77 lines
1.7 KiB
Lua
77 lines
1.7 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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mcl_effects = {}
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effects = {}
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mcl_effects.registered_effects = {}
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function mcl_effects.register_effect(name, def)
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local EFFECT_TYPES = 0
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for _,_ in pairs(effects) do
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EFFECT_TYPES = EFFECT_TYPES + 1
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end
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local icon_ids = {}
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local function potions_init_icons(player)
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local name = player:get_player_name()
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icon_ids[name] = {}
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for e=1, EFFECT_TYPES do
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local x = -52 * e - 2
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local id = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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position = { x = 1, y = 0 },
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offset = { x = x, y = 3 },
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scale = { x = 0.375, y = 0.375 },
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alignment = { x = 1, y = 1 },
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z_index = 100,
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})
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table.insert(icon_ids[name], id)
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end
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end
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local function potions_set_icons(player)
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local name = player:get_player_name()
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if not icon_ids[name] then
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return
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end
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local active_effects = {}
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for effect_name, effect in pairs(effects) do
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if effect[player] then
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table.insert(active_effects, effect_name)
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end
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end
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for i=1, EFFECT_TYPES do
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local icon = icon_ids[name][i]
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local effect_name = active_effects[i]
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--[[if effect_name == "swift" and effects.swift[player].is_slow then
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effect_name = "slow"
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end]]
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if effect_name == nil then
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player:hud_change(icon, "text", "blank.png")
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else
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player:hud_change(icon, "text", def.icon.."^[resize:128x128")
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end
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end
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end
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local function potions_set_hud(player)
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potions_set_hudbar(player)
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potions_set_icons(player)
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end
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end
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effects.test_effect = {}
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mcl_effects.register_effect("test_effect", {
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description = "Test Effect",
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icon = "default_stone.png",
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particle_color = "#000000",
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})
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