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MineClone2/mods/PLAYER/mcl_criticals/init.lua

55 lines
1.6 KiB
Lua

mcl_damage.register_modifier(function(obj, damage, reason)
if reason.type == "player" then
local hitter = reason.direct
if mcl_sprint.is_sprinting(hitter) then
obj:add_velocity(hitter:get_velocity())
elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
local pos = mcl_util.get_object_center(obj)
minetest.add_particlespawner({
amount = 15,
time = 0.1,
minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
minvel = {x=-0.1, y=-0.1, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 2,
minsize = 1.5,
maxsize = 1.5,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
})
minetest.sound_play("mcl_criticals_hit", {object = obj})
local crit_mod
local CRIT_MIN = 1.5
local CRIT_DIFF = 1
if hitter:is_player() then
local luck = mcl_luck.get_luck(hitter:get_player_name())
if luck ~= 0 then
local a, d
if luck > 0 then
d = -0.5
a = d - math.abs(luck)
elseif luck < 0 then
a = -0.5
d = a - math.abs(luck)
else
minetest.log("warning", "[mcl_criticals] luck is not a number") -- this technically can't happen, but want to catch such cases
end
if a then
local x = math.random()
crit_mod = CRIT_DIFF * (a * x) / (d - luck * x) + CRIT_MIN
end
end
end
if not crit_mod then
crit_mod = math.random(CRIT_MIN, CRIT_MIN + CRIT_DIFF)
end
return damage * crit_mod
end
end
end, -100)