Now the inventory view on creative is no longer set to the survival
inventory upon taking damage.
Also the initial inventory view when openning a world in creative is at
the search page, not the survival inventory page.
mcl_inventory/init.lua no longer wraps mcl_armor.update_player to also
update the inventory view. This visual update happens anyways since it
is registered to happen on a visual change with
mcl_player.register_on_visual_change .
This also fixes a small visual bug that, on creative mode, if you would
equip/unequip an armor piece, the image of the player would be updated
twice.
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Minetest mod "Crafting"
=======================
Version: 2.0.1
License of source code and Textures: WTFPL
------------------------------------
copyright (c) 2013-2014 by BlockMen
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
--USING the mod--
=================
This mod changes the players inventory (survival and creative) with more slots (9*4 instead of 8*4)
Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative
inventory and a support for stu's 3d armor mod (To use the armor and a preview of player).
Left items in the crafting slots are dropped infront of you.
Crafting table
_________
Has been moved to mcl_crafting_table