58 lines
2.1 KiB
Lua
58 lines
2.1 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
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local function spawn_witch(p1, p2)
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local c = minetest.find_node_near(p1, 15, { "mcl_cauldrons:cauldron" })
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if c then
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local nn = minetest.find_nodes_in_area_under_air(vector.new(p1.x, c.y - 1, p1.z), vector.new(p2.x, c.y - 1, p2.z),
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{ "mcl_core:sprucewood" })
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local witch
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if not peaceful then
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witch = minetest.add_entity(vector.offset(nn[math.random(#nn)], 0, 1, 0), "mobs_mc:witch"):get_luaentity()
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witch._home = c
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witch.can_despawn = false
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end
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local cat = minetest.add_entity(vector.offset(nn[math.random(#nn)], 0, 1, 0), "mobs_mc:cat"):get_luaentity()
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cat.object:set_properties({ textures = { "mobs_mc_cat_black.png" } })
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cat.owner = "!witch!" --so it's not claimable by player
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cat._home = c
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cat.can_despawn = false
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return
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end
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end
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---@param pos Vector
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---@param def table
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---@param pr PseudoRandom
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local function hut_placement_callback(pos, def, pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos, -hl, -hl, -hl)
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local p2 = vector.offset(pos, hl, hl, hl)
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local legs = minetest.find_nodes_in_area(vector.offset(pos, -hl, 0, -hl), vector.offset(pos, hl, 0, hl), "mcl_core:tree")
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local tree = {}
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for _, leg in pairs(legs) do
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while minetest.get_item_group(mcl_vars.get_node(vector.offset(leg, 0, -1, 0), true, 333333).name, "water") ~= 0 do
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leg = vector.offset(leg, 0, -1, 0)
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table.insert(tree, leg)
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end
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end
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minetest.bulk_set_node(tree, { name = "mcl_core:tree", param2 = 2 })
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spawn_witch(p1, p2)
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end
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mcl_structures.register_structure("witch_hut", {
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place_on = { "group:sand", "group:grass_block", "mcl_core:water_source", "group:dirt" },
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 8,
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chunk_probability = 300,
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y_max = mcl_vars.mg_overworld_max,
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y_min = -4,
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y_offset = 0,
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biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
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filenames = { modpath .. "/schematics/mcl_structures_witch_hut.mts" },
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after_place = hut_placement_callback,
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})
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