324 lines
11 KiB
Lua
324 lines
11 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- Node box
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local p = {-2/16, -0.5, -2/16, 2/16, 0.5, 2/16}
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local x1 = {-0.5, 4/16, -1/16, -2/16, 7/16, 1/16} --oben(quer) -x
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local x12 = {-0.5, -2/16, -1/16, -2/16, 1/16, 1/16} --unten(quer) -x
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local x2 = {2/16, 4/16, -1/16, 0.5, 7/16, 1/16} --oben(quer) x
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local x22 = {2/16, -2/16, -1/16, 0.5, 1/16, 1/16} --unten(quer) x
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local z1 = {-1/16, 4/16, -0.5, 1/16, 7/16, -2/16} --oben(quer) -z
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local z12 = {-1/16, -2/16, -0.5, 1/16, 1/16, -2/16} --unten(quer) -z
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local z2 = {-1/16, 4/16, 2/16, 1/16, 7/16, 0.5} --oben(quer) z
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local z22 = {-1/16, -2/16, 2/16, 1/16, 1/16, 0.5} --unten(quer) z
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-- Collision box
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local cp = {-2/16, -0.5, -2/16, 2/16, 1.01, 2/16}
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local cx1 = {-0.5, -0.5, -2/16, -2/16, 1.01, 2/16} --unten(quer) -x
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local cx2 = {2/16, -0.5, -2/16, 0.5, 1.01, 2/16} --unten(quer) x
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local cz1 = {-2/16, -0.5, -0.5, 2/16, 1.01, -2/16} --unten(quer) -z
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local cz2 = {-2/16, -0.5, 2/16, 2/16, 1.01, 0.5} --unten(quer) z
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mcl_fences = {}
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function mcl_fences.register_fence(id, fence_name, texture, groups, hardness, blast_resistance, connects_to, sounds)
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local cgroups = table.copy(groups)
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if cgroups == nil then cgroups = {} end
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cgroups.fence = 1
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cgroups.deco_block = 1
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if connects_to == nil then
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connects_to = {}
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else
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connects_to = table.copy(connects_to)
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end
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local fence_id = minetest.get_current_modname()..":"..id
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table.insert(connects_to, "group:solid")
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table.insert(connects_to, "group:fence_gate")
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table.insert(connects_to, fence_id)
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minetest.register_node(fence_id, {
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description = fence_name,
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_doc_items_longdesc = S("Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump."),
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tiles = {texture},
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inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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is_ground_content = false,
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groups = cgroups,
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stack_max = 64,
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sunlight_propagates = true,
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drawtype = "nodebox",
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connect_sides = { "front", "back", "left", "right" },
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connects_to = connects_to,
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node_box = {
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type = "connected",
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fixed = {p},
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connect_front = {z1,z12},
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connect_back = {z2,z22,},
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connect_left = {x1,x12},
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connect_right = {x2,x22},
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},
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collision_box = {
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type = "connected",
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fixed = {cp},
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connect_front = {cz1},
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connect_back = {cz2,},
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connect_left = {cx1},
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connect_right = {cx2},
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},
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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})
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return fence_id
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end
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function mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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local meta2
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local state2 = 0
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local function update_gate(pos, node)
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minetest.set_node(pos, node)
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end
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local gate_id = minetest.get_current_modname()..":"..id.."_gate"
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local open_gate_id = gate_id .. "_open"
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if not sound_open then
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sound_open = "doors_fencegate_open"
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end
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if not sound_close then
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sound_close = "doors_fencegate_close"
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end
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if not sound_gain_open then
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sound_gain_open = 0.3
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end
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if not sound_gain_close then
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sound_gain_close = 0.3
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end
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local function punch_gate(pos, node)
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meta2 = minetest.get_meta(pos)
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state2 = meta2:get_int("state")
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local tmp_node2
