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MineClone2/mods/MAPGEN/mcl_structures/api.lua

480 lines
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Lua

mcl_structures.registered_structures = {}
local place_queue = {}
local disabled_structures = minetest.settings:get("mcl_disabled_structures"):split(",")
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
local mob_cap_animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10
local logging = minetest.settings:get_bool("mcl_logging_structures", true)
local mg_name = minetest.get_mapgen_setting("mg_name")
local modpath = minetest.get_modpath("mcl_structures")
local rotations = {
"0",
"90",
"180",
"270",
}
function mcl_structures.is_disabled(structname)
return table.indexof(disabled_structures, structname) ~= -1
end
local function ecb_place(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement,
param.flags)
if param.after_placement_callback and param.p1 and param.p2 then
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
end
end
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags,
after_placement_callback, pr, callback_param)
if type(schematic) ~= "table" and not mcl_util.file_exists(schematic) then
minetest.log("warning", "[mcl_structures] schematic file " .. tostring(schematic) .. " does not exist.")
return
end
local s = loadstring(minetest.serialize_schematic(schematic, "lua",
{ lua_use_comments = false, lua_num_indent_spaces = 0 }) .. " return schematic")()
if s and s.size then
local x, z = s.size.x, s.size.z
if rotation then
if rotation == "random" and pr then
rotation = rotations[pr:next(1, #rotations)]
end
if rotation == "random" then
x = math.max(x, z)
z = x
elseif rotation == "90" or rotation == "270" then
x, z = z, x
end
end
local p1 = vector.copy(pos)
local p2 = vector.offset(pos, x - 1, s.size.y - 1, z - 1)
minetest.log("verbose",
"[mcl_structures] size=" ..
minetest.pos_to_string(s.size) ..
", rotation=" ..
tostring(rotation) .. ", emerge from " .. minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = { pos = vector.copy(pos), schematic = s, rotation = rotation, replacements = replacements,
force_placement = force_placement, flags = flags, p1 = p1, p2 = p2,
after_placement_callback = after_placement_callback, size = vector.copy(s.size), pr = pr,
callback_param = callback_param }
minetest.emerge_area(p1, p2, ecb_place, param)
return true
end
end
function mcl_structures.get_struct(filename)
local localfile = modpath .. "/schematics/" .. filename
local file, errorload = io.open(localfile, "rb")
if errorload then
minetest.log("error", "[mcl_structures] Could not open this struct: " .. localfile)
return nil
end
assert(file)
local allnode = file:read("*a")
file:close()
return allnode
end
-- Call on_construct on pos.
-- Useful to init chests from formspec.
---@param pos Vector
local function init_node_construct(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if def and def.on_construct then
def.on_construct(pos)
return true
end
return false
end
mcl_structures.init_node_construct = init_node_construct
---@param p1 Vector
---@param p2 Vector
---@param loot table
---@param pr PseudoRandom
function mcl_structures.fill_chests(p1, p2, loot, pr)
for it, lt in pairs(loot) do
local nodes = minetest.find_nodes_in_area(p1, p2, it)
