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Author SHA1 Message Date
MysticTempest 03e2f444cc Specator Mode fixes:
Add locale support for mcl_hardcore, and fix immortality bug.
Make spectators unpointable, hide their hotbar, and fix issue
with spectators when rejoining in non-hardcore mode.
2023-02-06 10:01:17 -07:00
MysticTempest aa6b9d3089 Re-fix health icon showing in Spectator mode on player re-join. 2023-02-06 10:01:16 -07:00
MysticTempest feab15bd3b Add a basic hardcore_mode that's enabled via the game menu settings. 2023-02-06 10:01:12 -07:00
11 changed files with 231 additions and 9 deletions

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@ -199,7 +199,8 @@ end
local gamemodes = { local gamemodes = {
"survival", "survival",
"creative" "creative",
"spectator"
} }
function mcl_inventory.player_set_gamemode(p,g) function mcl_inventory.player_set_gamemode(p,g)
@ -208,8 +209,12 @@ function mcl_inventory.player_set_gamemode(p,g)
if g == "survival" then if g == "survival" then
mcl_experience.setup_hud(p) mcl_experience.setup_hud(p)
mcl_experience.update(p) mcl_experience.update(p)
mcl_hardcore.spectator_mode_disabled(p)
elseif g == "creative" then elseif g == "creative" then
mcl_experience.remove_hud(p) mcl_experience.remove_hud(p)
mcl_hardcore.spectator_mode_disabled(p)
elseif g == "spectator" then
mcl_hardcore.spectator_mode(p)
end end
mcl_meshhand.update_player(p) mcl_meshhand.update_player(p)
set_inventory(p) set_inventory(p)

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@ -18,18 +18,41 @@ end
local icon_ids = {} local icon_ids = {}
-- Hardcore mode Healthbar change
local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "r")
if file ~= nil then
hardcore_world = true
end
local function potions_set_hudbar(player) local function potions_set_hudbar(player)
local meta = player:get_meta()
if EF.poisoned[player] and EF.regenerating[player] then if hardcore_world and meta:get_int("dead") == 1 then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
elseif EF.poisoned[player] then hb.change_hudbar(player, "health", nil, nil, "blank.png", nil, "hudbars_bar_health.png")
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png") elseif hardcore_world then
elseif EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png") if EF.poisoned[player] and EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison_hardcore.png", nil, "hudbars_bar_health.png")
elseif EF.poisoned[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison_hardcore.png", nil, "hudbars_bar_health.png")
elseif EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate_hardcore.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health_hardcore.png", nil, "hudbars_bar_health.png")
end
else else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
if EF.poisoned[player] and EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
elseif EF.poisoned[player] then
hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
elseif EF.regenerating[player] then
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
else
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
end end
local function potions_init_icons(player) local function potions_init_icons(player)

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@ -0,0 +1,32 @@
## mcl_hardcore
A fork of: YOLO - You Only Live Once by sofar
Heavily modified by MysticTempest for MineClone2
A simple player-based hardcore mod.
Players will only have one life in hardcore mode, after dying they will be placed into spectator mode.
As spectators, they will be be: unable to interact with the world, immortal, invisible, have noclip and fly, and health/hunger hudbars will be hidden.
Enabling:
Enabled via a "Settings" option; newly created worlds will be set to Hardcore Mode.
Extra Note:
You only need to toggle it on when creating a hardcore world.
After doing so; you may 'disable' it again to create non-hardcore worlds.
Hardcore mode for that world will persist after world creation, and across any "Settings" change.
---------
Code:
Author: Copyright (C) 2019 - Auke Kok <sofar@foo-projects.org>
Copyright (C) 2022 - MysticTempest
License: LGPL-2.1-or-later
Texture:
"*_hardcore.png" - derivative of PixelPerfection heart textures: CC-By SA 4.0

