89 lines
2.3 KiB
Lua
89 lines
2.3 KiB
Lua
--TODO: like mc error message
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--TODO: complex command handling
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mcl_commands.types = {
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bool = {
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lengh = 1,
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msg = "Invalid boolean",
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func = function(word)
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if word == "true" then
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return true, true
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elseif world == "false" then
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return true, false
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else
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return false, nil
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end
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end,
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},
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int = {
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lengh = 1,
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msg = "Invalid integer",
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func = function(int)
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if tonumber(int) and tonumber(int) == math.round(int) then
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return true, tonumber(int)
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else
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return false, nil
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end
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end,
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},
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float = {},
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word = {},
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text = {},
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pos = {
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lengh = 3,
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msg = "Invalid position",
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func = function(x, y, z)
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if true then
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return true, nil
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else
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return false, nil
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end
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end,
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},
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target = {},
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playername = {},
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}
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function mcl_commands.register_complex_command()
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end
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function mcl_commands.register_basic_command(name, table)
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end
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function mcl_commands.alias_command(alias, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[cmd]
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minetest.register_chatcommand(alias, def)
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias))
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else
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minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias))
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end
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end
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function mcl_commands.rename_command(new_name, original_name, bypass_setting)
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if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
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local def = minetest.registered_chatcommands[cmd]
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minetest.register_chatcommand(newname, def)
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minetest.unregister_chatcommand(cmd)
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name))
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else
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minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name))
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end
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end
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--0: succesfull, table
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--1: not connected player, nil
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--2: invalid target selector, nil
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function mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target_selector) then
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local obj = minetest.get_player_by_name(target_selector)
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if obj then
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return 0, {obj}
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else
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return 1, nil
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end
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else
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return 0, {}
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end
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end |