / 100
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local distance = self.sounds.distance or 16
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minetest.sound_play(soundname, {
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object = self.object,
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gain = 1.0,
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max_hear_distance = distance,
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pitch = pitch,
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}, true)
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end |