for _, p in pairs(nodes) do
local lootitems = mcl_loot.get_multi_loot(lt, pr)
mcl_structures.init_node_construct(p)
local meta = minetest.get_meta(p)
local inv = meta:get_inventory()
mcl_loot.fill_inventory(inv, "main", lootitems, pr)
end
end
end
---@param pos Vector
---@param def table
---@param pr PseudoRandom
local function generate_loot(pos, def, pr)
local hl = def.sidelen
local p1 = vector.offset(pos, -hl, -hl, -hl)
local p2 = vector.offset(pos, hl, hl, hl)
if def.loot then mcl_structures.fill_chests(p1, p2, def.loot, pr) end
end
---@param p1 Vector
---@param p2 Vector
---@param nodes string[]
function mcl_structures.construct_nodes(p1, p2, nodes)
local nn = minetest.find_nodes_in_area(p1, p2, nodes)
for _, p in pairs(nn) do
mcl_structures.init_node_construct(p)
end
end
---@param pos Vector
---@param def table
---@param pr PseudoRandom
local function construct_nodes(pos, def, pr)
return mcl_structures.construct_nodes(
vector.offset(pos, -def.sidelen / 2, 0, -def.sidelen / 2),
vector.offset(pos, def.sidelen / 2, def.sidelen, def.sidelen / 2),
def.construct_nodes
)
end
---@param pp Vector[]
---@return integer
function mcl_structures.find_lowest_y(pp)
local y = 31000
for _, p in pairs(pp) do
if p.y < y then y = p.y end
end
return y
end
---@param pp Vector[]
---@return integer
function mcl_structures.find_highest_y(pp)
local y = -31000
for _, p in pairs(pp) do
if p.y > y then y = p.y end
end
return y
end
---@param nn Vector[]
---@param pos Vector
---@param plane? boolean
---@param amnt? integer
---@return Vector[]
local function smooth_cube(nn, pos, plane, amnt)
local r = {}
amnt = amnt or 9
table.sort(nn, function(a, b)
if false or plane then
return vector.distance(vector.new(pos.x, 0, pos.z), vector.new(a.x, 0, a.z)) <
vector.distance(vector.new(pos.x, 0, pos.z), vector.new(b.x, 0, b.z))
else
return vector.distance(pos, a) < vector.distance(pos, b)
end
end)
for i = 1, math.max(1, #nn - amnt) do table.insert(r, nn[i]) end
return r
end
---@param pos Vector
---@param nn Vector[]
---@param gn string
---@return integer
local function find_ground(pos, nn, gn)
local r = 0
for _, v in pairs(nn) do
local p = vector.copy(v)
repeat
local n = minetest.get_node(p).name
p = vector.offset(p, 0, -1, 0)
until not n or n == "mcl_core:bedrock" or n == "ignore" or n == gn
--minetest.log(tostring(pos.y - p.y))
if pos.y - p.y > r then
r = pos.y - p.y
end
end
return r
end
local function get_foundation_nodes(ground_p1, ground_p2, pos, sidelen, node_stone)
local replace = { "air", "group:liquid", "mcl_core:snow", "group:tree", "group:leaves", "group:plant", "grass_block",
"group:dirt" }
local depth = find_ground(pos, minetest.find_nodes_in_area(ground_p1, ground_p2, replace), node_stone)
local nn = smooth_cube(minetest.find_nodes_in_area(vector.offset(ground_p1, 0, -1, 0),
vector.offset(ground_p2, 0, -depth, 0), replace), vector.offset(pos, 0, -depth, 0), true, sidelen * 64)
local stone = {}
local filler = {}
local top = {}
local dust = {}
for l, v in pairs(nn) do
if v.y == ground_p1.y - 1 then
table.insert(filler, v)
table.insert(top, vector.offset(v, 0, 1, 0))
table.insert(dust, vector.offset(v, 0, 2, 0))
elseif v.y < ground_p1.y - 1 and v.y > ground_p2.y - 4 then table.insert(filler, v)
elseif v.y < ground_p2.y - 3 and v.y > ground_p2.y - 5 then