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@ -0,0 +1,143 @@
--[[
Copyright (C) 2019 - Auke Kok <sofar@foo-projects.org>
Copyright (C) 2022 - MysticTempest
"mcl_hardcore" is a fork of "yolo", is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1
of the license, or (at your option) any later version.
--]]
-- Spectator mode:
-- Players are unable to interact with the world, invisible, have fast, fly & noclip, are immortal and their health/hunger hudbars are hidden.
--
--
local S = minetest.get_translator(minetest.get_current_modname())
mcl_hardcore = {}
-- Write Hardcore mode state to world.
function mcl_hardcore.save()
local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "w")
if file then
file:write("Enabled")
file:close()
end
hardcore_world = true
end
-- Spectator mode
function mcl_hardcore.spectator_mode(player)
local meta = player:get_meta()
local player_name = player:get_player_name()
meta:set_int("mcl_privs:interact_revoked", 1)
player:set_armor_groups({immortal=1})
player:set_properties({pointable = false})
minetest.set_player_privs(player_name, {fly=true,fast=true,noclip=true,interact=nil})
-- Have to wait since mcl_potions clears old effects on startup.
minetest.after(3, function(player)
mcl_potions._reset_player_effects(player) -- Fix some cases of not clearing.
mcl_potions.invisiblility_func(player, null, 86400) -- Invisible for 24 hours.
hb.hide_hudbar(player, "hunger")
hb.change_hudbar(player, "health", nil, nil, "blank.png", nil, "hudbars_bar_health.png")
mcl_experience.remove_hud(player)
player:hud_set_hotbar_image("blank.png")
player:hud_set_hotbar_selected_image("blank.png")
end, player)
if meta:get_string("gamemode") ~= "spectator" then
meta:set_string("gamemode","spectator")
end
end
function mcl_hardcore.spectator_mode_disabled(player)
local meta = player:get_meta()
local player_name = player:get_player_name()
local privs = minetest.get_player_privs(player_name)
if meta:get_int("dead") == 1 and hardcore_world==true then
meta:set_string("gamemode","spectator")
minetest.chat_send_player(player_name, S("You died in hardcore mode; spectator mode not disabled."))
return
else
minetest.after(3, function(player) -- Fix startup crash conflict by waiting slightly.
mcl_potions._reset_player_effects(player)
mcl_potions.invisiblility_func(player, null, 0)
hb.unhide_hudbar(player, "hunger")
player:hud_set_hotbar_image("mcl_inventory_hotbar.png")
player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png")
meta:set_int("mcl_privs:interact_revoked", 0)
player:set_properties({pointable = true})
player:set_armor_groups({fleshy=100})
-- Try to preserve privs somewhat
if meta:get_string("gamemode") == "spectator" then
meta:set_string("gamemode","")
elseif meta:get_string("gamemode") == "creative" then
privs.fast = nil
privs.noclip = nil
privs.fly = true
privs.interact = true
minetest.set_player_privs(player_name, privs)
else -- survival; only basic privs
minetest.set_player_privs(player_name, {basic_privs=true})
end
end, player)
end
end
-- Hardcore mode
function mcl_hardcore.hardcore_mode(player)
local meta = player:get_meta()
local player_name = player:get_player_name()
if meta:get_int("dead") == 1 then
mcl_hardcore.spectator_mode(player)
minetest.chat_send_player(player_name, S("You died in hardcore mode; rejoining as a spectator."))
end
minetest.register_on_dieplayer(function(player, reason)
local name = player:get_player_name()
local meta = player:get_meta()
meta:set_int("dead", 1)
end)
-- Make player a spectator on respawn in hardcore mode.
minetest.register_on_respawnplayer(function(player)
local meta = player:get_meta()
local player_name = player:get_player_name()
if meta:get_int("dead") == 1 then
mcl_hardcore.spectator_mode(player)
minetest.chat_send_player(player_name, S("You died in hardcore mode; respawning as a spectator."))
end
end)
end
local hardcore_mode = minetest.settings:get_bool("enable_hardcore_mode", false)
--Set world state:
minetest.register_on_joinplayer(function(player)
if minetest.get_gametime() <= 5 and hardcore_mode then
mcl_hardcore.save()
else
local file = io.open(minetest.get_worldpath().."/hardcore_mode.txt", "r")
if file ~= nil then
hardcore_world = true
end
end
if hardcore_world then
mcl_hardcore.hardcore_mode(player)
else
local meta = player:get_meta()
local player_name = player:get_player_name()
if meta:get_string("gamemode") == "spectator" then
minetest.chat_send_player(player_name, S("Gamemode last login was Spectator; rejoining as a spectator."))
mcl_hardcore.spectator_mode(player)
end
end
end)

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@ -0,0 +1,5 @@
# textdomain: mcl_hardcore
You died in hardcore mode; spectator mode not disabled.=
You died in hardcore mode; rejoining as a spectator.=
You died in hardcore mode; respawning as a spectator.=
Gamemode last login was Spectator; rejoining as a spectator.=

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@ -0,0 +1,4 @@
name = mcl_hardcore
license = LGPL-2.1
description = Hardcore mode - death is permanent. A fork of sofar's YOLO mod.
depends = mcl_potions, hudbars, mcl_inventory

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@ -45,6 +45,16 @@ mcl_disabled_structures (Disabled structures) string
# Comma separated list of disabled event names # Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string mcl_disabled_events (Disabled events) string
# If enabled, newly created worlds will be in Hardcore Mode.
#
# In this mode; you will only have 1 life to use.
# After death you will be dropped into spectator mode, and will be unable to interact with the world.
#
# Extra Note:
# After creating your HC world; you may set this back to disabled to create non-HC worlds.
# As Hardcore Mode is saved to the world, and will persist across any settings change.
enable_hardcore_mode (Enable Hardcore mode) bool false
[Players] [Players]
# If enabled, players respawn at the bed they last lay on instead of normal # If enabled, players respawn at the bed they last lay on instead of normal
# spawn. # spawn.