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if state2 == 1 then
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state2 = 0
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minetest.sound_play(sound_close, {gain = sound_gain_close, max_hear_distance = 10, pos = pos}, true)
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tmp_node2 = {name=gate_id, param1=node.param1, param2=node.param2}
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else
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state2 = 1
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minetest.sound_play(sound_open, {gain = sound_gain_open, max_hear_distance = 10, pos = pos}, true)
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tmp_node2 = {name=open_gate_id, param1=node.param1, param2=node.param2}
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end
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update_gate(pos, tmp_node2)
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meta2:set_int("state", state2)
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end
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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end
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local cgroups = table.copy(groups)
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if cgroups == nil then cgroups = {} end
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cgroups.fence_gate = 1
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cgroups.deco_block = 1
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cgroups.mesecon_ignore_opaque_dig = 1
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cgroups.mesecon_effector_on = 1
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cgroups.fence_gate = 1
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minetest.register_node(open_gate_id, {
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tiles = {texture},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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sunlight_propagates = true,
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walkable = false,
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groups = cgroups,
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drop = gate_id,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
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{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
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{-0.5, 4/16, 1/16, -6/16, 7/16, 6/16}, --oben-links(quer) x
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{-0.5, -2/16, 1/16, -6/16, 1/16, 6/16}, --unten-links(quer) x
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{6/16, 4/16, 1/16, 0.5, 7/16, 0.5}, --oben-rechts(quer) x
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{6/16, -2/16, 1/16, 0.5, 1/16, 0.5}, --unten-rechts(quer) x
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{-0.5, -2/16, 6/16, -6/16, 7/16, 0.5}, --mitte links
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{6/16, 1/16, 0.5, 0.5, 4/16, 6/16}, --mitte rechts
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
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}
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},
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on_rightclick = function(pos, node, clicker)
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punch_gate(pos, node)
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end,
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mesecons = {effector = {
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action_off = (function(pos, node)
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punch_gate(pos, node)
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end),
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}},
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on_rotate = on_rotate,
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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})
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local cgroups_closed = table.copy(cgroups)
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cgroups_closed.mesecon_effector_on = nil
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cgroups_closed.mesecon_effector_off = nil
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minetest.register_node(gate_id, {
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description = fence_gate_name,
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_tt_help = S("Openable by players and redstone power"),
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_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
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_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
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tiles = {texture},
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inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126",
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paramtype = "light",
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is_ground_content = false,
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stack_max = 64,
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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groups = cgroups_closed,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -3/16, -1/16, -6/16, 0.5, 1/16}, --links abschluss
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{6/16, -3/16, -1/16, 0.5, 0.5, 1/16}, --rechts abschluss
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{-2/16, -2/16, -1/16, 0, 7/16, 1/16}, --mitte links
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{0, -2/16, -1/16, 2/16, 7/16, 1/16}, --mitte rechts
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{-0.5, 4/16, -1/16, -2/16, 7/16, 1/16}, --oben(quer) -z
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{-0.5, -2/16, -1/16, -2/16, 1/16, 1/16}, --unten(quer) -z
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{2/16, 4/16, -1/16, 0.5, 7/16, 1/16}, --oben(quer) z
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{2/16, -2/16, -1/16, 0.5, 1/16, 1/16}, --unten(quer) z
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -3/16, -2/16, 0.5, 1, 2/16}, --gate
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -3/16, -1/16, 0.5, 0.5, 1/16}, --gate
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}
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},
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on_construct = function(pos)
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meta2 = minetest.get_meta(pos)
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meta2:set_int("state", 0)
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state2 = 0
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end,
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mesecons = {effector = {
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action_on = (function(pos, node)
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punch_gate(pos, node)
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end),
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}},
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on_rotate = on_rotate,
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on_rightclick = function(pos, node, clicker)