if math.random(3) == 1 then
table.insert(filler, v)
else
table.insert(stone, v)
end
else
table.insert(stone, v)
end
end
return stone, filler, top, dust
end
local function foundation(ground_p1, ground_p2, pos, sidelen)
local node_stone = "mcl_core:stone"
local node_filler = "mcl_core:dirt"
local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
local node_dust = nil
if mg_name ~= "v6" then
local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
--minetest.log(dump(b.node_top))
if b then
if b.node_top then node_top = b.node_top end
if b.node_filler then node_filler = b.node_filler end
if b.node_stone then node_stone = b.node_stone end
if b.node_dust then node_dust = b.node_dust end
end
end
local stone, filler, top, dust = get_foundation_nodes(ground_p1, ground_p2, pos, sidelen, node_stone)
minetest.bulk_set_node(top, { name = node_top })
if node_dust then
minetest.bulk_set_node(dust, { name = node_dust })
end
minetest.bulk_set_node(filler, { name = node_filler })
minetest.bulk_set_node(stone, { name = node_stone })
end
--[[
local function process_queue()
if #place_queue < 1 then return end
local s = table.remove(place_queue)
mcl_structures.place_schematic(s.pos, s.file, s.rot, nil, true, "place_center_x,place_center_z", function(s)
if s.after_place then
s.after_place(s.pos, s.def, s.pr)
end
end, s.pr)
minetest.after(0.5, process_queue)
end
]]
function mcl_structures.spawn_mobs(mob, spawnon, p1, p2, pr, n, water)
n = n or 1
local sp = {}
if water then
local nn = minetest.find_nodes_in_area(p1, p2, spawnon)
for k, v in pairs(nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(v, 0, 1, 0)).name, "water") > 0 then
table.insert(sp, v)
end
end
else
sp = minetest.find_nodes_in_area_under_air(p1, p2, spawnon)
end
table.shuffle(sp)
for i, node in pairs(sp) do
if not peaceful and i <= n then
local pos = vector.offset(node, 0, 1, 0)
if pos then
minetest.add_entity(pos, mob)
end
end
minetest.get_meta(node):set_string("spawnblock", "yes")
end
end
function mcl_structures.place_structure(pos, def, pr, blockseed, rot)
if not def then return end
if not rot then rot = "random" end
local log_enabled = logging and not def.terrain_feature
local y_offset = 0
if type(def.y_offset) == "function" then
y_offset = def.y_offset(pr)
elseif def.y_offset then
y_offset = def.y_offset
end
local pp = vector.offset(pos, 0, y_offset, 0)
if def.solid_ground and def.sidelen then
local ground_p1 = vector.offset(pos, -def.sidelen / 2, -1, -def.sidelen / 2)
local ground_p2 = vector.offset(pos, def.sidelen / 2, -1, def.sidelen / 2)
local solid = minetest.find_nodes_in_area(ground_p1, ground_p2, { "group:solid" })
if #solid < (def.sidelen * def.sidelen) then
if def.make_foundation then
foundation(vector.offset(pos, -def.sidelen / 2 - 3, -1, -def.sidelen / 2 - 3),
vector.offset(pos, def.sidelen / 2 + 3, -1, def.sidelen / 2 + 3), pos, def.sidelen)
else
if log_enabled then
minetest.log("warning",
"[mcl_structures] " .. def.name .. " at " .. minetest.pos_to_string(pp) .. " not placed. No solid ground.")
end
return false
end
end
end
if def.on_place and not def.on_place(pos, def, pr, blockseed) then
if log_enabled then
minetest.log("warning",
"[mcl_structures] " .. def.name .. " at " .. minetest.pos_to_string(pp) .. " not placed. Conditions not satisfied.")
