65 lines
2.0 KiB
Lua
65 lines
2.0 KiB
Lua
local function make_texture(base, colorspec)
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local output = ""
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if mcl_skins.masks[base] then
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output = mcl_skins.masks[base] ..
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"^[colorize:" .. minetest.colorspec_to_colorstring(colorspec) .. ":alpha"
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end
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if #output > 0 then output = output .. "^" end
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output = output .. base
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return output
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end
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function mcl_skins.get_skin_list()
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local list = {}
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for _, game_mode in pairs({"_crea", "_surv"}) do
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for _, base in pairs(mcl_skins.base) do
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for _, base_color in pairs(mcl_skins.base_color) do
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local id = base:gsub(".png$", "")
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.. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
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local female = {
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texture = make_texture(base, base_color),
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slim_arms = true,
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id = id .. "_female" .. game_mode,
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creative = game_mode == "_crea"
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}
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table.insert(list, female)
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local male = {
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texture = make_texture(base, base_color),
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slim_arms = false,
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id = id .. "_male" .. game_mode,
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creative = game_mode == "_crea"
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}
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table.insert(list, male)
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end
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end
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for _, skin in pairs(mcl_skins.simple_skins) do
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table.insert(list, {
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texture = skin.texture,
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slim_arms = skin.slim_arms,
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id = skin.texture:gsub(".png$", "")
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.. (skin.slim_arms and "_female" or "_male") .. game_mode,
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creative = game_mode == "_crea"
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})
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end
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end
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return list
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end
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function mcl_skins.get_node_id_by_player(player)
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local skin = mcl_skins.player_skins[player]
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local simple_skin = skin.simple_skins_id
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if simple_skin then
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skin = mcl_skins.texture_to_simple_skin[skin.simple_skins_id]
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end
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local creative = minetest.is_creative_enabled(player:get_player_name())
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local append = (skin.slim_arms and "_female" or "_male") .. (creative and "_crea" or "_surv")
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if simple_skin then
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return skin.texture:gsub(".png$", "") .. append
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else
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return skin.base:gsub(".png$", "") ..
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minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") .. append
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end
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end
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