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punch_gate(pos, node)
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end,
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sounds = sounds,
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_mcl_blast_resistance = blast_resistance,
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_mcl_hardness = hardness,
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", gate_id, "nodes", open_gate_id)
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end
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return gate_id, open_gate_id
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end
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function mcl_fences.register_fence_and_fence_gate(id, fence_name, fence_gate_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close, texture_fence_gate)
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if texture_fence_gate == nil then
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texture_fence_gate = texture_fence
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end
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local fence_id = mcl_fences.register_fence(id, fence_name, texture_fence, groups, hardness, blast_resistance, connects_to, sounds)
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local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture_fence_gate, groups, hardness, blast_resistance, sounds, sound_open, sound_close, sound_gain_open, sound_gain_close)
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return fence_id, gate_id, open_gate_id
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end
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local wood_groups = {handy=1,axey=1, flammable=2,fence_wood=1, fire_encouragement=5, fire_flammability=20}
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local wood_connect = {"group:fence_wood"}
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local wood_sounds = mcl_sounds.node_sound_wood_defaults()
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local woods = {
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{"", S("Oak Fence"), S("Oak Fence Gate"), "mcl_fences_fence_oak.png", "mcl_fences_fence_gate_oak.png", "mcl_core:wood"},
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{"spruce", S("Spruce Fence"), S("Spruce Fence Gate"), "mcl_fences_fence_spruce.png", "mcl_fences_fence_gate_spruce.png", "mcl_core:sprucewood"},
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{"birch", S("Birch Fence"), S("Birch Fence Gate"), "mcl_fences_fence_birch.png", "mcl_fences_fence_gate_birch.png", "mcl_core:birchwood"},
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{"jungle", S("Jungle Fence"), S("Jungle Fence Gate"), "mcl_fences_fence_jungle.png", "mcl_fences_fence_gate_jungle.png", "mcl_core:junglewood"},
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{"dark_oak", S("Dark Oak Fence"), S("Dark Oak Fence Gate"), "mcl_fences_fence_big_oak.png", "mcl_fences_fence_gate_big_oak.png", "mcl_core:darkwood"},
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{"acacia", S("Acacia Fence"), S("Acacia Fence Gate"), "mcl_fences_fence_acacia.png", "mcl_fences_fence_gate_acacia.png", "mcl_core:acaciawood"},
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}
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for w=1, #woods do
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local wood = woods[w]
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local id, id_gate
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if wood[1] == "" then
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id = "fence"
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id_gate = "fence_gate"
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else
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id = wood[1].."_fence"
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id_gate = wood[1].."_fence_gate"
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end
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mcl_fences.register_fence_and_fence_gate(
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id,
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wood[2],
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wood[3],
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wood[4],
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wood_groups,
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minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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wood_connect,
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wood_sounds)
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minetest.register_craft({
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output = "mcl_fences:"..id.." 3",
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recipe = {
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{wood[6], "mcl_core:stick", wood[6]},
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{wood[6], "mcl_core:stick", wood[6]},
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}
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})
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minetest.register_craft({
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output = "mcl_fences:"..id_gate,
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recipe = {
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{"mcl_core:stick", wood[6], "mcl_core:stick"},
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{"mcl_core:stick", wood[6], "mcl_core:stick"},
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}
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})
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end
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-- Nether Brick Fence (without fence gate!)
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mcl_fences.register_fence(
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"nether_brick_fence",
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S("Nether Brick Fence"),
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"mcl_fences_fence_nether_brick.png",
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{pickaxey=1, deco_block=1, fence_nether_brick=1},
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minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_hardness,
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minetest.registered_nodes["mcl_nether:nether_brick"]._mcl_blast_resistance,
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{"group:fence_nether_brick"},
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mcl_sounds.node_sound_stone_defaults())
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minetest.register_craft({
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output = "mcl_fences:nether_brick_fence 6",
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recipe = {
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{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
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{"mcl_nether:nether_brick", "mcl_nether:netherbrick", "mcl_nether:nether_brick"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:fence_wood",
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burntime = 15,
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})
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