end
return false
end
if def.filenames then
if #def.filenames <= 0 then return false end
local r = pr:next(1, #def.filenames)
local file = def.filenames[r]
if file then
local rot = rotations[pr:next(1, #rotations)]
local ap = function(_, _, _, _) end
if def.daughters then
ap = function(pos, def, pr, _)
for _, d in pairs(def.daughters) do
local p = vector.add(pos, d.pos)
local rot = d.rot or 0
mcl_structures.place_schematic(p, d.files[pr:next(1, #d.files)], rot, nil, true, "place_center_x,place_center_z",
function()
if def.loot then generate_loot(pp, def, pr) end
if def.construct_nodes then construct_nodes(pp, def, pr) end
if def.after_place then
def.after_place(pos, def, pr)
end
end, pr)
end
end
elseif def.after_place then
ap = def.after_place
end
mcl_structures.place_schematic(pp, file, rot, def.replacements, true, "place_center_x,place_center_z",
function(p1, p2, size, rotation)
if not def.daughters then
if def.loot then generate_loot(pp, def, pr) end
if def.construct_nodes then construct_nodes(pp, def, pr) end
end
return ap(pp, def, pr, blockseed)
end, pr)
if log_enabled then
minetest.log("action", "[mcl_structures] " .. def.name .. " placed at " .. minetest.pos_to_string(pp))
end
return true
end
elseif def.place_func and def.place_func(pp, def, pr, blockseed) then
if not def.after_place or (def.after_place and def.after_place(pp, def, pr, blockseed)) then
if def.loot then generate_loot(pp, def, pr) end
if def.construct_nodes then construct_nodes(pp, def, pr) end
if log_enabled then
minetest.log("action", "[mcl_structures] " .. def.name .. " placed at " .. minetest.pos_to_string(pp))
end
return true
end
end
if log_enabled then
minetest.log("warning", "[mcl_structures] placing " .. def.name .. " failed at " .. minetest.pos_to_string(pos))
end
end
function mcl_structures.register_structure(name, def, nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
if mcl_structures.is_disabled(name) then return end
local structblock = "mcl_structures:structblock_" .. name
local flags = "place_center_x, place_center_z, force_placement"
local y_offset = 0
local sbgroups = { structblock = 1, not_in_creative_inventory = 1 }
if def.flags then flags = def.flags end
def.name = name
if nospawn then
sbgroups.structblock = nil
sbgroups.structblock_lbm = 1
else
if def.place_on then
minetest.register_on_mods_loaded(function() --make sure all previous decorations and biomes have been registered
def.deco = minetest.register_decoration({
name = "mcl_structures:deco_" .. name,
decoration = structblock,
deco_type = "simple",
place_on = def.place_on,
spawn_by = def.spawn_by,
num_spawn_by = def.num_spawn_by,
sidelen = 80,
fill_ratio = def.fill_ratio,
noise_params = def.noise_params,
flags = flags,
biomes = def.biomes,
y_max = def.y_max,
y_min = def.y_min
})
minetest.register_node(":" .. structblock,
{ drawtype = "airlike", walkable = false, pointable = false, groups = sbgroups, sunlight_propagates = true, })
def.structblock = structblock
def.deco_id = minetest.get_decoration_id("mcl_structures:deco_" .. name)
minetest.set_gen_notify({ decoration = true }, { def.deco_id })
--catching of gennotify happens in mcl_mapgen_core
end)
end
end
mcl_structures.registered_structures[name] = def
end
local structure_spawns = {}
function mcl_structures.register_structure_spawn(def)
--name,y_min,y_max,spawnon,biomes,chance,interval,limit
minetest.register_abm({
label = "Spawn " .. def.name,
nodenames = def.spawnon,
min_y = def.y_min or -31000,
max_y = def.y_max or 31000,
interval = def.interval or 60,
chance = def.chance or 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local limit = def.limit or 7
if active_object_count_wider > limit + mob_cap_animal then return end
if active_object_count_wider > mob_cap_player then return end
local p = vector.offset(pos, 0, 1, 0)
if minetest.get_node(p).name ~= "air" then return end
if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then
if table.indexof(def.biomes, minetest.get_biome_name(minetest.get_biome_data(p).biome)) == -1 then
return
end
end
local mobdef = minetest.registered_entities[def.name]
if mobdef.can_spawn and not mobdef.can_spawn(p) then return end
minetest.add_entity(p, def.name)
end,
})
end
--lbm for secondary structures (structblock included in base structure)
minetest.register_lbm({
name = "mcl_structures:struct_lbm",
run_at_every_load = true,
nodenames = { "group:structblock_lbm" },
action = function(pos, node)
minetest.remove_node(pos)
local name = node.name:gsub("mcl_structures:structblock_", "")
local def = mcl_structures.registered_structures[name]
if not def then return end
mcl_structures.place_structure(pos)
end
})